|
|
05-25-2020, 11:01 AM
|
#23
|
|
Eh, its easy to look back with rose tinted glasses. It was also a time where paintball was, a lot of times, cheater-ball argue-ball and throw a fit-ball. I look back at that stuff and am just embarrassed.
Paintball has just grown up. Nowadays we can run xball points and everyone has a great time, and talks strategy instead of losing their **** at each other.
Go watch the aussie Super7s if you want a higher bps. Sounds insane, but is it more fun? I dunno, could be.
Anyway, I can't watch these Derder videos anymore, except for maybe Natural Selection which has some form of narrative structure. Quick cut shots just get boring.
|
|
|
05-25-2020, 12:11 PM
|
#24
|
Join Date: Dec 2005
Location: Cincinnati, OH
|
My first Derder dvd and also included my first psp event.
|
|
|
05-25-2020, 12:29 PM
|
#25
|
Tractor Engineer
Join Date: Apr 2001
Location: Waterloo, Ia
|
Quote:
Originally Posted by tweeter4
To me a statement like that is 100% on point. The reason I feel this sport lacks a bit in its widespread appeal, is that the current NXL iteration does not really consistently show/accomplish wild feats of atheticism or skill in an impactful way. Extreme sports are popular on TV and media because of the crazy things you see (insane moves in skateboard, huge waves in surfing, etc.) Paintball used to have that with the high ROF and minimal fields because players would need to pull off crazy and wild moves in normal game settings almost every single point. It added a great WOW! factor to the game and a speed and brutality that doesn't exist now.
Essentially for the wide audience of paintball there are two types of moments that enthrall and make them say WOW!, which is huge full field moves, brutal bunkering and overshooting (like big NFL hits). Mass appeal comes from instantly understandable moments. For a casual viewer, if you need to explain to them why they should say WOW! at something, they never will. Kind of like how in the modern game we are supposed to appreciate "amazing snap shots" and the like. That **** is boring. Show me the total max extreme of the sport in terms of BPS, athleticism, and speed.
And, I don't feel it matters if the pro level of old school NXL was unwelcoming with a high entry barrier, because it is not enjoyable for a casual player to play. Just like the NFL has barriers, you dont see the casual backyard footballer going out and playing full speed, pads on football.
It absolutley means more paint. The modern layouts are setup in a way that you can lose out lanes and miss shots through lane gaps multiple times, and still have even more lanes to hold that player back from advancing. Which means if I miss the D1 lane, I will shoot the D2 lane, if I miss that I will shoot D3 lane, if I miss that I will shoot the 50D lane, and so on.
In old school Xball you didnt really have the ability to sit and lane. The fields were built "wide" in that the second the opposing team got wide on you, you were utterly ****ed because there was no where left to go and it was live by your gun mode with minimal bunker coverage. If you missed the initial shot and a team made the snake or made the 50 you were just wrecked in 10-15 seconds. Since the risk/reward was so high for these moves, almost every team was sending multiple guys to do this.
I mean even XSV, who pretty much mastered and redefined the Ironmen book on modern lane control and conservative play was going out and either winning every point in 30 seconds, or losing catastrophically in less than 45 seconds trying to hold lanes with Rich, Neil, and Micah.
I think back then I was rarely going onto the field with more than 3 pods as a front player. The most I would ever shoot would be running out to a corner and even then pretty much took 4 pods and a hopper. Now when I play NXL games I never go out with less than 7 because I can realistically shoot that in a single point.
|
I couldn’t agree more with this if I tried. I played xball down at World Cup in ‘03 and ‘04. I never carried more than 4 pods playing what you’d call a center attacker these days. I might have shot 1/2 a case a match and that was with the uncapped semi auto guns. I mean look at this video and compare it to what the NXL has become. Today’s NXL is like a bad lip reading version of what xball started out as.
Now get off my lawn you punk *** kids.
