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Old 12-17-2014, 09:55 PM #1
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West Point Paintball's 2015 Combat Classic

[West Point, NY] The United States Military Academy Paintball Club is proud to announce the 2015 Spring Combat Classic.

The theme for this year's event will be Operation Torch, the Allied invasion of North Africa in 1942.



"The Allies organized three amphibious task forces to seize the key ports and airports of Morocco and Algeria simultaneously, targeting Casablanca, Oran and Algiers. Successful completion of these operations was to be followed by an advance eastwards into Tunisia.

The Western Task Force (aimed at Casablanca) comprised American units, with Major General George S. Patton in command and Rear Admiral Henry K. Hewitt heading the naval operations. This Western Task Force consisted of the U.S. 2nd Armored Division and the U.S. 3rd and 9th Infantry Divisions—35,000 troops in a convoy of over 100 ships. They were transported directly from the U.S. in the first of a new series of UG convoys providing logistic support for the North African campaign.[8]

The Center Task Force, aimed at Oran, included the U.S. 509th Parachute Infantry Regiment, the U.S. 1st Infantry Division, and the U.S. 1st Armored Division—a total of 18,500 troops. They sailed from Britain and were commanded by Major General Lloyd Fredendall, the naval forces being commanded by Commodore Thomas Troubridge.

The Eastern Task Force—aimed at Algiers—was commanded by Lieutenant-General Kenneth Anderson and consisted of two brigades from the British 78th and the U.S. 34th Infantry Divisions, along with two British Commando units (No.1 and No. 6 Commando), totaling 20,000 troops. During the landing phase the force was to be commanded by U.S. Major General Charles W. Ryder, commander of the 34th Division, as it was felt that a U.S.-led invasion would be more acceptable to the French defenders than one led by the British; many British troops wore American uniform, for the same reason. Naval forces were commanded by Vice-Admiral Sir Harold Burrough.

The goal for the 2015 Combat Classic is to transform our game from a big game in the Northeast to a huge international scenario event. We want the Spring game to be a kickoff for the year's scenario season, and as such, we'll be pulling out all the stops.

One of the biggest changes for this year is our new location. While the Hill at Lake Frederick has a well-deserved reputation as the most challenging terrain in scenario paintball, the site simply cannot support an expanded event. For 2015 (and the foreseeable future), the Combat Classic will be held at Camp Buckner, on the site of the former USMA Bayonet Assault Course.


Camp Buckner offers a better playing field, more space for vendors and camping, and (potentially) available housing- complete with running water and bathrooms.
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Last edited by WP2015 : 01-16-2015 at 09:23 AM.
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Old 12-17-2014, 09:56 PM #2
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Event Information
Date: April 10th, 11th, and 12th, 2015

Registration:
Pre-register on ACTIVE.com
Pre-registration [until 29 March] - $35
Pre-registration [ 29 March - 8 April] - $45
Day-of - $50
Single Day [Sunday only] - $30
*Military Members* Day-of Registration - $25 with a valid military ID presented at the Registration Booth

Paint:
Custom Blend Pre-registration - $45/case
Day-of - $50/case
Marbillizer Pre-registration - $55/case
Day-of - $60/case

**Note** - We are going to try the discount code option again this year. Team captains/group organizers of teams with 7 or more players need to Fill out this form NO LATER THAN 1 MARCH.

Here is the interactive Google Map we are using for the game. Please let me know if the link is not working (this is my first time sharing a custom map via Google). If it is working properly, you should be able to see the camping/parking areas, game field, vendor areas, and other important bits of information!

Combat Classic Map



Vendors:
Paintball
EMPIRE
Tippmann/GI Sportz
HK Army
Social Paintball
OCD Paintball
Engler Customs
518 Paintball
Quickshot Paintball

Need some new headgear? OCD Paintball will be onsite at the Combat Classic! Check out their site to see what they've got in stock! OCD Paintball



Food
Handsome Devil BBQ
Mighty Joes Grill

Photographers/Videographers
Dan Lawson Photography
SmugMug
Tumblr



Soulless Photography

Want to join the list? Fill out this form today!

