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Old 01-05-2014, 01:15 PM #1
Colreb
 
 
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Location: Oxford, MS
Anti-Tank Specialist's Worst Nightmare (How to call hits)

Hey Everyone,
I played a game where none of the refs were calling rocket hits. Does any experienced players have suggestions/ideas that might help the refs locate Nerfs and call hits? The field owner suggested powdering my Nerf tips with baby powder or paint to help locate where they hit. We did try having a ref shadow me and he would radio in where the Nerfs went, but the other refs could not locate in the air and were unsuccessful about calling people out. One ref said he could not hear the bazooka going off or see the Nerf in the air and suggested coloring the tip with a neon orange or some other paint color the field does not use. What do you guys think?
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Old 01-05-2014, 02:30 PM #2
NJKermitt
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1. Get a ref's attention before you shoot. Hold up your launcher, point at the tank, wait for them to see you, then fire.
2. Keep firing until they call out the tank or you get shot.
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Old 01-05-2014, 09:23 PM #3
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what about buildings?
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Old 01-05-2014, 09:59 PM #4
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Wish I had those refs at my last game.....
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Old 01-07-2014, 09:15 AM #5
Boom Master
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Many times, the refs are not experienced at refereeing scenario games. They are rec field and tournament refs. Rec field refs are often accustomed to just sitting on the sidelines and let the players call themselves out. They just watch the games and keep the craziness under control. It would not occur to them that they need to actually go call players out..... Tournament refs are accustomed to being active on the field calling players out. Just not with 50 players in a fight instead of 6 to 10.

BEFORE game day, RPG and Tank players are well advised to have a conversation with the owner, head ref, refs, and LOCAL players about the experience level of their refs for scenario games.

Have a discussion about what the refs are trained to do regarding tank and RPG shots. What they are trained to expect RPG and Tanks to do to get their attention before taking a shot. It would not be unusual to get a blank look when you ask that question.

You should be prepared to offer suggestions in that case.

The best solution is for a ref could be assigned to shadow the RPG players. You can't expect one for every RPG player on the field but you can expect them to keep an eye out for the RPG players and position themselves where they can watch their play.

The refs job is to call out the dead players that heard a Thump along with 100 paintballs hitting their bunker. So they need to be positioned near the potential targets of the RPG player. Only experienced players would recognize the sound of a Nerf hit in the middle of a firefight. So the refs need to be near the front line of the firefights. Simularly, inexperienced refs do not recognize the sound of a RPG or Cannon being fired and to look for the Nerf in flight nor a Nerf thumping on a plywood bunker.

If there is a ref near you, ask him to specifically get on the ref channel to give the ref down near your target a heads up. They often know their names. This works wonderfully. This is the MOST effective way I have seen work consistently.

You could ask permission to use the REF channel to announce what and where your are going to shoot. It would be nice if the refs had numbered jerseys so you could call for that particular ref....

I lost count how many times I have screamed at a ref and they just continue to enjoy watching the firefight. Just a spectator. They simply don't pay attention to the fact that their name is "Ref". Tunnel vision. Very frustrating as you noted.

At your own risk of a card punch, put a paintball on an object near them to get their attention. Especially, if they are not near the firefight but off to the side. I suppose you could ask permission to shoot one ball at a ref to help train them to keep their ears open..... Good luck with that one.

I have heard players report that they have been somewhat successful using the screamer - whistling Nerf Rockets. That seems to train refs to look in the direction of the round being fire rather quickly. I don't know if you can still buy them or not. Never personally tried it.

The last thing you want to use as your first choice to get a refs attention is to holler at refs to tell them AND the entire opposing team that you are going to take a nerf shot. It has been my experience that the opposing players invariably get the message long before it reaches the refs brain.

The refs need to be moving towards the bunker you are pointing at BEFORE you fire.

And that is another reason WHY it is foolish for a game to limit the number of Nerf rounds a RPG player can carry. You have to take multiple shots and make multiple hits before you get the refs to call the players out.

Now picture my autoloading cannon in my tank or a hand held for that matter when you have to take multiple shots on a large bunker to destroy it OR you need to clear several defensive bunkers before your team rushes the objective.

