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Old 02-19-2013, 11:56 AM #43
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i love how the anti-ramping guys seem to think that once you touch the trigger it just starts going at 12.5 and doesnt stop. you CAN one ball in ramping (LONEASSASSIN). again the term trigger control comes into play. I can be quiet and only shoot when i need to while ramping. i can hide just as well as a semi player and i can conserve my paint just as well too.
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Old 02-19-2013, 03:28 PM #44
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I would actually play Speedball if everyone was limited to their hopper only.

That way, who cares how fast someone is shooting.

Big Hopper? Big Target. It's a trade off.

With less balls flying through the air, maybe people would have the guts to move around a bit.

Might be a bit more interesting to watch, instead of a bunch of people hiding behind a bunker 95% of the game.
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Old 02-19-2013, 04:28 PM #45
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Quote:
Originally Posted by ShadowRam View Post
I would actually play Speedball if everyone was limited to their hopper only.

That way, who cares how fast someone is shooting.

Big Hopper? Big Target. It's a trade off.

With less balls flying through the air, maybe people would have the guts to move around a bit.

Might be a bit more interesting to watch, instead of a bunch of people hiding behind a bunker 95% of the game.
That's what pump is all about,

but if these use pods then why don't you use pods?
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Old 02-19-2013, 04:38 PM #46
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If you think that differing between ramp and semi makes a difference in skill, you suck at paintball.
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Old 02-19-2013, 05:05 PM #47
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If you think that differing between ramp and semi makes a difference in skill, you suck at paintball.
/thread


any skilled player can shoot faster than 12.5 bps in semi... both hands.

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Old 02-19-2013, 05:40 PM #48
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Old 02-19-2013, 07:24 PM #49
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Originally Posted by liquidfiretibby View Post
i love how the anti-ramping guys seem to think that once you touch the trigger it just starts going at 12.5 and doesnt stop. you CAN one ball in ramping (LONEASSASSIN). again the term trigger control comes into play. I can be quiet and only shoot when i need to while ramping. i can hide just as well as a semi player and i can conserve my paint just as well too.
I certainly didn't imply that, and it certainly is possible to one-ball with ramping (but how many people actually do it? ). My personal dislike for ramping comes from my own experience USING it -- sure, if you practice control you can shoot slow; up to 5bps if you want before it kicks in. But you don't have an option for 7, 8, 9, or 10 bps (all of which I can find a use for). It's either less than 6bps or full-on mayhem, baby. I realize there are boards that allow you to customize the ramping point, but in my experience (Tadao), that limit was pointless because it measured Rof on an average between 3 shots. It pretty much always ramped even if I set the threshold at 10bps. On semi I once recorded 22bps -- no way in hell I actually pulled that trigger 22 times in one second.

If boards were programmed to measure actual rof over 1 second and not a theoretical average -- I could maybe be convinced to try ramping again, as long as I could have my semi up to an ACTUAL 10bps and THEN give me a little boost. Maybe some boards are programmed that way -- but from what I've seen they are all coded to give the player an unrealistic display of rof.

Maybe YOU can conserve your paint and exercise extreme trigger control, but most people can't -- if their gun is set on ramp, it's going full speed all the time. Another issue is that it doesn't necessarily stop firing the instant you want to stop shooting. I've overshot people terribly back in the day when PSP mode was a full 15bps -- unintentionally.
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Old 02-19-2013, 08:12 PM #50
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Originally Posted by loneassassin View Post

I certainly didn't imply that, and it certainly is possible to one-ball with ramping (but how many people actually do it? ). My personal dislike for ramping comes from my own experience USING it -- sure, if you practice control you can shoot slow; up to 5bps if you want before it kicks in. But you don't have an option for 7, 8, 9, or 10 bps (all of which I can find a use for). It's either less than 6bps or full-on mayhem, baby. I realize there are boards that allow you to customize the ramping point, but in my experience (Tadao), that limit was pointless because it measured Rof on an average between 3 shots. It pretty much always ramped even if I set the threshold at 10bps. On semi I once recorded 22bps -- no way in hell I actually pulled that trigger 22 times in one second.