Event Jersey by Social Paintball:


The pre-order for custom Combat Classic Jerseys from Social Paintball is live!
Jerseys are $75 and can be customized with your name, number, and padding options!
Click HERE to order yours today! The deadline for pre-orders is March 7th
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Last edited by WP2015 : 04-07-2015 at 10:24 AM.
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Old 12-17-2014, 09:56 PM #3
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Teams:
Blue - Allied Forces
Generals: Kevin Donaldson and Pete "Mr. U" Utschig of the Master Blasters
Team List:



Red - Axis Forces
Generals: Anthony Tucci of the 518 and Rich Telford from Sacramento XSV
Team List:





*Please note that we will not be using the Third Party team for this event.
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Old 12-17-2014, 09:56 PM #4
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West Point Paintball’s 2015 Spring Combat Classic

Player Timeline


Friday – 10 April 2015
1600 (4:00 PM) – Gates Open to the Public
1630 – Registration, Paint, Air, and Chronograph Stations Open
1700 – MOUT Training Class Begins
Top Sniper Challenge Begins
1830 – MOUT Class and Top Sniper Challenge End
1930 – Paint, Air, and Chronograph Stations Close
2130 – Registration Station Closes

Saturday – 11 April 2015
0700 – Registration, Paint, Air, and Chronograph Stations Open
0845 – Combat Classic Operations Order Brief Begins
0915 – *Rules and Safety Brief Begins
1000 – Main Game Begins
1600 – Main Game Ends
1630 – Mini-Game 1 Begins
1730 – Mini-Game 2 Begins
1830 – Mini-Game 3 Begins
1930 – Mini-Games End
Player Party Begins
2030 – Night Game Begins
2130 – Night Game Ends
Registration, Paint, Air, and Chronograph Stations Close
2330 – Player Party Ends

Sunday – 12 April 2015

0700 – Registration, Paint, Air, and Chronograph Stations Open
0830 – *Rules and Safety Brief
0900 – Main Game Begins
1200 – Main Game Ends
1300 – Final Battle Begins
1400 – Final Battle Ends
1500 – Awards Ceremony
1615 – *Gates Close

* - Event is mandatory for all players

Rules:

Event Rules
Masks will be worn at all times on the game field (before/during/after play)
Paint: EVENT PAINT ONLY
*First Strike rounds are an exception to the EPO rule. Please note, paint purchased at a previous Combat Classic is not allowed
Please do not leave the camping area/game field. Trespassing will result in an automatic ejection from West Point grounds
Strictly Prohibited:
Fighting
Illicit Drugs
Firearms
Pets
Fireworks
Ground Fires

Game Rules
Chrono/Firing Modes: 280 FPS, all firing modes allowed
Players will be marked with armband tape that clearly denotes their team. Any player found without tape will be eliminated and told to return to their respawn to get tape.
There are no spies, traitors, etc.
Hits:
Quarter sized mark or bigger from a paintball
Gun hits count
ANY mark from a paint grenade=elimination
NO Barrel tags
NO Physical Contact. No warning. Violation will result in an automatic ejection from the game and West Point grounds
All Ref decisions are final.

Respawn Rules:
-Spawn points are protected areas. Players from the opposing team may not come within 25m of the spawn point (marked by tape).
“Dead” players may respawn by returning to their main base.
“Dead Man Walking” is prohibited.
Alternatively, players may respawn at their team’s mobile aid station.
Mobile aid stations will have a ref permanently assigned to them.
Mobile aid stations may be packed up and moved at the players’ initiative and discretion
Mobile aid stations are only in play when assembled/raised.
If the aid station is hit by a quarter-sized or larger paint splatter (ref’s discretion) it is out of play and must be returned to the main base.

Special Equipment:
Cold Burning Smoke Grenades only.
Riot shields, etc. are allowed but considered part of the player- if the shield is hit, you are out.
Questions? Have your gear checked out by the Head Referee.

Tank rules
Tanks MUST have a tank ref with them at all times. If no ref is present, the tank is unusable.
Kill boxes (1’x1’ on each side) will be added to the tanks. Tanks are eliminated if either of those boxes are filled with paint.
Rocket Launchers- Nerf launchers can “destroy” tanks with a direct hit.
No other devices can eliminate a tank.
Tanks may insert/respawn as directed by their tank ref.
Red or Blue team flags and white “dead tank” flags are required and must be provided by the tank owner.

