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Old 03-23-2013, 07:41 PM #22
payroll
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We are actively looking for commanders for this event. What we had planned just isn't going to be able to work this year. If interested please send me a private message with more info about you, other games commanded, team affiliation etc. so that we can make this a great fair game!
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Old 04-28-2013, 04:38 PM #23
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Lets bump this sucker up to the top now that our first event of the year is over!!! Still looking for a commander spot with added perks~!
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Old 04-28-2013, 06:56 PM #24
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Yeahhhhhhhhhhhhh!!!!!!
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Old 04-30-2013, 03:37 PM #25
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Had a great time at the Payroll game in Blast Camp. I'm going to see if I can make this game.
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Old 04-30-2013, 07:56 PM #26
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Thunderstruck will be in attendance. Chaos was a great game. Looking forward to this one.
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Old 04-30-2013, 08:09 PM #27
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Quote:
Originally Posted by enigmaone112 View Post
Thunderstruck will be in attendance. Chaos was a great game. Looking forward to this one.
Yeah it was a a great time out there...even the snow, LOL. Looking forward to playing with you guys again this year. Waiting to hear about generals before we can pick a side...
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Old 05-09-2013, 09:18 PM #28
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Any more updates about the game from anyone?
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Old 05-09-2013, 09:46 PM #29
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I hear that we will get registration dates, entry costs, and paint cost in the very near future. I've also heard that Payroll may have one or both generals lined up.

OXCC will have camping available for that weekend. Air fee is part on entry and they typically use Valken Redemption as their scenario paint.
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Old 05-12-2013, 10:02 AM #30
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hmmm this game has my attention. any word on generals yet?
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Old 05-12-2013, 04:21 PM #31
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About to be finalized very soon, thanks everyone for their patience!
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Old 05-15-2013, 03:52 PM #32
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Commanders for August 3 & 4 OXCC Maryland game!!!
Leading the Blue side will be "Hawk" from Thunderstruck
VS.
Leading the Red side will be "Lefty" from Rage In Paint
Both commanders are proven and effective leaders both on and off the field and will provide one hell of a game for both sides alike. If you are a east coast team please get a hold of these guys and help them get to know some of the teams from the east!!

Storyline and more details to follow tomorrow!
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Old 05-15-2013, 05:44 PM #33
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is this going to be a tank friendly game?
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Old 05-15-2013, 07:51 PM #34
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Damn! Awesome! Who to play for....
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Old 05-16-2013, 08:00 AM #35
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Quote:
Originally Posted by Comfymumfy View Post
Damn! Awesome! Who to play for....
That's an easy question to answer...
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Old 05-16-2013, 08:36 AM #36
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Holy ****.......
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Old 05-16-2013, 07:25 PM #37
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hello everyone this is Lefty from Rage in paint I will be commanding this game and would like to see who would like to play for me I never been to the field but have commanded many times. My team and I are trying to get a big group from out here to come to this event. please pm me or write me on rage in paint face book page I like to get ideas on teams and playes from there area
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Old 05-16-2013, 10:25 PM #38
^Hawk^
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Hey Guys! I'm looking for some hard hitting teams from the East Coast to help secure the win for my side. As far as night play goes, I have never requested a night standown as a Commander. I have a 2:00am and 3:00am game under my belt before the opposing team went to bed. I keep everyone that plays for me involved in the game. Like to run missions? Like to run and gun? Get in touch with me!

^Hawk^
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"No, we need an Anti-Sportsmanship Day. A day where groin punches, eye pokes and foreign objects in the wrestling tights will be encouraged. Call it the Ric Flairification of this country. No wonder our American automotive industry is getting killed, we’re afraid to throw sand in the eyes of the foreign automotive makers.

And it stems from stuff like National Sportsmanship Day. Well I love America too much to let Sportsmanship ruin us. The Hater Nation implores all of you patriots to throw an elbow in your pickup game. Maybe go spikes high in your softball game.

