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Old 02-18-2014, 02:35 PM #400
evilgoat52
 
 
Join Date: Feb 2014
cool stuff
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Old 02-20-2014, 11:31 PM #401
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Name: Non Combatant
Size: Any (Bigger the better)
Equipment: Oversized "Goodwill" shirts. Tables/chairs as required.
Type: A Big-Game "modifier". can be added to any large game scenario.

The Idea is to add "non-combatants" to your confict zone. Would work well at a Big Game event. Essentially, players who wish to take a break from the game, secure their marker in the infield, and then are issued a civilian garment , like a Hawaiian shirt, which is worn over anything else they are wearing. And then these civilian non-combatants get to mill around near flag stations, or other objectives. It would be a "plus" if tables/chairs set -up in a "cafe" near the action. The point is the teams arer still trying to fight and win, but now there are unpredictible civilians in the way. If a player shoots a non-combatant, it would be a penalty. This could worked out however suits the game officials. Cheers.
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Old 02-22-2014, 10:59 PM #402
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Name: MoonShine or Area 51, or whatever fits.
Size: Any should work..
Eqiupment: empty milk jugs (or similar) with enlarged opening, water.
Type: Intended for woodsball type field, but could be any outdoor field.


So this past summer, I played a game at Camp Dakota, called "the no name game" Essentially a box of flags were in a box inside a centrally located bunker. This bunker was a "no fire zone". Players were trying to take flags and return them to their base. The team with the most flags after time is up, wins. If a player is shot on the field, he must drop the flag, and exit the field. So, take this game, and exchange flags for fluid. Each team would have a 5 gallon bucket at it's base. The object would be to transport the prefilled jugs of "moonshine" from "granpa's still" to your team's bucket. The team with the most moonshine in their bucket after time is up wins. Best played in warm weather, of course. If you want to make it modern, call the fluid "rocket fuel", etc. Same rules apply. No shooting in the center bunker, if a player is shot on the field, he must drop the jug. Cheers.
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Old 03-29-2014, 01:12 PM #403
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testing
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Old 04-20-2014, 09:00 PM #404
ThreeZer0Five
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Quote:
Originally Posted by jacobob5789 View Post
meand my friends made up a game, its called VIP

Players:Minimum of 3 on each side (plus 1 VIP), so total of at least 7 players
Field Type:Woodsball
Rules divide into even teams, one guy is VIP and has to wear orange vest or something, crate target area at least 300 ft away from where team with VIP starts. Other team guards the target area. Team trys to take VIP to target area with out being hit. VIP has no gun, or he could have a paintball pistol. Game is real fun
You didn't make it up... its called president. i play it all the time.
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Old 05-07-2014, 01:04 PM #405
HerpaDerpa
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first paintball game i ever played was president. we all took turns being president. kind of nerve wracking to trust your buddies, but incredibly fun
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Old 05-16-2014, 12:04 PM #406
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zombie.

one player starts as a "infected". all others are human, if zombie shoots you, you turn infected and go after humans after a 10 second count to run. zombies get hit 2x there dead. humans get 1 human life, 1 zombie life.
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Old 08-28-2014, 12:04 PM #407
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Game: Cake vs Pie

Do you like cake? Go to one team. Do you like pie? Go to the opposite team. Play for bragging rights for your dessert of choice.
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Old 09-11-2014, 12:08 PM #408
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Scatter
It's best played in woods or on an urban field. Everyone starts in the middle of the field. On the first whistle everyone scatters (but no shooting). One minute later a second whistle and it’s a free for all (No teams). Last man standing wins.
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Old 09-11-2014, 12:21 PM #409
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"Civil War" or "Revolutionary War." Players line up shoulder to shoulder, about 100 feet apart. Team 1 all fire one shot at once. The dead from team 2 are pulled off the line, and then team two each take 1 shot. The dead are taken from team 1, and everyone takes one step closer. The game continues like this until either a team is all killed, or the two teams are so close they can touch each other, then it becomes a "bayonet" charge. People are barrel tagged, and cannot move from the line. After that, its down to whichever team has people left.
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Old 09-14-2014, 10:21 PM #410
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help me