Missions & Props
*Note- some missions are not available at the start of game play. Generals will be briefed as missions arise.
Flags:
At the end of every half-hour, teams will receive points for every flag under their control
A flag must be 100% raised to count for points. “Neutral” flags net no points.
Stockpiles:
Must be returned to base to score points. Please notify the General Ref so he can report your score.
Downed Aircraft:
Pilots
Pilots may be recovered by either team and must be taken to the base to score points.
Barricades
Barricades may not be moved by players
Barricades must be destroyed using explosives found in the stockpiles or Bangalore torpedos
Destroying barricades nets points for the attacking team. Intact barricades net the defending team points.
Vehicles may not drive around barricades.
Barbed Wire
Barbed wire consists of orange contractor fencing
Players may not move, jump over, crawl under, or otherwise pass barbed wire once it is deployed. The only way to remove barbed wire is to emplace a Bangalore torpedo across the barbed wire, which must then remain in place for one minute before detonating. The emplacing team can remove a Bangalore torpedo before it detonates. The emplacing team cannot move the barbed wire once it is emplaced.
Once the barbed wire has been destroyed, it will be collected by a referee. Players may not “capture” barbed wire to bring back to their team.
Artillery
Artillery pieces will be emplaced by a referee. Players may not move artillery.
Artillery pieces can be destroyed with explosives found in stockpiles. Alternatively, a Bangalore torpedo can destroy as many artillery pieces as it can touch simultaneously.
Artillery can be used to call for fire support. Generals may call for fire through their General Ref. Fire support can be used to deny enemy access to an area of the field approximately 50’x50’ (ref’s discretion) for 15 minutes. Fire Missions cannot be directed at an opposing team’s base. When a fire mission has been called, a referee will stand at the center point of the fires and eliminate any player who enters the 50’x50’ zone. This ref will carry a sign marked “Fire Mission” and will verbally warn players as they approach the danger area. The 15 minute timer begins when the referee has reached the correct location. Fire Missions can be earned by collecting stockpiles or as part of specific missions.
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Last edited by WP2015 : 03-26-2015 at 10:14 PM.
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Old 12-17-2014, 09:56 PM #5
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Frequently Asked Questions
Quote:
Originally Posted by REAPER View Post
Must have a date?
April 10-12

Quote:
Originally Posted by Joe
Is this event BYOP? What if I still have paint from last year's Combat Classic?
The Combat Classic is EVENT PAINT ONLY. Event.Paint.Only. That means you can only use paint purchased/picked up at the Classic on April 10, 11, or 12, 2015. Anyone found with any other paint will be immediately asked to dump all of that paint. Anyone caught a second time will be forced to leave the event. Any player shot with paint that does not match our fill will not be considered out. For example, if we are selling Green fill and you get hit with Orange fill, you are still alive. **The only exception is for First Strike Rounds. FS rounds can be bought from your vendor of choice. If you buy FS rounds that break any color other than white, you need to come up to us and let us know before the game so we can tell our Refs and the players about other colors that will count as eliminations.**

Quote:
Originally Posted by mariol View Post
Any update on who the leaders of this event will be?
Blue Generals: Kevin Donaldson and Pete "Mr. U" Utschig of the Master Blasters (and Tactical Ironmen)

Red Generals: Anthony Tucci of the 518 and Rich Telford from Sacramento XSV

Quote:
Originally Posted by Jams419 View Post
how are the team codes going
Quote:
Originally Posted by Ross McGowan
When will we be contacted about team registration and discounted reg and paint?
As soon as I get the discount codes from Active.com, I will send them out. They were supposed to be done on Feb 4th. We're still waiting. No, asking me 30 more times is not going to make them appear any faster.

Quote:
Originally Posted by stevebski View Post
any word on the sign up for the bays yet?
At this time, we are being told that the bays will not be available to rent out. If this changes, we will let everyone know.

Quote:
Originally Posted by Player1
How do I get to Camp Buckner?
Google Maps Address: Patton Rd, Cornwall, NY 12518

Directions to Camp Buckner
From Bear Mt. Bridge:
0.0 "Straight" across at the circle toward the Palisades Pkwy
3.0 Right exit onto 6 West
6.0 Right exit onto 293 toward West Point
8.9 Left at Blinking Yellow Light into Camp Buckner

From Palisades Parkway:
0.0 North to left exit for 6 West
3.0 Right exit onto 293 toward West Point
5.9 Left at Blinking Yellow Light into Camp Buckner

From Rte 17:
0.0 Exit 130A "Bear Mountain"
3.3 Left exit onto 293 toward West Point
6.2 Left at Blinking Yellow Light into Camp Buckner

From NYS Thruway:
0.0 Rte 17 exit, take 9 toward "Bear Mountain"
4.3 Left exit onto 293 toward West Point
6.2 Left at Blinking Yellow Light into Camp Buckner

Quote:
Originally Posted by Player2
I missed the pre-order for the custom Combat Classic jersey from Social Paintball! Can I still order one?
Yes! You can still place your order for a custom Combat Classic jersey through Social Paintball. If you missed the pre-order, the jerseys will be shipped directly to you after the event!

