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Old 03-01-2013, 09:04 AM #1
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Exclamation 2013 Psp Rulebook

The 2013 PSP Rulebook is here! Read up today then practice the PSP Dallas Open Field Layout at your local field tomorrow!

http://pspevents.com/rules/
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Old 03-01-2013, 10:08 AM #2
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Any update on prizes?
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Old 03-01-2013, 10:55 AM #3
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I LOVE the Shootout scenario! Gonna be fun to practice those.
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Old 03-01-2013, 11:01 AM #4
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Ya, that looks sweet.
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Old 03-01-2013, 11:44 AM #5
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am I the only one who hates the new 1v1 rules?

I really like shortening the first ot to 3 min. but if no one scores, why not just play another ot point?

I do think it's interesting with only 60 seconds for each 1 v 1 and that a flag possession matters even though its not hung.

The rulebook doesn't address if neither team in the 5 - 1v1's possesses a flag. who wins then?

I think the 3 second possession rule is going to be very subjective on the field and I could def see it resulting in some issues if it ever comes down to it. I sure hope there is a ref designated to watch the flag station with a stop watch in his hand, lol.

Lastly, why not give the raceto 4/5 guys one prelim ot like the pros get? if they can't score in the 3min ot, then call it a tie match.

my .02
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Old 03-01-2013, 01:28 PM #6
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Can someone from the psp provide an official overview of the major changes?
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Old 03-01-2013, 01:37 PM #7
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Quote:
Originally Posted by nochance View Post
Can someone from the psp provide an official overview of the major changes?
Paragraph A.2 (page 3 and 4) does that.
Do your homework and read
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Old 03-01-2013, 01:43 PM #8
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Quote:
Originally Posted by WillBunkerforFood View Post
I LOVE the Shootout scenario! Gonna be fun to practice those.
Now I feel like I have to preface what I'm going to say because it's going to come across like I'm extremely arrogant, however I'm purely excited and just looking for an outlet to vent.

It may just be coincidence, but back in December 4th on Baca's blog, viewfromthedeadbox.com (http://viewfromthedeadbox.blogspot.c...is-change.html) I proposed a change regarding OT rules on December 5th Anonymously (@11:46am).

Even if this idea was kicking around the PSP brain trust before my comment, I'm just excited to think my comment may have influenced the premier US paintball league.

to the PSP for thinking outside the box, actively incorporating player's feedback and trying to adapt OT to make it more exciting!

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Old 03-01-2013, 01:45 PM #9
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2013 Rulebook and Quick Reference Guide
The 2013 PSP Rulebook is now available for download at http://pspevents.com/rules/


Below is a partial listing of the PSP rule changes for 2013 and is intended only as a quick reference guide to some of those changes with one exception. It is important for each team member to read the entire PSP Rulebook prior to play.


A.2.2.1. The 60 second rule which allowed for a "swing point" at the end of regulation or in overtime has been removed from this edition of the rulebook.

A.2.2.2. For Dallas pros 6 teams will advance to Sunday play with top two seeds receiving a bye to semi-finals and the teams ranked 11th and lower relegated to Challengers for the second event. For info on the playoff structure in the pro brackets after Dallas read section, 1.5.4. & 1.5.6.

A.2.2.3. For information on changes to the overtime rules as it applies to Race To-2 see section(s)

2.1.7. & 2.1.8. For changes to overtime rules as it applies to Race To-4/5 preliminary play see 2.2.8.3and 2.2.9. for Race To-7 prelims. For the structure of overtime periods and play in any playoff situation see section 2.3.

A.2.2.4. See 5.1. for rules change regarding layers of cloths, padding and (5.2.2.) formal recognition of slider shorts as a form of protective gear.

A.2.2.5. Section 5.1.9. has reduced from 3 to 2 the number of items that may be worn on the head.

A.2.2.6. Section 5.1.14. gives league mandated pro jersey requirements.

A.2.2.7. Section 5.5.3.3. outlines league mandated numbered hopper requirements for pro players.

A.2.2.8. Section 5.6.3. no longer allows shoes to have limited amounts of the protected color, yellow, on them. Shoes were removed from the list of worn items allowed trace amounts of the protected color yellow.

A.2.2.9. Section 6.1.2. outlines league intent for tighter security measures in 2013 and more severe penalties for violators.

A.2.2.10. Section 6.1.1.5.2. addresses non-verbal "communication" infractions from the pit to the field.

A.2.2.11 Section 6.4.1.1. covers "tagging up" on the breakout.

A.2.2.12. Section 6.4.2.2.1. provides for a Breakout Exception designed to reduce (or eliminate) unintentional or incidental backline boundary violations.

A.2.2.13. Section 6.5.1. restructures 'loss of possession' during a point in order to reduce the number of frivolous player eliminations based on incidental or accidental occurrences, like running out of a shoe or even unintentionally knocking the hopper off your marker.

A.2.2.14. Section 6.5.2. allows players to pick paint up off the ground and shoot it.

A.2.2.15. Section 7.2. currently provides incomplete information regarding pro ranking using the new Champions & Challengers brackets. Will be updated asap.

A.2.2.16. Section 7.3. provides details of promotion and relegation between the pro brackets and between Challengers and D1.

A.2.2.17. Section 8.2. defines a rostered player and provides penalties for the use of non-rostered or otherwise illegal players.

