Originally Posted by jcluett
I've been looking into a number of different options and can't find anything that fits what i'm looking for.
I want it to have the following
- on the fly switching between mag fed and hopper fed.
This first criteria limits you. The T9.1, DAM and MR5 are your only choices. (The MRX too but why go from mag to hopper when both are loaded with standard paintballs?) If the T9.1 is out of your price range then the DAM is too.
One other thing to consider is magazine cost. You will need at least 4 mags if you are putting FS rounds in the mags and using your hopper for standard rounds.
Originally Posted by jcluett
If you take FS out of the equation how does it operate with normal paint, in regards to accuracy and chopping? I ask because FS aren't cheap and I imagine I would use them somewhat sparingly.
That's the great thing about running a hopper and a mag of FSRs. You don't have to worry about using them sparingly. You use them only when you have a shot that requires the range and improved accuracy the FSRs provide. Any other time, you run off your hopper.
That DYE Dam looks amazing, even if its completely out of my price range haha.
It is an amazing gun. This is how I have my DAM configured:
I ran with Evil in the hopper and FSRs in 12 round mags. I have the V2 bolt, a Hammerhead 16" rifled barrel with a .689 back, a Lapco HushShot tip (the Hammerhead is unported...thing can be loud) and an APEX2 tip. I'm still not sold on the Apex, more testing is required.
Anyway, this weekend I was a general at the TET scenario game at SC Village in SoCal. I didn't get out much but both times when I got out of my CP, the DAM proved to be the right tool for the job. Read on if you want to understand why I say getting a marker that can switch from one type of feed system to another is a major advantage at a scenario or big game.
I had to get out of my CP as it was under rocket fire (CP kills were worth no points but general kills were. Sure you can blow up my CP, I'm going to be over here...) so I got into a position outside the CP where I had a better view of the field. I could push my long barrel past ground cover yet still keep the cover in front of me to keep me hidden and protect me from paintballs that might come my way. Down below, I could see two opposing players that had no idea I was there firing across the field at my team. Their position gave me very nice profile targets. Flick the On-The-Fly system on the DAM to magazine feed, shoot the one paintball in the chamber to load up a FSR, take aim at the guy in the window and shoot him out in one shot. His buddy had better cover and the only exposed part of him was between the bunker his backside was poking out of. However, about 2" past the bunker was a wooden pole that covered up the rest of what was poking out the bunker so I had a 4' tall but 2" wide target to shoot at. It took about three shots before I threaded the gap and sent him on his way.
Since the last mission of the day had already gone out, I moved into the woods solo. My team was pressing a flag station in the city to complete the final mission and I was hoping to sweep around to the opponent's rear through the woods. I ran into two opposing players in the woods and we got into a brief firefight. The first thing I did was switch my On-The-Fly lever back to hopper feed since I needed firepower not precision. I got one but the other I lost track of so I boogied down the road about 40 yards then dropped into some brush in a slight depression next to the road and made like a log. I could hear players moving behind me, their paint bouncing around in their pods, but stayed in cover trying to slow my breathing.
After about 10 minutes of waiting to make sure the other guy hadn't gone to ground and was waiting for me to move first, I saw a patrol of about 5 opposing players ahead of me. Directly to my front was the road through the woods I was on, then some medium tall grass, then the road between the woods and the village/city where my team and the opposing team were battling for the last flag station. Still with a paintball in my chamber, I switched my On-The-Fly lever back to magazine feed. I waited for the first four players of the patrol to move out of sight of me, took aim on the back of #5, and fired. The paintball went high and right but he didn't realize he was being shot at. Now, with a FSR chambered, I fired again. The round hit him square in the shoulder. He turned looking for where it came from and couldn't see me so he chaulked it up to friendly fire and headed back to his respawn point.
I figured that since respawn should be closed for the next 10 minutes, he would be a while. I stalked forward hoping to find the rest of his patrol that was moving towards the flag station and take them out.
What I came upon instead was the entire front line of the other team. They were all facing away from me. I had come up behind them and there was nobody on their team behind me execpt the guy I just sent to the dead box. I quickly switched my On-The-Fly lever back to hopper fed and continued to walk up closer planning on how I was going to execute this assault to maximize the number of players I took out before I myself was shot out. I wasn't getting out of here without getting taken out but if I could reduce their number substantially that might be all we needed to take the flag station. I got close to my first group of targets placing large berms of earth between me and groups of players other than the ones I had in my sights. I shot out all three before I was hit from behind.
Turns out respaw rules had changed for the last half hour...now there was no open and closed windows...it was intant respawn and the guy I had taken out had respawned and come back in behind me. Doom on me. (Which, if you have ever read the Dick Marcinko Rouge Warrior series you know exactly what I'm saying...) Had it not been for that one critical flaw, I feel I could have dropped 15 players before being seriously contested if not more. WIth all the firing they were doing towards my side of the field, even after I shot three guys out everyone figured they had been eliminated by the players to their front, not someone from behind. Only the one player behind me knew I was there even after shooting those guys out.
I relate these stories to you not just to sing the praises of the DAM (which I do adore...truely a beautiful gun.) but to bring home one important thought. As you can see from the picture above, my DAM would be considered to be a sniper setup. During scenario play though, you ARE going to be presented with situations where having just a magazine is going to put you at a sever disadvantage. Being able to switch over to a traditional hopper feed system on the fly is a HUGE bonus. This is the reason I bought the DAM. This is the reason why I switched from a marker that had served me flawlessly for 10 years of play.
It is worth every cent.
If you want to play that "sniper" role, FSRs are a must. But if you're doing scenario, try to get a marker that lets you switch from magazine to hopper on the field as, if you don't, every time you play and you decided to go on the field with one or the other, you're going to find a time where you wished you had whichever option you left back in the pits.