Originally Posted by Krash1962
where ever you need us we are there.... no matter what side, great fun with great friends, nothing else matters....
Agreed! Appreciate it Krash!
Originally Posted by Warchild71
Redhand, thats a pretty nice story line you got written up. This should be a pretty badass scenario.
Thanks Frank! How many Chi UG you bringin' out?
Originally Posted by Teareth013
Yeah so RedHand tell us more about these
Orbital strikes, Cyborgs, walking tanks and other special stuff your throwing in.
One orbital strike will be granted to the first side to control all of the satellite relays (slapsticks). There will be a one time use target designator (prop) issued to a player of the general of that sides choice. The player in possession of the target designator prop will be able to visually indicate to a referee an opposing player he wishes to target. The ref will then relieve the player of the target designator prop, eliminate the indicated opposing player and the next four opposing players nearest the indicated target for a total of five eliminations. The target designator prop will then be returned to me at the administration counter and recycled into play via referees hiding it on the field randomly.
There will be one "Cyborg" player per side he will be visually identifiable by the colored banner protruding vertically from his backpack (not to mention that he will be dressed as an effin cyborg!). Rules for Cyborgs are simple. They can be eliminated as any normal player would (barrel tag, orbital strike, self elimination, etc..) except that to SHOOT them out paint has to break on their goggle system. body/marker shots DON'T count.
Dropships will be represented by a PVC frame worn by a "pilot" of the generals choice. There will be a rope suspended from the dropship behind the pilot to accommodate five "passengers". Pilot and passenger players will be immune to ground fire until the moment the passenger players release the rope. Passenger players will not be allowed to fire until they have relinquished the carrier rope BUT pilots may carry a pistol or a pump gun to defend against "ground troops" while "in flight". Dropships will have a limited time allowance per flight. They must return to base within the flight time allowed or they will be considered crashed (points loss). Dropships will be able to be eliminated by orbital strike in which case all five passengers will be eliminated along with it. fuel for dropship flights will be purchased by generals with "Ichor Crystals" (props).
There will be one Walking tank per side. Each will be represented by a lightweight rigid coroplast box worn by a "driver" of the generals choice. The box will be decorated to look like a walking tank/mecha and will have a gun port in the front. Walking tank drivers will be limited to semi-auto mechanical markers only. Walkers cannot be eliminated by paint hits. A direct hit with a grenade, orbital strike or nerf launcher (pending) will eliminate a walking tank. Eliminated tanks do not respawn at the normal reinsertion locales. They must be deployed by their general at their home base while their general retains control of their base. Generals will be able to purchase walking tank deployments via "Ichor Crystals"
Ichor Crystals will be a points valued resource to be found and collected randomly on the field. they will be returned to the home base referees (by live players) for points tallying and reclamation. They will then be used to by Generals to purchase dropship flights and walking tank missions.
Free peoples will frequently (but not always) be in possession of Ichor Crystals "The spice is life!"
All props are to be immediately dropped in place upon elimination
I'm not sure if I will be allowing nerf launchers yet. It will depend on how many players are interested and how safe I feel I can keep everyone.
If you guys have any questions LMK.