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Old 01-16-2013, 12:49 PM #1
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TSSOC Presents: FALLOUT : NEW VEGAS on 6/15-16, 2013 at OXCC (MD)

1/16/13 - TSSOC Presents FALLOUT : NEW VEGAS scenario announced!


Tri-State Special Operations Command Scenario Paintball Team, partnered with OXCC Paintball in Chesapeake City, MD, is pleased to announce their upcoming production of FALLOUT : NEW VEGAS - a two-day scenario paintball game, on Saturday and Sunday, June 15th and 16th, 2013.

View full game details
Facebook event thread.

War. War never changes. Though the fires of the Great War brought mankind to the very brink of extinction, one city stands alone as the last remaining bastion of civilization. Las Vegas, Nevada, a city built on risk, luck, and beating the odds, was largely spared the devastation of the outside world when the bombs fell all those years ago. Now, after more than two centuries comparative calm, the reborn and rebranded city of New Vegas will soon become a battlefield in the war its people, for so long, were able to avoid; a war fought for control of the Mojave Wasteland and one of the new world's scarcest resources: Electricity. With the mighty Hoover Dam producing near-limitless power for the city, New Vegas has become a shining beacon of neon light in an otherwise dark and lifeless world. The only question is, who will be drawn to this beacon, who has the resolve to secure it, and how will they use its overwhelming power?

Storming out of the West and claiming the all-important Hoover Dam for themselves, the forces of the New California Republic seek to pick up the pieces of the Old World and re-establish democracy and justice for all the people of the Wasteland; at the barrel of a gun, if necessary. Well-trained, well-supplied and with a right and just cause to give them purpose, the NCR seems poised to bring the Hoover Dam and the city of New Vegas under their control.

However, from the East bank of the Colorado River comes a merciless new threat from Caesar's Legion, an insular and enigmatic empire built upon the indomitable strength and unflinching loyalty of its fanatical soldiers. Under the tyrannical rule of Caesar, the Legion is singularly-minded in their crusade to conquer the Hoover Dam, capture New Vegas, subjugate its residents, and give their glorious emperor that which he desires most: a new Rome upon which to expand his empire. With the fate of New Vegas and Western North America at stake, only time would tell whether the incomparable training and firepower of the NCR or the indefatigable zeal and brutality of the Legion will be enough to secure the West's greatest prize...

Because war...war never changes.

TSSOC is excited to bring you FALLOUT : NEW VEGAS and believe it will be one of the most talked about events of the season. The scenario will incorporate places, imagery and events from the award-winning video game for an authentic feel that everyone from the first-time player to the most seasoned veteran is sure to enjoy! So join us on June 15th and 16th, 2013 at OXCC Paintball, choose your side and place your bets for control of the Mojave wasteland!

The New California Republic will be commanded by Pete "Cookie Monster" Murphy from Exiled Souls


Caesar's Legion will be commanded by Fred "Big Bo" Young of Sons of Vengeance


The Raiders (third entity) will be led by James "Alpha" Graham from Ambush Alpha


Game Schedule
FRIDAY 6/14
3:00 PM - Gates open for camping setup
10:00 PM - Gates closed for camping setup

SATURDAY 6/15
7:00 AM - Store, pre-registration and registration windows, compressed air, paint sales open
7:30 AM - Chrono open
9:00 AM - Safety Orientation and Game Rules (chrono and compressed air close during briefing)
10:00 AM - GAME STARTS for TSSOC Presents : FALLOUT NEW VEGAS
6:00 PM - GAME STAND DOWN
7:00 PM - OXCC Customer Appreciation player party

SUNDAY 6/16
7:00 AM - Store, chronos, compressed air and paint sales open
9:00 AM - GAME STARTS
1:00 PM - GAME STAND DOWN for Final Battle
1:45 PM - FINAL BATTLE begins
2:15 PM - FINAL BATTLE ends
2:45 PM - Prize giveaways and Awards Ceremony



Per OXCC, this hotel gives the best deals to the players.
Howard Johnson Inn & Suites and Conference Center
1119 S. College Ave
Newark, DE 19713

There will be free camping available at OXCC. Reserve camping with your pre-registration or contact OXCC Paintball at (410) 885-5555. Pre-registration pricing until 6/12/13 midnight.