Good luck getting a field ref or two or three to call all those positions out in the next 15-30 seconds. If you have a walking ref with your tank, that is their job to get into position and have a radio on the ref channel to alert other field refs what is about to happen and they are expected to do...

You can instruct your grunts to ignore hits from an eliminated bunker and sort it all out in the few minutes after the rush. It would be best if the owner, producer, and refs understand that the tank ref has the full authority of a field ref and can leave the proximity of the tank to call out hits by the tank. The field refs will need to intervene with the dead bunker players whining about attacking players ignoring their hits. The tank ref has the same authority but will be busier than the field refs...

The rest of it seems to be one of the frustrations of the game as a RPG player but just remember, you are just one pissed off, frustrated player while you frustrate and piss off so many more...... So take your lumps with class and style...
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Old 01-07-2014, 11:43 AM #6
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Well said boom
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Old 01-07-2014, 01:15 PM #7
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Yeah Boom, well said.

As a tanker, you can OFTEN discern the thud of the nerf from the whack of a PB. However a long range nerf shot looses much of it's velocity, and therefore, signature thump/thud, and frankly, the further away you can engage an enemy tank, the better, well, as long as you can get the "kill" recognized.
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Old 01-07-2014, 07:36 PM #8
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Well said my friend! I'll give it a shot!
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Old 01-10-2014, 03:30 PM #9
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Tie Survery Tape on your nerf so they can follow it in mid flight. Many AT guys have taken the perfect shot which the ref doesn't see even when you get their attention. So it's best to make sure they are looking at the area your shooting at and make sure they have a good line of sight to it. Sometimes we think they have a line of sight but it's being block by something. Best to shoot a second one than try to explain to them that you hit it. So always be prepare to shoot a second shot.
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Old 01-14-2014, 10:29 AM #10
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I kinda like the survey tape idea... I wonder how much it affects the Nerf range and flight path?
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Old 01-14-2014, 01:31 PM #11
Cromagnum Tankerman
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I am a tanker and also played AT in numerous games. You guys that have posted before me have made some valid points. I must say that at the places I play at the most such as Skirmish, CDPaintall (Fulda Gap), and recently at OXCC. I have been fortunate to have good tank refs that dont miss many calls on hits for tanks or bunkers. No one is perfect and every ref misses calls and hits. But thats just the nature of the game and as players we just have to accept that. I will say there are times I have called out my tank when the ref missed the hit. I didnt need to do that but I kinda feel like its a form of wiping if I dont call myself out. Sometimes you dont want to call yourself out especially if the AT guys are feasting on your tank most of the game and the tanker crewman are getting somewhat frustrated. Then again thats the nature of being in a tank.

Regarding the rocket taping. I have seen many players mod their fins that way. I dont think it hurts the flight path of the rocket to much. I do think the rocket taping with streamers and such do aid in the visal of a rocket towards a tank or bunker. This can be also an aid to seeing hits and also finding the rocket.

The one that that does bother me though is when a rocket bounces off the ground during its flight and hits the tank and the ref calls it a hit.

I hope everyone is having a great off season. Looking forward to playing again in a few months.

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Old 01-18-2014, 08:23 PM #12
BlackAngelSS
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Quote:
Originally Posted by CNCRouterman View Post
Yeah Boom, well said.

As a tanker, you can OFTEN discern the thud of the nerf from the whack of a PB. However a long range nerf shot looses much of it's velocity, and therefore, signature thump/thud, and frankly, the further away you can engage an enemy tank, the better, well, as long as you can get the "kill" recognized.
maybee out of your launcher not mine

Seriously though you have to get the refs attention and make sure he watches.
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Old 06-01-2016, 02:56 PM #13
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Shouldn't part of the job of the tank ref be watching to see if the tank gets hit with a rocket? If he's watching to keep other players out of a 20 ft radius or so he should be able to keep an eye on nerf rockets bouncing off the tank or laying in a spot that indicates a hit, right? Maybe field owners who allow tanks should make that part of the tank refs job.
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