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Old 03-02-2013, 07:40 PM #43
wisk
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Never mind! Should have read!

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Old 03-02-2013, 10:57 PM #44
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Played the layout today, as a back player its very......interesting
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Old 03-03-2013, 06:11 AM #45
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On ur grided layout can the snske minirace shoot the tall temple in front of dside can?
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Old 03-03-2013, 10:56 AM #46
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On ur grided layout can the snske minirace shoot the tall temple in front of dside can?
Of course at the tournament it could be different but yes, I played that can. Off break my first 20 or so shots went right before the beginning of snake and was more successful then not. Going up the middle is useless.
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Old 03-03-2013, 12:59 PM #47
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Played this layout today. Really like playing up front snake side.
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Old 03-03-2013, 03:07 PM #48
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Seems like getting a player into to snake won't be too challenging, if they can bump effectively!

I will hopefully get a chance to play it in the next couple weekends!
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Old 03-03-2013, 07:33 PM #49
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Played the layout today. Lots of fun and you can have some quick points.
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Old 03-03-2013, 07:52 PM #50
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Layout is legit. Played it last night and this morning. Definitely excited about the event.
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Old 03-03-2013, 07:55 PM #51
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On ur grided layout can the snske minirace shoot the tall temple in front of dside can?
Yes but the tall temple should post d side and watch for the blind shot from d corner. So the race can only shoot him if he is looking inside.
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Old 03-04-2013, 02:04 AM #52
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D side is to legit
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Old 03-04-2013, 12:33 PM #53
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Old 03-04-2013, 07:33 PM #54
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Yes but the tall temple should post d side and watch for the blind shot from d corner. So the race can only shoot him if he is looking inside.
On our layout which was grided, one side could shoot the temple and the other side the snake pin blocked it. I was just wondering which is rite
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Old 03-04-2013, 10:19 PM #55
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Originally Posted by tonymontona View Post

On our layout which was grided, one side could shoot the temple and the other side the snake pin blocked it. I was just wondering which is rite
If girded correctly you should have the same shots from both sides. We have ours the same and the pin blocks the shot. We squared the field and layed it out to the grid. Unfortunately psp won't spend as much time on the lower divisional fields so we will just have to walk the field we play on to see what shots have changed.
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Old 03-05-2013, 12:46 PM #56
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From watching games on the layout this last Saturday, the main guys getting hit off the break are the ones gunning their way to the temple. Once the break outs are settled, I saw the dorito-side can and the snake side pre-snake MR (?) taking tons of fire as well as that break temple.

I would expect a LOT of snake to dorito cross-field battles shaping up, and the battles between the two were intense and fun to watch. The snake battles didn't disappoint either.

Anyone playing the temple and can closest to home are in for quite a treat as most players will have shots on them. These two bunkers were consistently the ones under the most amounts of fire, and the players in them were forced to play very, very tight.

Another thing is that the field looks incredibly small in person. I was a bit shocked, and squeezing ten players onto it made for some quick eliminations and fun chaos.

And, as with any layout, this one severely punishes tentative play. The aggressor won almost every match. If you can drop an opponent or two off the break, then you need to capitalize on your momentum and use it to just roll up the field. Only twice did a game swing advantage (I watched about 15 games, and all were D3).
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Old 03-07-2013, 01:00 PM #57
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i capitalized up the middle every point. tried playing the s side temples. And the middle is just to much fun/to many shots so many lanes. And the A well thats a whole nother story.
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