Please review OXCC Camping Rules.

Last edited by TSSOC.PROFESSOR : 06-03-2013 at 04:41 AM.
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Old 01-16-2013, 12:50 PM #2
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Teams attending. If there is a mistake or your team is not listed, please let us know.

NCR Pete "Cookie Monster" Murphy of the Exiled Souls - commander, XO tbd
Assault & Battery
Exiled Souls
Joint Fury
Merry Band of Brothers
Mouthy Mimes
Ragnarok
Sofa Kingdom
VooDoo
Wulfenkow Legion

Caesar's Legion Fred "Big Bo" Young of SOV - commander, XO Steve "Ace" Madger of the Hellkatz
Disposable Heroes
Gravediggers
HellKatz
Hostile Takeover
Reservoir Dogs
Soup Can Cocks
SOV
Team Pain
Viper 6

Raiders
Ambush Alpha
Forefront
Knightstalkers
Spyre Bane
The Moles/The Trailgunners

TBD
Northeastern Assassins
ISH
B.A.D.
Tri State Saints

Last edited by TSSOC.PROFESSOR : 06-04-2013 at 04:31 PM.
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Old 01-16-2013, 12:50 PM #3
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Rules for TSSOC Presents: Fallout : New Vegas

Map for TSSOC Presents: Fallout : New Vegas




We have lined up great prizes from the above sponsors for the players coming to TSSOC Presents: Fallout : New Vegas. Get those pre-regs in sooner rather than later to give us extra motivation to make the game even greater than it already is!

Last edited by TSSOC.PROFESSOR : 06-03-2013 at 04:42 AM.
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Old 01-16-2013, 12:50 PM #4
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Crimson Caravan Company - Roles

The Following player roles are available to all players in Fallout: New Vegas:
Pilot
Engineer
Demolition
Medic
Rocketeer
Trade Emissary

Pilot
Meticulously trained on the few remaining ancient flight simulators of the long-defunct U.S. Air Force, the pilots of the New California Republic and Caesar’s Legion are the best of the best. Fearless, cunning and wholly devoted to their respective factions, these men and women are entrusted with command of their army's ancient and irreplaceable Vertibirds. Using wit, guile and a bit of dumb luck, these soldiers are sworn to accomplish their mission and bring back their priceless aircraft in one piece, or they shouldn't bother coming back at all.

Abilities: Fly Vertibirds

Engineer
Recruited from the finest schools throughout their nations, Engineers are the brains of any successful operation. Using their advanced knowledge of arcane technologies as a weapon, Engineers put themselves at risk to eliminate explosives threats to their fellow soldiers, repair their army’s increasingly rare armored vehicles, hack computers, or perform any of the myriad of other jobs that only an erudite hand can execute. In fact, so dangerous are their jobs that it is rumored that no Engineer has paid for a drink in an NCO club in the Mojave Wasteland in over 200 years.

Abilities: Remove Explosives, Repair Tanks

Demolition
Generally missing fingers along with their minds, Demolition soldiers have an otherworldly love of all things that go “Boom.” Conscripted from the many insane asylums and prisons that still function within their nations, Demolition soldiers generally have very little use for “Command Structures” and “Rules,” seeing these things only as a means to facilitate their explosive ends. If it weren’t for their penchant for wreaking havoc on the enemy’s personnel and equipment, these borderline psychopathic individuals would likely see only the inside of a cell for the rest of their days. Demolition soldiers short life expectancy is rivaled only by their short-fuses and need for action, often willing to put their own lives at risk along with the enemy just to watch something explode.

Abilities: Place or Remove Explosives

Medic
Where there is armed combat, there will be wounded combatants. It is this truth that makes a trained corps of fearless medics the foundation of any effective fighting force. Often recruited from the children of Wasteland doctors and nurses, medics are the most and highly-trained and battle-hardened infantrymen their army has to offer. In fact, it is only after having survived multiple battles that potential medics are invited to join the Medical Corps, giving medics the skill necessary to fight their way to the front, treat an injured comrade, and move onto another casualty without becoming a casualty themselves. It is this experience in the fight that causes medics to be somewhat aloof and distant from their fellow soldiers, and are slow to make friends with the men and women they may have to treat for grievous wounds in the field. Despite their reticence, combat medics are universally respected by all they serve with, often looked to for their extreme courage and unique perspective on combat.