message me guys i cant figure out how to make a post for selling my used empire axe. im getting a new gun and want to sell it for 300 but i cant figure out how to get it up on the website can someone please help me with this.
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Old 09-22-2014, 12:04 AM #411
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Quote:
Originally Posted by rcoral View Post
NAME: Medic
PLAYERS: 8 (4 on 4)
TYPE: Speedball
RULES: Each team has a designated medic wearing an arm band (can be found at some surplus stores). Everyone including the medic is armed. When someone is hit, they stop where they are and yell out "medic," and their teams' medic has to try and reach them to bring them back into the game. REAL FUN game, especially when one teams' medic gets killed (no way of bringing back a medic).
NOTE: Be sure your teams' medic is the most athletic and without fear!
awesome idea, going to suggest this at the field this weekend
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Old 10-31-2014, 12:05 AM #412
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Location: West Kootenays, BC, CANA
Lightbulb Are you afraid of the dark??

K, reviving this thread a bit.

Haven't gotten a chance to try this yet, but its a dam good in my head.

Name: bump in the night, Splinter Cell
Players: Base it on field size, but one is playing a "Splinter Cell", and the
rest are "Patrols"
Field: Woodsball or scenario building. low light or night game.
Field Set-up: Mark outlines of a small area(again use your own discretion).
Use glow in the dark surveyor tape or rope. Ideally, it will be
longer than it is wide, with a path through it. Hang cheap tap
lights, or battery op LED lanterns from trees along this route.

Play: Patrols enter field first, and S.C. can enter any time. Patrols will have glowstick attached to back, but easily removeable. Patrols get 1 hopper of paint, S.C. has nothing. S.C. needs to collect glowsticks. ONLY WHEN GLOWSTICK FULLY DETACHED is patrol out, and leaves field of play silently. Patrols can wander up and down path, so leave space between lights for a little spook factor. Game over once time limit reached, or patrols eliminated.

Option: 2 ninjas compete for glowsticks. who ever has more at the end
wins.

Option 2: Have a flag or object at end of field opposite the start that the
ninja needs to collect and return to start with, and have more
patrollers.
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Old 10-31-2014, 11:50 PM #413
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Sounds pretty dope, hope you get to try it soon!
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Old 11-03-2014, 03:26 PM #414
SCizTheCaptain91
Ballin' since '98
 
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Hunger Games Style.

Tried it at our field with a bunch of rentals, slingshots and splatmasters, run for the weapons and survive.
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Old 11-03-2014, 03:27 PM #415
SCizTheCaptain91
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sounds pretty cool
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Old 11-21-2014, 11:17 AM #416
BonezGTF
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Quote:
Originally Posted by jacobob5789 View Post
meand my friends made up a game, its called VIP

Players:Minimum of 3 on each side (plus 1 VIP), so total of at least 7 players
Field Type:Woodsball
Rules divide into even teams, one guy is VIP and has to wear orange vest or something, crate target area at least 300 ft away from where team with VIP starts. Other team guards the target area. Team trys to take VIP to target area with out being hit. VIP has no gun, or he could have a paintball pistol. Game is real fun
We do something similar called "Protect the President". Pretty much the same thing, but instead of the other team guarding the target location, they spread out around the field hiding and waiting. It's always a blast to play.
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Old 11-24-2014, 11:04 PM #417
PopShot_59
 
 
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Pain or paint!

Number of players doesn't matter

Filed doesn't matter

This was the last game of the day.

Two teams stand back to back. After the whistle players can choose to turn around and light each other up or run for cover.

Players are eliminated if they run out out paint or they can no longer take the pain of being shot
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