K, reviving this thread a bit.
Haven't gotten a chance to try this yet, but its a dam good
in my head.
Name: bump in the night, Splinter Cell
Players: Base it on field size, but one is playing a "Splinter Cell", and the
rest are "Patrols"
Field: Woodsball or scenario building. low light or night game.
Field Set-up: Mark outlines of a small area(again use your own discretion).
Use glow in the dark surveyor tape or rope. Ideally, it will be
longer than it is wide, with a path through it. Hang cheap tap
lights, or battery op LED lanterns from trees along this route.
Play: Patrols enter field first, and S.C. can enter any time. Patrols will have glowstick attached to back, but easily removeable. Patrols get 1 hopper of paint, S.C. has nothing. S.C. needs to collect glowsticks. ONLY WHEN GLOWSTICK FULLY DETACHED is patrol out, and leaves field of play silently. Patrols can wander up and down path, so leave space between lights for a little spook factor. Game over once time limit reached, or patrols eliminated.
Option: 2 ninjas compete for glowsticks. who ever has more at the end
Option 2: Have a flag or object at end of field opposite the start that the
ninja needs to collect and return to start with, and have more