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Old 03-18-2004, 09:38 AM #22
t_mo (Banned)
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Quote:
**Results may vary depending on what Angel Machinegun you have and what types of paint and barrel you use. This Empire Halo happens to have HK Technology inside, but those HK upgrades have no effect on rpm/speed.... so results may vary slightly with standard Empire Halos**


care to indulge?

Last edited by t_mo : 03-07-2009 at 12:27 PM.
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Old 03-18-2004, 09:46 AM #23
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bleh...halo bs work on angels anyway, so long as they have double detents and the a4 bolt.
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Old 03-18-2004, 10:43 AM #24
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okay so what/why does this one work better with angels than the Halo??
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Old 03-18-2004, 10:44 AM #25
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I would guess because its sound activated. Dont know exactly why this helps but that is the biggest differance between the halos.
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Old 03-18-2004, 11:15 AM #26
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It's probably because he's using 4 batteries instead of 6. I.E. the motor is not going as fast so the balls are not pushed past the detents.
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Old 03-18-2004, 12:49 PM #27
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hey steve how many times did you electricute yourself doin this :-P
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Old 03-18-2004, 02:50 PM #28
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easy, empire halos have 3 power settings, therefore u can put less pressure on the stack.
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Old 03-18-2004, 02:51 PM #29
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Quote:
Originally posted by skippy1234
hey steve how many times did you electricute yourself doin this :-P
knowing steve prolly 3-4 and maybe needed a couple wakeup calls
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Old 03-18-2004, 04:21 PM #30
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Quote:
Originally posted by xnfx
So what makes it work over the regular Halo? Does it not force too hard or double feed anymore?
Yes, exactly what Brandon said, the main difference is that the Empire Halo's are sound activated. Each shot activates the Empire Reloader-B and the electro board in turn sends a short, fast pulse to the motor. The regular reflective eye system on Halo Bs seem to spin longer than necessary, especially if the height of the Halo is not aligned properly. Did you know... that a marker's feedneck has an effect on how the Halo feeds paint into the marker? If the low/mid/high rise is a bit too high or too low, then the Halo can get confused and it can possible keep feeding paint eventho paint's already filled the feedneck and is just sitting there? In other words, the Halo can still keep feeding paint eventho the feedneck is already full of paint. When that happens, you gotta either try to lower or raise the Halo a bit. I think the only people who seem to take the time to measure the ball stack properly are the people at Viewloader. Their revvies and eggolutions seem to have better alignment than Halo's! Anyway, when these sound-activated loaders first came out, Super Killer was the first to tell me about it and informed me that these sound-activated Halo's are faster than normal Halo's! Since then, I've been keeping an eye out for this "sound activated" version.

Smellyanus, shells are same as the other Hollabacks

Dyeguy, it works better because it doesn't spin the drive cone longer than necessary and that amount of spin time isn't dependent on proper alignment either.

laysomepaint, I wish it were true with all guns, but that hasn't been the case for me.

pbmatt74, I've tried using both 4 and 6 battery packs, both work great! I'm sticking with 6 Lithium AA's so that I won't have to worry about replacing the batteries as often.

t_mo, an HK Army Sargeant Shay has some awesome upgrades for the Hollabacks. HK Technology is now available for all Halo's! A separate report will be issued in regards to this. Or contact Shay for more info.

Nick, unlike you, most people know better than to use their tongue to check how much power is left in the 6 AA battery pack... because people know that 6 AAs = 10x more amps than a single 9 volt.


Oh hey, thanks Mr. Ben@raceguns.florida.com!
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Old 03-18-2004, 04:56 PM #31
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dyansty fly w/ team board + empire halo = SwMD




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Old 03-18-2004, 04:58 PM #32
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steve, empires feed 10x faster than normal halos.
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Old 03-18-2004, 06:22 PM #33
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What is the max feed rate for this thing?
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Old 03-18-2004, 06:36 PM #34
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aorund average of 25 bps, but burst rates of 33+bps
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Old 03-18-2004, 07:51 PM #35
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besides people on forums, where does it say that empire halo's feed faster than "regular" halos?
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Old 03-18-2004, 08:13 PM #36
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Quote:
Originally posted by muska1807
steve, empires feed 10x faster than normal halos.
Damn! 220 BPS!

J/P!
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Old 03-18-2004, 08:17 PM #37
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damn u steve dont edit my post. u knwo there not that fast.
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Old 03-18-2004, 08:18 PM #38
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Quote:
Originally posted by skeletar
besides people on forums, where does it say that empire halo's feed faster than "regular" halos?
they dont feed faster.
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Old 03-18-2004, 08:23 PM #39
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Quote:
Originally posted by skeletar
besides people on forums, where does it say that empire halo's feed faster than "regular" halos?
A pro level paintballer once told me that Empire Halo's feed faster than regular Halo's. I currently own three Halo B's with Z code/rip drives and one Empire Reloader-B. I noticed that the speed of the drive cone spins faster in the Empire than in the reg. Halo's.




On a side note, Andrew's Intimidator shoots a lot slower than the Speed and A4s.

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Old 03-18-2004, 08:39 PM #40
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So this is all heresay Just curious though.... if it was in fact faster, wouldn't they put that in their ads?
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Old 03-18-2004, 08:51 PM #41
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i havnt even shot my timmy yet!!!! so shhh
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Old 03-18-2004, 09:07 PM #42
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actually, i heard that empires are slower than normal halo bs because they are sound activated, not much, but still slower. All heresey though, i dont know for sure.
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