Abilities: Heal Friendly Players of all paintball hits except headshots. May not heal any special, rocket hit, grenade hit or barrel tag.

Rocketeer
One part metallurgist, one part physicist, and one part structural engineer, the talents of the rocketeer are an essential part of any modern fighting force. Most often recruited from the more stable elements of the Demolitions school, Rocketeers sacrifice their close-up demolitions knowledge for the ability to destroy things at a distance. Capable of vaporizing enemy armor, enemy aircraft and hardened structures with equal capacity, the destructive capabilities of the Rocketeer are without equal. Though their ammunition capacity is limited, their skill with their launchers more than makes up for this limitation, delivering their ordnance on-target with amazing accuracy. Despite their indispensable role in any army, the fellow soldiers of rocketeers are often apprehensive about these specialized troops, due to the disproportionate amount of automatic weapons fire they tend to take by having them in their squad.

Abilities: Use Rocket Launchers.

Trade Emissary
Drawn from some of the finest families in their respective nations, the Trade Emissary is a status respected by all - friend, as well as foe. Having often completed the most advanced training in diplomacy their faction has to offer, trade emissaries are hand-chosen by their Generals for their courage, influence, charisma and skill in bartering. In the Mojave Wasteland, access to caravan supplies can mean the difference between life and death, the trade emissary's ability to access supplies behind enemy lines makes the trade emissary the most valuable member of any army. Using charm, wit and misdirection, Trade Emissaries glide unmolested through enemy lines, gathering essential supplies for their army and trying to remain alive long enough to return them to their General.

Abilities: Open, free access to the Crimson Caravan.

Contact your command staff to get more involved with the game.

Last edited by TSSOC.PROFESSOR : 06-03-2013 at 04:41 AM.
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Old 01-16-2013, 03:34 PM #5
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I will definitely put this out to the team.. Hopefully a bunch of us will make this game
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Old 01-16-2013, 10:02 PM #6
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Awesome. Will have to leave June open for possibilities of going.
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Old 01-17-2013, 07:20 AM #7
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I've been looking forward to this producer/field combo since I played the Army of Darkness game at PocoLoco a couple years back. Very excited
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Old 01-17-2013, 07:39 AM #8
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Ditto. No question about it, Ambush will be there.

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Old 01-17-2013, 08:07 AM #9
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Me too...I love TSSOC productions! The Knight Stalkers are really looking forward to this game!!!
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Old 01-17-2013, 08:11 PM #10
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Count me in to play for the good guys New California Republic... I love TSSOC games and that its at OXCC is an added benefit.
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Old 01-18-2013, 08:08 AM #11
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We will be there.
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Old 01-18-2013, 10:31 AM #12
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Can't wait!
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Old 01-18-2013, 10:38 AM #13
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Looks like i will have to bust out and finally beat New Vegas. This game is going to be awesome!
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Old 01-19-2013, 11:54 AM #14
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If my other plans for that week fall through, ISH will be there!
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Old 01-20-2013, 11:44 AM #15
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Is this going to be an overnight game? We're dying to use our NVGs.
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Old 01-20-2013, 06:29 PM #16
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Quote:
Originally Posted by amahvan View Post
Is this going to be an overnight game? We're dying to use our NVGs.
Gameplay will not go into the night. The night will be reserved for staging area festivities, recreation, and relaxation.
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Old 01-22-2013, 09:14 AM #17
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Added FB event thread on the second post for those who use that.
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Old 01-22-2013, 09:27 AM #18
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Quote:
Originally Posted by TSSOC.PROFESSOR View Post
Added FB event thread on the second post for those who use that.
What is this facebbook you speak of? Is this some type of so-called "social media" that is being hyped?
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Old 01-23-2013, 07:45 PM #19
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Old 01-24-2013, 10:17 AM #20
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What is this facebbook you speak of? Is this some type of so-called "social media" that is being hyped?

The equivalent from back in your day I think was called a telegraph, right?
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Old 01-24-2013, 10:54 AM #21
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The equivalent from back in your day I think was called a telegraph, right?
I was thinking the Semaphore was more are appropriate.
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