Cyborg Trigger not good - Page 2 - PbNation
Find fields & stores near you!
Find fields and stores
PbNation News
PbNation News
Community Focus
Community Focus

Archived Thread - Cannot Edit  
Old 08-21-2004, 04:36 PM #22
Vicious Circles
Join Date: Oct 2002
Location: right here
Annual Supporting Member
FallNAngel is a Supporting Member
 has been a member for 10 years
FallNAngel is playing at Living Legends VI
FallNAngel is playing at Living Legends VII
FallNAngel is playing at Living Legends VIII
FallNAngel supports DLX Technology
Kai: When I'm wrong, I openly admit that not only was I wrong, but (if it's the case) the other person was right.

Hollywood: You're not changing the pivot point though... The pivot point on the trigger is the pin that holds it in the frame. That never changes. The only two things that can change are the trigger pull length and activation point.
If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers. -John Carmack
FallNAngel is offline  
Old Sponsored Links Remove Advertisement
Old 08-21-2004, 05:59 PM #23
DKMythos's Avatar
Join Date: Jul 2004
Location: Canada
 has been a member for 10 years
Falln: I agree that you're not changing the pivot point, but when you are changing the activation point, you are also changing where on the lever you are pushing down on. When the activation screw goes in or out, the trigger will travel more or less, depending on the screw length.

If you were to take a pendelum (bad sp) and have a marker at the end of the pendelum, have it swing and touch one flat surface, it makes a mark. Now if you were to back up the marker on the pendelum and swing again, it should hit a different point on the flat surface. With the change of length of the marker, the pendelum is swinging further. I hope that's clear enough, and I hope I didn't confuse this whole forum.
DKMythos is offline  
Old 08-21-2004, 08:54 PM #24
Join Date: Jun 2003
Location: New York
 has been a member for 10 years
They are not putting lighter switches in the cyborgs, just ask James. PBK will install a lighter switch though.
BobbyesGuapo is offline  
Old 08-22-2004, 04:10 AM #25
Captain of team Forsaken
noooo-name's Avatar
Join Date: Mar 2003
Location: bountiful ut
 has been a member for 10 years
Isnt it that... The longer the Pull the more momentum ur trigger has?? Which Makes it seem lighter.. And shorter ur trigger pull the more snappy it Feels? cause less momentum and quicker snap back..

Ball Hard, but not to Hard or youll get stomach feeling.

noooo-name is offline  
Old 08-22-2004, 07:46 PM #26
Join Date: Jul 2003
Location: Australia
 has been a member for 10 years
WHO CARES....just play not like the set up (any marker for that matter) will make you wish you hadnt played paintball cus your fingers are so sore from pulling the triggers........jesus......pull the the game........shoot some fools...
there are alot out there
AXL The future in Aussie Paintball

my fantasy is james life.....

AIM: blobbyoz
MD1 is offline  
Old 08-25-2004, 01:58 PM #27
Cyborg Lovin'
AsianWrath's Avatar
Join Date: Jun 2004
AsianWrath is a Supporting Member
 has been a member for 10 years
long and sloppy eh? sounds like something out of a porno haha... jk anyways all kidding aside...

long and sloppy sounds very much similar to how it comes out of the box am i right? If not how much more sloppy can you get it?
Olive 06' Cyborg #3132
AsianWrath is offline  
Old 08-25-2004, 07:58 PM #28
Join Date: Oct 2003
Location: Australia
 has been a member for 10 years
James adjusted my friends trigger til it was sloppier than a $2 whore! Im jealous, but I made mine shortish and got it real nice and its easy to totally rip.
deadeye_85 is offline  

Posting Rules
Forum Jump