In other words, be a proud American."
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Old 05-17-2013, 09:07 AM #39
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Storyline!!!!!

History always repeats itself. A statement that in itself, goes down in history.

Beaten, bruised, and nearly dead, you can’t believe you have been thrown into the pit once again. You see, the pit is the new form of Gladiator games, where the rich take the poor, group them up, arm them, and then televise these barbaric matches on live TV for all to watch. In order to prevent attached emotions the rich simply label these teams by the color for which they wear, nothing else, nothing more.

You and your faction have made it through hundreds of bouts before. At the beginning it was difficult for you to kill now it’s just another day in the office for you. The benefits are lavish after a win, but knowing you will soon fight again until death always looms in the back of your head. Rumor has it the rich are dubbing this next match as a championship fight, maybe you have made it to the last blood bath and are now lined up against the ultimate opponent. Only time will tell. Is it a good thing that this may be your last match or a bad thing that this could be your toughest opponent yet??

The year 2606, as television became more and more graphic, the rich grew richer and the middle class disappeared and went to poor. As this happened the rich began to develop a new form of entertainment, one you already know so much about, as you were thrown into this game not willingly.

The time has come for your next battle. Will you quickly fall like the rest, or will you rise above and reach victory once again? Join your forces below and your fate will soon be known in the Pit of Despair.


RED Lefty
Blue Hawk
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Old 05-17-2013, 09:08 AM #40
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RULES

Road To Redemption
August 3 & 4
OXCC Paintball
A Payroll Production

Friday
5pm-8pm Registration Open

Sat
8am All Services Open
Chrono to 280
10:30 Player Briefing
12:00 Game On!
5-7 Dinner Break Chrono Down To 250 FPS For Night Play
7-? Night Play

Sun.
8am All Services Open
Chrono to 280
9:30 Game On (Switch Bases)
12:30-1 Stand Down For Final Battle
1-2 Final Battle
Awards & Prizes To Follow Promptly Up Front
Game Rules

Paint
Event paint only! Any players found to be using outside paint will be removed from the event without refund no questions asked!

Behavior
Excessive foul language, cheating, blatantly breaking of rules, or anything in between will result in player card ref punches up to and including expulsion of the game with no refund. Major infractions will have you removed from the game immediately. If any of the above arises from a team player we will remove your whole team from the field and you can answer to them as well.

Player Id Badges
It is your responsibility to keep track of your player badge, without this you will not gain entry into the playing field, event staff will not be held responsible for lost or misplaced badges. Keep it on you at all times along with your player wrist band that denotes your side color.



Props
You will find various props on the field of play. Return them to your commander. All game props must remain on the field in your teams designated prop box safe. If props are found off field for any other reason they will be taken and be cycled back into the game. Props just remain OUTSIDE of the commander bunker at all times. Players can carry props on their person, but if they are eliminated they MUST drop all props at the location they are eliminated at.

Prop Safe
Can not be moved at all. Event supplied locks must be used only. No replacing, moving, or taking locks of enemy prop safe is allowed.

Commanders will receive a list of objects they must retain from the field of play for points. In order for props to be scored they must be stored inside your teams locked prop safe. A team can crack an enemy teams prop safe upon base over run and is allowed to take no more than 50% of its contents

Missions
Commanders will receive missions every half hour of game play. Contact your commander to get involved in running missions. Every mission card MUST be at its location before a mission can start. Event staff will mark all missions cards with start time, end time, and their ref number for mission verification. After missions are completed ref staff will radio event promoter with mission number and completion details and will give mission card back to the player for command tracking. You have approx. one hour to START a mission from when it is given, if that hour lapses you will not receive credit for completing that mission. While not mandatory we ask that all missions are returned back to event promoter when time allows to ensure proper scoring is reflected, this is players responsibility not event staff.
It is vital to your sides success to complete missions at all costs!!