A.2.2.18. Section 8.3.3. provides roster regulations and restrictions specific to Race To-7.

A.2.2.19. Section 8.4.3.2. changes


Again, the above is just a partial listing of the PSP rule changes for 2013 and is intended only as a quick reference guide to some of those changes. It is important for each team member to read the entire PSP Rulebook prior to play. For more information on the PSP visit www.PSPevents.com
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Old 03-01-2013, 02:13 PM #10
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I did like how they re-phrased some sections of the rulebook to provide examples so people can't feign ignorance anymore.

I was reading the jersey specifications on Pro jerseys to mean like padding, but I guess it was just numbers/names.
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Old 03-01-2013, 03:00 PM #11
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Love the new shootout system in pro.
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Old 03-01-2013, 03:18 PM #12
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A.2.2.5. Section 5.1.9. has reduced from 3 to 2 the number of items that may be worn on the head.
I think this is the best rule change yet. Since Sandana is unable to ship out their order's no one can get 3 pieces of headwear to wear any more
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Old 03-01-2013, 04:09 PM #13
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Just want to point out/clarify:

2.3.3.2. To score a point during the Shootout a player must eliminate his opponent and hang the flag,
which will be available in the same location as it was during the regulation portion of the match, or

Sounds like you couldn't sneak behind the opponent and just hang it!
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Old 03-01-2013, 04:18 PM #14
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Quote:
Originally Posted by WillBunkerforFood View Post
Just want to point out/clarify:

2.3.3.2. To score a point during the Shootout a player must eliminate his opponent and hang the flag,
which will be available in the same location as it was during the regulation portion of the match, or

Sounds like you couldn't sneak behind the opponent and just hang it!
You can't.

Now I do have some q's here.
It's a series of 5.
But 2.3.3.3 it says its over if a team hangs a flag twice... So it's a best of 3, with two buffer point for expiry of time?
Hoppers really not subject to being left behind? So shooting one after its snapped off is no longer an elimination? Also what if the feedneck went with the hopper? Is that subject? Can we shoot it and eliminate someone?
Also the field layout says 170 still...
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Old 03-01-2013, 04:53 PM #15
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6.8.2. Any live paintball striking and breaking on a player or any equipment in a player's possession, or any mark indicating such a strike occurred, is a hit.

And you can read all types of loopsholes in any rules...

2.3.3.2. To score a point during the Shootout a player must eliminate his opponent and hang the flag, which will be available in the same location as it was during the regulation portion of the match

like in my thoughts the below should read...first team to score 2 points

2.3.3.3. The first team to hang the flag twice wins the match.
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Old 03-01-2013, 06:27 PM #16
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Quote:
Originally Posted by soccerguy243 View Post
Paragraph A.2 (page 3 and 4) does that.
Do your homework and read
Suck me. I was busy. I don't need to read the whole thing again I just wanted the highlights. A d5 player such as yourself should prolly read it all a couple times though. Make sure you get an idea of what we're doing here. Thanks to chicken little for being helpful, and not an Internet badass.
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Old 03-01-2013, 06:39 PM #17
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Quote:
Originally Posted by nochance View Post

Suck me. I was busy. I don't need to read the whole thing again I just wanted the highlights. A d5 player such as yourself should prolly read it all a couple times though. Make sure you get an idea of what we're doing here. Thanks to chicken little for being helpful, and not an Internet badass.
All he was saying is that an overview of all the changes, which is what you wanted, is the very first section of the book. Although, he could have done it in a slightly less "holier than thou" way
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Old 03-01-2013, 07:29 PM #18
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This is my first time reading over the rulebook, and I've read every section that seems applicable, but to just to make sure I'm not missing anything I figured I'd ask you guys as well.

Is there any regulation on tank covers?

It just seems odd that you can't put a sticker on a tank, but tank covers don't matter. I guess that's because it's easy to remove a tank cover so it isn't a good way to cover up the tank's test dates. Am I understanding the rules right here?
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Old 03-01-2013, 11:28 PM #19
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Quote:
Originally Posted by Groundzr0 View Post
This is my first time reading over the rulebook, and I've read every section that seems applicable, but to just to make sure I'm not missing anything I figured I'd ask you guys as well.

Is there any regulation on tank covers?

It just seems odd that you can't put a sticker on a tank, but tank covers don't matter. I guess that's because it's easy to remove a tank cover so it isn't a good way to cover up the tank's test dates. Am I understanding the rules right here?
Yea, that's part of it.
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Old 03-02-2013, 12:59 AM #20
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Quote:
Originally Posted by usedpaintballstuff View Post
6.8.2. Any live paintball striking and breaking on a player or any equipment in a player's possession, or any mark indicating such a strike occurred, is a hit.

And you can read all types of loopsholes in any rules...

2.3.3.2. To score a point during the Shootout a player must eliminate his opponent and hang the flag, which will be available in the same location as it was during the regulation portion of the match

like in my thoughts the below should read...first team to score 2 points

2.3.3.3. The first team to hang the flag twice wins the match.
Yeah...That rule needs to be edited a bit. Do you have to shoot the person out both times or can you just hang the flag?
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Old 03-02-2013, 06:21 AM #21
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I see the confusion, but I would have to think it was worded that way to show that you can't simply eliminate your opponent to win. That way if you shoot him, but don't leave yourself enough time for the hang there is no point scored. Jmo, but I can see where you would want official clarification.
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