__________________
Team Legacy Mechanical Paintball since '97
Iowa State Cyclones Paintball Alumni
|
|
|
05-25-2020, 12:39 PM
|
#26
|
|
bring back 15bps or unlimited semi auto! paintball was more fun and savage that way.
nothing like bunkering someone and putting 5-9 shots into them
|
|
|
05-26-2020, 02:55 PM
|
#27
|
ShockerRepair
Join Date: Mar 2005
Location: PA
|
This video still gets my blood pumping. God I miss real paintball.
|
|
|
05-26-2020, 09:12 PM
|
#28
|
Join Date: Jan 2008
Location: USA
|
Quote:
Originally Posted by tweeter4
For real. I don't understand why the NXL is so damn thick about layouts.
Less bunkers = less sitting and laning all day
Less bunkers = bigger moves since you can read lanes much better
|
With bigger gaps between bunkers, I'm certain most guys would just tuck in and shoot the gap if they were put in. This may be boring, but pretty damn effective. Lane discipline, zone control are far beyond what they were 10-15 years ago.
__________________
DALLASJETS
|
|
|
05-27-2020, 10:58 AM
|
#29
|
Seasonal Streetballer
|
Quote:
Originally Posted by Legacy
I couldn’t agree more with this if I tried. I played xball down at World Cup in ‘03 and ‘04. I never carried more than 4 pods playing what you’d call a center attacker these days. I might have shot 1/2 a case a match and that was with the uncapped semi auto guns. I mean look at this video and compare it to what the NXL has become. Today’s NXL is like a bad lip reading version of what xball started out as.
Now get off my lawn you punk *** kids.
|
As a fellow 03 WC X-ball (D3) player I agree. I think a couple of points I carried 6 pods. The game wasn't hold a lane to wait for someone to make a move. It was shoot, wrap move. It was easier to live behind your gun and make **** happen.
__________________
"All men are frauds. The only difference between them is that some admit it. I myself deny it."
|
|
|
05-27-2020, 11:03 AM
|
#30
|
How is a PBN formed?
Join Date: Mar 2007
Location: Pennsylvania
|
Quote:
Originally Posted by notsuoh-alyat
With bigger gaps between bunkers, I'm certain most guys would just tuck in and shoot the gap if they were put in. This may be boring, but pretty damn effective. Lane discipline, zone control are far beyond what they were 10-15 years ago.
|
Validates the point I make that less bunkers means bigger moves since you can read these above described lanes better since the bunkers wouldnt block out the field. Teams would get massacred up the center if they just decided to hold the wide lanes and tuck in. If they committed to laning shut the center, Id take my chances jumping through one lane because it would mean annihilating the entire team from the snake.
|
|
|
05-27-2020, 11:23 AM
|
#31
|
Tractor Engineer
Join Date: Apr 2001
Location: Waterloo, Ia
|
Quote:
Originally Posted by BMJoker
As a fellow 03 WC X-ball (D3) player I agree. I think a couple of points I carried 6 pods. The game wasn't hold a lane to wait for someone to make a move. It was shoot, wrap move. It was easier to live behind your gun and make **** happen.
|
Yeah nobody shot what you'd all a lane these days back then. The back guys definitely shot a lot of paint but they'd shoot a guy in so your snake and front dorito guy could move. Those guys normally only carried like 6 pods from what I can remember. I remember we'd send a guy to the snake and a guy to the dorito side. Off the break I'd shoot a lane trying to hit the other team snake guy off the break and count to five then fill in about two bunkers up from the starting box. From there you'd shoot a guy in and move. Do that until you got hit or made the 50. Once I got to the 50 I either helped pinch out the other teams snake guy if he was alive or the d side if you got lucky and shot the guy out first. It was a lot more fun to play and I would imagine it was a lot more fun to watch. These old DerDer videos from this time frame sure make it seem more exciting to watch.