If boards were programmed to measure actual rof over 1 second and not a theoretical average -- I could maybe be convinced to try ramping again, as long as I could have my semi up to an ACTUAL 10bps and THEN give me a little boost. Maybe some boards are programmed that way -- but from what I've seen they are all coded to give the player an unrealistic display of rof.

Maybe YOU can conserve your paint and exercise extreme trigger control, but most people can't -- if their gun is set on ramp, it's going full speed all the time. Another issue is that it doesn't necessarily stop firing the instant you want to stop shooting. I've overshot people terribly back in the day when PSP mode was a full 15bps -- unintentionally.
Some of these bps things seem kinda sketchy to me. I dont even think people can pull the trigger 15 times in a second. All these kids walking aroumd saying they get 25 bps....
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Old 02-19-2013, 08:15 PM #51
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If you think that differing between ramp and semi makes a difference in skill, you suck at paintball.
/thread
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Old 02-19-2013, 08:20 PM #52
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just getting back into the sport after a few years away and i cant help but notice how ramping has killed paintball ......sad to see her go
Your playing with walk on players who are probably capping their guns far past acceptable psp type rules. I actually like 10bps better than the current 12.5 but both are slower than I can shoot in semi. It just takes the focus of something dumb like being able to wiggle your fingers fast and puts it on more important points of the game.

Slower bps allows for more movement and faster play. You might actually make it through a cross field lane. Not to mention even before ramping was the norm everyone had a cheating *** gun anyway.
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Old 02-19-2013, 08:26 PM #53
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Why does everybody assume that ramping makes it so that you don't have to aim or snap shoot? Why does everybody also assume that ramping automatically forces you to blow through 15 cases a game? It's not that hard to conserve paint if you really want to. If anything it makes the sport competitive and level at the same time. Honestly, the "old days" weren't as glorious as they were made out to be.
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Old 02-20-2013, 12:47 AM #54
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Thanks everyone for the comments . I appreciate the feedback .
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Old 02-20-2013, 03:46 AM #55
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There's three different things being brought up here - ramping, semi, and paint consumption. Lets clear this up right away, in competitive play whether you ramp or play semi, you still shoot a lot of paint.

One of the biggest things for ramping is that it levels the playing field - you know all of the trouble NPPL had/has with cheater boards? Not the PSP. Ramping players still need all the same skill sets as semi players (besides having fast fingers). What's nice about ramping is that it lets you be able to do things that you'll never be able to do in semi = crawling down a snake while shooting the tape effectively, holding lanes while podding, etc.

In terms of paintball with high paint consumption - holding lanes is an important aspect of the game, and you can't do that properly if you're not shooting enough. If your far across the field and trying to hold me from bumping up by one-balling / baiting, I will gain dominance easily.
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If you think that differing between ramp and semi makes a difference in skill, you suck at paintball.
/thread
I've seen a few mention of the former, contradicting the latter. From a relatively unbiased standpoint, it would seem ramping is out of place in a professional platform. I bolded above what, I believe, is a necessary staple in a pro's skill set: fast, coordinated fingering (no snickering ). Electronically enhancing a player's ROF is akin to steroids; in that it gives the benefit without the work (certainly not the side effects and scandals involved ).
In rec play, I don't care whether others ramp, full-auto, pump, or whatever.. that's their deal, I'll just learn from the diversity and practice my semi.
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Old 02-20-2013, 12:34 PM #56
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Some of these bps things seem kinda sketchy to me. I dont even think people can pull the trigger 15 times in a second. All these kids walking aroumd saying they get 25 bps....
Good point, nobody can pull the trigger 15 times in a second. But they can gently tap it to move it the 3 or 4 millimeters to make it shoot 8-13 times a second with one finger, and combined can do 15-20 bps. Now can most players get past 13 in semi? No. Can a lot of players get past 15 in semi? Yeah. Can most of those get to 25 in semi? Hell no (I've personally been able to get to 25bps in semi with a good bounce, but can only really walk the trigger at 18-20bps).
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Old 02-21-2013, 09:34 AM #57
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the cost of playing is a lot more when you shoot 8 pods in one game . I like the days when i could play with a couple bags of 500 . not anymore .

