Quote:
Originally Posted by SpeedballTrix
You dont actually have to do very well.
If you are 30th percentile in the D5 events and 50th in the D4 events you will only make it half way through before being promoted.
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So a Mid-Season bump is a lot harder then an end of season bump in ranking. Did you take this into consideration ? Also, the divisions are the way they are because the majority of D4/D3 players aren't exactly trying to play 3man they play 5man for the most part. The goal is that teams start off one season as begginer 3 man then make that bump to 5 man after they have a few events under their belt. For example back in 2008 I started playing 3mans down at the GPL now known as the MAPL. We played 3 events that year as a 3 man team but for the final event we grabbed another player and played 5 man and did okay considering there was at the time a lot of D3 teams. The following season we made the jump to 5man for the season and finished that year with playing the PSP World Cup in D4 5man. Now obviously from there I went to playing D3 Xball and D2 7man but it all started by those little no ranking 3mans and moving up from there. The 3man division in a sense is a feeder division in a sense. Heres the Classification Guide by APPA
Determining your Classification Rating
A player receives a base score for each event based on the final place their team finishes. Players on 1st place teams receive 100 points, players on the last place team receive 10 points, with points for other teams evenly distributed so players on a team placing exactly in the middle receive 55 points.
Each base score has multipliers applied to convert it to an event score. Multipliers include:
■Division - Higher divisions earn more points
■Season - Older events are worth less points
■Players Fielded - 4-man, 3-man and 2-man events are worth less points
■# Teams - Events with fewer teams are worth fewer points.
■Player Age - Older scores for players over 40 are worth fewer points.
■
Division Multiplier
Pro 32x
Semi-Pro 24x
Division 1 16x
Division 2 8x
Division 3 4x
Division 4 2x
Division 5 1x
Division 6 50%
■
Season Multiplier
This Season (2013) 100%
One Season Ago (2012) 100%
Two Seasons Ago (2011) 90%
Three Season (2010) 70%
Four Seasons Ago (2009) 50%
Five Seasons Ago (2008) 35%
More Than Five Seasons Ago (2007 or earlier) 25%
■
Players Fielded Multiplier
Players Starting Each Point
5+ Players 100%
4 Players 75%
3 Players 50%
2 Players 25%
One-on-One 0
■
Number of Teams
Same Division
10+ teams 100%
9 teams 95%
8 teams 90%
7 teams 85%
6 teams 80%
5 teams 75%
4 teams 70%
3 teams 65%
2 teams 60%
■
Age Multiplier
Events older than 2 seasons by players current age
40 or under 100%
41 95%
42 90%
43 85%
44 80%
45 75%
46 70%
47 65%
48 60%
49 55%
50 50%
Determine Your Class
Players are assigned a class based on their Classification Rating according to the tables below.
Anytime
Class Points
Pro 4800
Semi-Pro 4800
Division 1 2400
Division 2 1200
Division 3 600
Division 4 300
Division 5 75
Start-of-Season
Class Points
Pro 3936
Semi-Pro 3936
Division 1 1974
Division 2 984
Division 3 492
Division 4 100
Division 5 20
Your Classification Rating is the sum of your second, third, and fourth highest scores. For players with only one score, the rating is 50% of that score. For players with two or three scores, the top score is dropped if it is D4 or lower and the rating is the sum of the all remaining scores.
A player starts the season in the highest class in which their Classification Rating exceeds the point threshold for that class in the "Start of Season" table.
If a player plays in a division higher than the class at which they started the season, AND earns enough points to exceed the point threshold in the "Anytime" table for that division, the player will be immediately promoted to that division.
Note that Pro and Semi-Pro have the same point limits. In order to advance to Pro, a player must have played at least 2 Pro events within the past 2 seasons.
You may be promoted to a higher division at any time during the season, or at the end of a season. The number of points needed to be promoted at the end of a season are lower than the number of points needed during a season.