__________________
Team Legacy Mechanical Paintball since '97
Iowa State Cyclones Paintball Alumni
|
|
|
05-27-2020, 01:02 PM
|
#32
|
Join Date: Jan 2008
Location: USA
|
Quote:
Originally Posted by tweeter4
Validates the point I make that less bunkers means bigger moves since you can read these above described lanes better since the bunkers wouldnt block out the field. Teams would get massacred up the center if they just decided to hold the wide lanes and tuck in. If they committed to laning shut the center, Id take my chances jumping through one lane because it would mean annihilating the entire team from the snake.
|
I truly want to believe your vision but cannot see that happening with the high level gun skills/lane control of today's players. Would love to hear insight from a current pro player on how they think wider lanes would effect the game.
__________________
DALLASJETS
|
|
|
05-27-2020, 01:45 PM
|
#33
|
yup.
Join Date: Apr 2004
Location: Denver
|
The more spacious layouts were more conducive to semi auto play. It's pretty tough to consistently hold down a lane walking the trigger for an extended period of time or while reloading. The denser layouts make movement still somewhat possible with ramping in place. You either need both or neither. I personally preferred open layouts with semi. Different strokes, etc etc.
|
|
|
06-04-2020, 12:28 PM
|
#34
|
|
Quote:
Originally Posted by PBSales
Cornhole is on TV. Bowling is on TV. Poker is on TV. All of these things are boring as h3ll to watch but at least you can follow along. Paintball isn't TV friendly. If there was money in putting paintball on TV it would have been done by now.
ESPN bailed for a reason. If there was a way to make it profitable they would still do it.
|
Only sport with a "ball" that you can rarely ever see it. I'm still convinced that if the paint was visible all the time (so you could see the lanes/etc.) the game would be much more viable.
Too much has to be "understood" about the game to enjoy watching it right now on a screen and even then we are limited in what visuals we have.
|
|
|
06-04-2020, 01:40 PM
|
#35
|
Join Date: Jan 2002
Location: Monterey California
|
Thanks for this!
|
|
|
06-08-2020, 08:07 PM
|
#36
|
Washington Winstons
Join Date: Aug 2002
Location: CA
|
Definitely my favorite derder video.
Last edited by splatterman : 06-08-2020 at 08:19 PM.
|
|
|
06-13-2020, 10:02 PM
|
#37
|
|
God I'm so happy I played during the attitude era of paintball. Everyone who played around this time misses it and doesnt like what it has become. I wish there would be a group that would truly seek out to make this sport great again and go back to what it use to be.
|
|
|
06-19-2020, 10:29 PM
|
#38
|
obama=dirty f'n commie
Join Date: Mar 2009
Location: ARIZONA
|
Man....not gonna lie, rewatching this now gave me that flavor in my soul and made me feel that feeling i felt back when this came out. Where has time gone? I remember being 16 years old watching this over and over all night. All of derders stuff. Unreal
__________________
Apex mma,were champions are made.apexmixedmartialarts.com
STRENGTH FOR XANDER
|
|
|
06-25-2020, 09:23 PM
|
#39
|
♥ GSXR ♥
Join Date: Feb 2005
Location: Plano, TX
|
So I just rewatched Derder's Running Riot that we were all over in, and it made me miss these days. Seeing my old teammates throughout it makes me want to get back into the sport again, but "You can never go home again."
__________________
Damnit, I need air again!
|
|
|
06-26-2020, 11:37 AM
|
#40
|
|
Quote:
Originally Posted by splatterman
Definitely my favorite derder video.
|
Was this the one we saw at the premiere in San Diego at the NPPL we reffed?
Anyone know if this is the DerDer film they had that premiere i just mentioned? or was it a different one?
Was epic watching a DerDer film in a movie theater either way.
|
|
|
Paintball News Rules |
- No Upping threads. If you have something to say, please do, but don't post in the thread just to take it to the top of the forum.
- Do not post "1st post", "1st", "First post" or anything similar (or with any other number) at any point in a thread, even if you post a comment too. It is really annoying and it will result in a ban.
- If you don't like something, say why instead of just calling it ugly, lame, gay or any other name. If it is old, simply post a link or report the post with a link to the older News thread.
- Please don't post links for places to buy items. That encourages stores, sponsored players and other people to do it and spam the site.
If you have questions, please post them in the Talk to Mods/Admins forum.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|