Find fields & stores near you!
Find fields and stores
Zipcode
PbNation News
PbNation News
Community Focus
Community Focus

Reply
 
Thread Tools
Old 11-16-2013, 06:54 AM #22
Fieldpeice
That Paintball Complexion
 
Fieldpeice's Avatar
 
Join Date: Apr 2005
Location: KY
Fieldpeice has achieved Level 1 in PbNation Pursuit
Fieldpeice has perfected Level 1 in PbNation Pursuit
Soundls good wolf I play that way with the box mag. I never bring extra paint out to the battle I leave it at the staging station. Had my box mag and 5 20 rnd mags with me. It worked out great I even had my tipx as a side arm so that was more than enough paint for the game.
Fieldpeice is offline   Reply With Quote
Old Sponsored Links Remove Advertisement
Advertisement
Old 11-16-2013, 05:19 PM #23
ElJefe13
 
 
ElJefe13's Avatar
 
Join Date: Apr 2012
Location: Utah
ElJefe13 has achieved Level 1 in PbNation Pursuit
ElJefe13 has achieved Level 2 in PbNation Pursuit
ElJefe13 supports Empire
I don't think it's fair to limit mags, but I do think you should only be able to use 3000 psi hpa tanks. That will limit the amount of paint they can actually shoot much more effectively, without taking away the players ability to customize their loadout.
__________________
Women are like Wookies; you always let them win.
ElJefe13 is offline   Reply With Quote
Old 11-17-2013, 02:05 PM #24
shafer.rich
 
 
Join Date: May 2013
I don't think it will be possible anytime soon. They would need to make the change from mechanical to electric markers. The companies probably won't do that anytime soon because they pride themselves on the sturdiness of the mechanical markers
shafer.rich is offline   Reply With Quote
Old 11-17-2013, 05:22 PM #25
vijil
Giant Paintball Robot
 
vijil's Avatar
 
Join Date: Aug 2006
Location: New Zealand
Markers don't necessarily have to be electric - most current mech magfed markers would do the job and be under a 12.5bps limit when tested.

After a while players would simply move to electric ones that chop less and are lighter and smaller as they became available.
vijil is offline   Reply With Quote
Old 11-17-2013, 05:28 PM #26
p8ntninja
 
 
p8ntninja's Avatar
 
Join Date: Jul 2011
Location: Mountains of UT
p8ntninja has achieved Level 1 in PbNation Pursuit
p8ntninja has perfected Level 1 in PbNation Pursuit
Its a neat idea but speedball tends to lean towards the more the better (paint in the air). This would severly limit that and would slow the game down a lot. Yea, pump is a slower format that has found success on the speedball field but that is because they still have a hopper and a majority of players are AT'ing.
p8ntninja is offline   Reply With Quote
Old 11-17-2013, 05:48 PM #27
vijil
Giant Paintball Robot
 
vijil's Avatar
 
Join Date: Aug 2006
Location: New Zealand
Less paint in the air actually speeds the game up in terms of player movement. It makes holding down a lane very difficult and shooting moving players even harder = much more running around.

The reason speedball has become so paint intensive is because of the arms race which had no limits, and because paint manufacturers like it this way (I'm primarily a speedball player, or was). Neither of those affect how much fun magfed speedball would be to play.

Stock class and pistol only games by all accounts work extremely well on a speedball field.

Last edited by vijil : 11-17-2013 at 06:43 PM.
vijil is offline   Reply With Quote
Old 11-17-2013, 11:42 PM #28
Cullum
 
 
Cullum's Avatar
 
Join Date: Oct 2013
Cullum owns a Planet Eclipse Etha


Is this what you are looking for?
Cullum is offline   Reply With Quote
Old 11-18-2013, 03:50 AM #29
vijil
Giant Paintball Robot
 
vijil's Avatar
 
Join Date: Aug 2006
Location: New Zealand
Close, though personally I'd want 20rnd continuous feed mags. It's certainly the closest setup currently available
vijil is offline   Reply With Quote
Old 11-18-2013, 04:33 PM #30
wolf16731
 
 
Join Date: Oct 2013
I run with 7 Dmags total, one in my MKPII, and the other 6 on my vest. That is normally plenty for me to rock and roll, even against speedballers. So I don't see an issue. Besides, mag fed is about tactics. Those kinds of tactics almost disappear if you don't set a paint limit for each class of player in magfed, I think. It would force players to make shots count and make movements and teamwork matter even more. And correct me if I am wrong, but isn't the most important thing about speedball teamwork and movement?
wolf16731 is offline   Reply With Quote
Old 08-27-2014, 05:25 AM #31
vijil
Giant Paintball Robot
 
vijil's Avatar
 
Join Date: Aug 2006
Location: New Zealand


doodles.
vijil is offline   Reply With Quote
Old 08-27-2014, 04:22 PM #32
SharptheJack
Hit more when out.
 
SharptheJack's Avatar
 
Join Date: Nov 2013
Location: Norfolk, Virginia
SharptheJack has achieved Level 1 in PbNation Pursuit
Now that's something I'd consider buying.
SharptheJack is offline   Reply With Quote
Old 08-27-2014, 04:22 PM #33
cobi wan kenobi
 
 
cobi wan kenobi's Avatar
 
Join Date: Apr 2014
The field I go to is outdoor and they run speedball in a wooded area. The rules, well basically there are no rules except for the velocity. Everything goes. There are people with speedball setups, full auto setups, and semi auto renters as well. Basically I'm the only one running magfed, with a M17 cqc and RAM P99. I think it's great, though if everyone ran magfed/limited ammo it would be better for me. Sort of similar to your idea. We move fast, in a confined area playing speedball and at least I'm using magfed. It works even with guys having 800+ rounds and full auto.
cobi wan kenobi is offline   Reply With Quote
Old 08-27-2014, 05:32 PM #34
beastmode2112
BANG
 
beastmode2112's Avatar
 
Join Date: Jan 2013
Location: Dayton, OH
beastmode2112 owns a Planet Eclipse Lv1
This is a great idea, but I just don't think it will get popular. I would play it in a heartbeat, but all anyone would have to do to play this style of game is to cap your marker at a really low setting, and play with a set limited amount of paint.

I mean the only difference would be you can't have that coolness factor of reloading with a mag, and like Fubarious said you would have to keep your hopper pressed against the bunker or risk getting shot on it.
beastmode2112 is offline   Reply With Quote
Old 08-27-2014, 08:35 PM #35
vijil
Giant Paintball Robot
 
vijil's Avatar
 
Join Date: Aug 2006
Location: New Zealand
Only issue there is that you could shoot while reloading - the fact you can't do that with magfed is part of the reason it's tactically interesting. So I'd have a magfed only rule.

Maybe two pistols, two 20rnd magfeds and a regular speedball gun (hopper only) per team. That carries advantages for the paintball industry being able to sell more markers to speedballers because they'd naturally want the set.

Play vBall rules (just cross their backline alive line to win a point, unlimited respawns where you have to run around one or both of your back corners and touch the startbox before you're back in) and it'd be sweet. Of course you only get the paint you start the point with regardless of respawns.

For the record, vBall works a treat as a speedball format. Loads of fun, hugely athletic, many epic runthroughs and seesaw points. Have tried it. Mix that with magfed ftw.


Last edited by vijil : 08-27-2014 at 08:48 PM.
vijil is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
Forum Jump