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Old 03-17-2013, 01:39 AM #1
soccerguy243
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starting horn sound

I just saw during the Impact / Aftershock game the horn from the other field messed up both pro teams.

Why don't they have the horns for each field at a different pitch or at least have the fields nearest each other different?

I feel like that is a no-brainer.
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Old 03-17-2013, 02:31 AM #2
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I believe the horns and buzzers were alternated, but no matter which way you order them there will be overlap.
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Old 03-17-2013, 04:03 PM #3
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Quote:
Originally Posted by soccerguy243 View Post
I just saw during the Impact / Aftershock game the horn from the other field messed up both pro teams.

Why don't they have the horns for each field at a different pitch or at least have the fields nearest each other different?

I feel like that is a no-brainer.
It's rough out there. It's not just the pro fields.
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Old 03-17-2013, 09:31 PM #4
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The d4 field was terrible. My only complaint for the whole event. This has been a problem for 3 years now. Can we please get this fixed?
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Old 03-17-2013, 10:22 PM #5
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In the past, it used to be whistle and horns alternating each field.

Not sure why they changed it.
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Old 03-17-2013, 10:33 PM #6
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head ref needs a air horn, problem solved
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Old 03-18-2013, 12:00 AM #7
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Or figure a way to put horns at the gate. They don't have to be as loud that way and won't affect other fields while still being very clear to the teams on field.

Probably too much work to deal with though
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Old 03-18-2013, 06:39 AM #8
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Or figure a way to put horns at the gate. They don't have to be as loud that way and won't affect other fields while still being very clear to the teams on field.

Probably too much work to deal with though
The horns are at the start station.. Assuming that's what you mean by gate.
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Old 03-18-2013, 10:22 AM #9
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Just horns at the breakout bunker/box on each side

That really messed with us there...
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Old 03-18-2013, 11:07 AM #10
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Just horns at the breakout bunker/box on each side
That's how it's set up at every event.
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Old 03-18-2013, 11:14 AM #11
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The tough part is as a player you're keyed up ready to go and jump at the first sound you hear. If the two fields are going off within 2 or 3 seconds to each other there is a good chance you'll jump at any sound - different or not.

They need to work out a system of sharing start times (of each point) with neighborhing fields so that they can add 10 seconds to the "break" period or something to off set them a bit more.
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Old 03-18-2013, 11:34 AM #12
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No they only have one... On one side.... I was saying like having two
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Old 03-18-2013, 11:35 AM #13
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It happens sometimes on the divisional fields too. With 5-man they're a little more lenient and can pause the clock long enough to offset them, but with Xball it's up to the teams to recognize it or if they're lucky the refs/scorekeeper might remind them.
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Old 03-18-2013, 03:48 PM #14
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not only were the divisional horns impossible to hear, but they go off seconds after the timer reaches zero...

so you could be late...
or
reaaaaally early....
both happened very frequently...
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Old 03-18-2013, 05:07 PM #15
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Quote:
Originally Posted by Andocommando View Post
The d4 field was terrible. My only complaint for the whole event. This has been a problem for 3 years now. Can we please get this fixed?
Either way, the horns I heard at the GI/Empire/Dye end of the event were alternated. Saw a few false starts but honestly, most were on the end closest to the paint trucks where there were less buzzers to be heard. Curious.
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Old 03-18-2013, 05:17 PM #16
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The horns were a little different from field to field. Also some fields had horns behind the start box and some didn't. But there's still always gonna be a false start sometimes.
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Old 03-18-2013, 05:19 PM #17
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No they only have one... On one side.... I was saying like having two
On D2 it was on both sides.
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Old 03-18-2013, 05:34 PM #18
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IDK what or where the horns were on the Eclipse field but it would have been nice have them louder or on each side. That field seemed to have a lot of early starts.
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Old 03-18-2013, 05:46 PM #19
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not only were the divisional horns impossible to hear, but they go off seconds after the timer reaches zero...

so you could be late...
or
reaaaaally early....
both happened very frequently...
Isn't there like a very short "float" time once the clock hit's 0:00 for the buzzer to sound? Like it hits zero and then there could be a 1/2-2 second delay before the buzzer finally sounds.
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Old 03-18-2013, 06:01 PM #20
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IDK what or where the horns were on the Eclipse field but it would have been nice have them louder or on each side. That field seemed to have a lot of early starts.
Truth. I rarely heard the horn since I was going to the snake side. I tried having my guy next to me say "go" for me so I knew when to go but even that made some of us start early and get a penalty. Wasn't a big fan of the horn sound or the loudness. I didn't have a problem on the dye field with their horn.
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Old 03-18-2013, 07:18 PM #21
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Quote:
Originally Posted by Fox4paintball View Post
The tough part is as a player you're keyed up ready to go and jump at the first sound you hear. If the two fields are going off within 2 or 3 seconds to each other there is a good chance you'll jump at any sound - different or not.

They need to work out a system of sharing start times (of each point) with neighborhing fields so that they can add 10 seconds to the "break" period or something to off set them a bit more.
that's reasonable but I think can be mitigated. You can easily train your ear to the particular pitch of horn for your field. Just gotta get there and hear it before play begins.

As a pilot I hear very similar callsigns used over the radios - but am able to pick mine out of the crowd.

Though i think it is very easy to have a computer monitor all the fields (or at least) adjacent ones and adjust the break times. the hard part is actually making that happen.
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