My god, what days were those? 1995?



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Why does everybody assume that ramping makes it so that you don't have to aim or snap shoot? Why does everybody also assume that ramping automatically forces you to blow through 15 cases a game? It's not that hard to conserve paint if you really want to. If anything it makes the sport competitive and level at the same time. Honestly, the "old days" weren't as glorious as they were made out to be.


This is the same argument wrapped up in new terminology. First it was "semis are ruining the game!" then it was "electros are ruining the game!" then it was "full auto/turbo is ruining the game!" now its ramping. This is the same ole same ole since...I dunno...forever. Most people on this board probably dont remember when the automag RT came out, but that was a HUGE deal. It wasnt an electro, but my god if you found the sweet spot, it was essentially what we would call ramping. People were always mad about it, but guess what? Everyone adapted to it, learned to play with it, and the game progressed. I mean, well before the days of ramping being legal, it was called "turbo" mode. Smart Parts introduced it in 1998 at World Cup IIRC, and eventually it became tourny legal as long as it was capped at a blistering 9 BPS. Then, once timmys and matrices (lulz) became more prevalent and the Angel was dominating, 9 BPS became a handicap. So, eventually the Shocker died out until it was revamped in 04 or whatever, and that was that. Now every single gun is capable of firing faster in straight semi than a capped ramp.

Its the progression of technology, and just like back then, there will always be detractors, especially those who have been away from the game for awhile. Sucks, but you're going tohave to relearn the game if youve been away for more then a year or two. Things change. Sac up and get after it.



Quote:
Originally Posted by ShadowRam View Post
I would actually play Speedball if everyone was limited to their hopper only.

That way, who cares how fast someone is shooting.

Big Hopper? Big Target. It's a trade off.

With less balls flying through the air, maybe people would have the guts to move around a bit.

Might be a bit more interesting to watch, instead of a bunch of people hiding behind a bunker 95% of the game.

Then it wouldnt be speedball. Tourny ball has always been about throwing paint and calculating and timing moves properly. If you dont like it, pump is probably where you belong, or a field that caters to newer players who dont have the equipment needed to throw that much paint.
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Old 02-21-2013, 07:37 PM #58
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This is the same argument wrapped up in new terminology. First it was "semis are ruining the game!" then it was "electros are ruining the game!" then it was "full auto/turbo is ruining the game!" now its ramping. This is the same ole same ole since...I dunno...forever.
And across that exact same time period the popularity of paintball has collapsed.

Maybe consider the idea that none of those arguments were wrong?
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Old 02-21-2013, 07:59 PM #59
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And across that exact same time period the popularity of paintball has collapsed.

Maybe consider the idea that none of those arguments were wrong?
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Old 02-21-2013, 08:47 PM #60
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And across that exact same time period the popularity of paintball has collapsed.

Maybe consider the idea that none of those arguments were wrong?
Sure, the economy had nothing to do with it either..........
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Old 02-21-2013, 10:00 PM #61
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And across that exact same time period the popularity of paintball has collapsed.

Maybe consider the idea that none of those arguments were wrong?


See below......for gods sake man.

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Sure, the economy had nothing to do with it either..........


I worked in this industry up until 2004, and even in 04, it was still going strong, even in the northeast. When the economy started to crash, so did frivolous hobbies. Its not rocket science....I mean for christ sake they even debated whether or not constant air was ruining the game back in the late 80s. I mean get over it.
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Old 02-22-2013, 12:12 AM #62
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ive heard alot od d1 etec players say playing in semi is harder, keeping lanes etec
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Old 02-22-2013, 12:14 AM #63
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ive heard alot od d1 etec players say playing in semi is harder, keeping lanes etec
D1 players can still play ramping....

It's not exactly harder, but you have to focus on the trigger more if it's not reflexive.
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