Quote:
Originally Posted by Jams419 View Post
How are the rental package prices coming?
RENTAL PACKAGES:

Rentals will be available through the West Point Morale, Welfare, and Recreation (MWR) office. The rental package includes: Gun, Hopper, Tank, Mask, Vest, and a Squeegee.

Prices:
Military: $12/day
Civilian: $17/day

Quote:
Originally Posted by GtrLvr View Post
Less than a week away...any word on raised fire pits? It's gonna be cold...
As of now, we are going to go with:
-Raised/contained fire pits and grills only
-Absolutely NO GROUND FIRES
-Fires/grills must be monitored at all times- if we find one that's lit and doesn't have anyone actively watching it, we're putting it out and confiscating the pit for the remainder of the weekend.
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Last edited by WP2015 : 04-05-2015 at 10:03 AM.
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Old 12-17-2014, 10:39 PM #6
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SWEEEET!!!

Can't wait new place, new game, more vendors, more camping, even housing with running water, how can it get better than that.

Can't wait for more details, I'm on the edge of my seat now with the 2015 spring combat classic topic up!!!!

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Old 12-18-2014, 05:36 AM #7
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Old 12-18-2014, 09:47 AM #8
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Ahhh Camp Buckner, my old friend.
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Old 12-18-2014, 10:04 AM #9
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Subscribed.

I'll be there playing for Blue regardless of who the General turns out to be. If you need bodies to show up earlier in the week to help with set up, let me know. I'll be taking the whole week off for the event.

Can anybody tell me where i can find the actual field location on west point property on google maps?
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Old 12-18-2014, 10:49 AM #10
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Quote:
Originally Posted by stevebski View Post
Subscribed.

I'll be there playing for Blue regardless of who the General turns out to be. If you need bodies to show up earlier in the week to help with set up, let me know. I'll be taking the whole week off for the event.

Can anybody tell me where i can find the actual field location on west point property on google maps?
http://www.west-point.org/parent/ple...s/buckner.html
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Old 12-18-2014, 12:32 PM #11
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Quote:
Originally Posted by stevebski View Post
Subscribed.

I'll be there playing for Blue regardless of who the General turns out to be. If you need bodies to show up earlier in the week to help with set up, let me know. I'll be taking the whole week off for the event.

Can anybody tell me where i can find the actual field location on west point property on google maps?
If you look at Lake Popolopen, the game field is to the Northeast of the lake, near where Mine Torne road intersect 293
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Old 12-18-2014, 10:54 PM #12
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Are we expecting to have the ordinance out there this year, or will it be stashed to allow us to have more cadets on field as refs?
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Old 12-18-2014, 11:09 PM #13
WP2015
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Quote:
Originally Posted by brandondeckerpb View Post
Are we expecting to have the ordinance out there this year, or will it be stashed to allow us to have more cadets on field as refs?
As of now, we expect to be back in force with the fun stuff
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Old 12-18-2014, 11:44 PM #14
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Quote:
Originally Posted by WP2015 View Post
As of now, we expect to be back in force with the fun stuff
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Old 12-19-2014, 01:48 PM #15
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WOW, exciting news!! New field.
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Old 12-19-2014, 01:48 PM #16
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Germans against American's.....
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Old 12-19-2014, 01:52 PM #17
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There is a good book about that explains this battle.
AN ARMY AT DAWN by Rick Attkinson.
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Old 12-19-2014, 03:16 PM #18
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When blue gets pushed back and bottled up in their spawn for most of the game, I guess it will be historically accurate.
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Old 12-19-2014, 07:02 PM #19
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lol maybe
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Old 12-19-2014, 10:58 PM #20
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Hmmmm. No more hill? I just might make it there this spring. The swelling in my knees from last spring has just about worked itself out and the fire in my lungs seems to have been quenched a bit. I'm not even kidding. That is a young mans hill and old pukes like me have no business messing around up there! New field, maybe we'll come back and give WP another shot.
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Old 12-20-2014, 05:38 PM #21
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How tank friendly is this particular piece of real estate?
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