Puzzles
There will be puzzles located throughout the field of play. If you encounter a puzzle you may attempt to solve it. The puzzle can not be removed from the location until you believe you have successfully solved it. After a puzzle is solved it is that sides responsibility to take puzzle to event staff to verify if it is correct. Upon verification your side will receive 20 points for each successful puzzle solved.

Flag Stations
Located throughout the field. Slap stick station you want your color showing, flag station you want your flag at its highest point and the opposing teams flag lowered. Flag stations will be scored randomly at the top of the hour at 20 points per flag.

Insertions
Insertions will occur from your base every 15 minutes with a 5 minute window. If you miss an insertion window you must wait for the next window to open. The first 15 minutes of game play on both days, players that have not entered the game may enter the game instantly, there after normal insertion rules apply with the exception of final battle. All players must be clean of all old hits before re-entering game play. In the result of base over runs a side will be given two insertions to attempt to re-take the field. If unsuccessful opposing side will be asked to move players back, if refused event staff reserve the right to move players back at our own discretion.

Bases will swap on Sunday
When entering the field to return to your base for insertion, players are expected to avoid walking through fire fights or enemy lines as much as possible.

Eliminations
If a paintball breaks on your person or any equipment you are carrying you are eliminated. Unless utilizing a medic, raise your hand, call yourself out, and exit the field/area as quickly as possible. ALWAYS barrel sock your marker when dead, failure to do so may result in being targeted again as a live player.

Arm Band Tape
Player arm band tape not required for regular players. If you see no tape, shoot first ask later! The only way to tell a players side is by their wrist band which must be worn at all time and will denote what color said player is on. It is up to your commander to decide if they want you to wear arm band tape or not.

Medics/Medic Calls
Medics may not heal neck or head shots they are instant kills. A player calling for a medic MUST yell MEDIC first and foremost, if you yell hit or out you are eliminated. A medic has one minute to reach you, fill out their medic card, wipe the hit for you and you are back in play. Medics can not heal gun shots. Medics must wear white arm band tape, have a blank medic card, and properly write down player numbers when being a medic. Failure to do so will result in the loss of medic supply cards.

LAWS
No arm band tape required. Must retain a LAW supply punch card. Signal a ref who will punch card for each shot used. LAWS can only be used on man made structures, tanks, or aircraft only. LAWS eliminate all players inside structure and those on the walls of structure as well. Once a ref clears a structure players are free to jump back into structure. REFS are not responsible for retrieving LAW rounds for players.

Demos
No arm band required, they must possess marking tape in order to wrap the structure they are blowing up. A player is neutral and may not be shot at as they are taping off a blown structure.

C4
Only prop that can be used to blow up a structure and keep people from entering into it until a engineer removes the tape surrounding the structure. A c4 charge must be inside a structure to blow it up. Softly toss underhand into structures, any long or dangerous throws will result in c4 failure and a ref punch.

Engineer
Must obtain a engineer card as well as be taped with yellow arm band tape. These players repair structures that have been destroyed by c4 charges. Player is not neutral when removing tape and must remove all tape from structure

Safe Cracker
Designated by two strips of player arm band tape on one arm. This player is highly trained in safe cracking and breaking. He will receive a list of suspected combinations to the enemies prop safe. If they are lucky enough to get inside the enemy base they must then begin to try several combinations in an attempt to gain access to its valuable contents. Only 50% of the safe contents may be taken upon opening. Must leave locks. During day light hours it is considered too dangerous to bring safe cracking information inside enemy bases, so safe crackers must rely on the use of radios or memorization of combinations when attempting to crack locks.

Choppers(Transport Only)
Located throughout the field is Helicopter fuselage. Locate all six parts to re-build and turn into event promoter for the use of transport choppers. A chopper is defined as a group of up to 10 players hand on shoulder with lead pilot with hand in air. During this time you may not be eliminated by paintball hits until landed. A law rocket that hits or breaks the plane of passengers results in a crash and all players are eliminated on the flight. Choppers may battle opposing choppers mid flight only. Pilot must take a knee when landing, upon landing all players are live. Choppers can not enter any buildings or structures of any kind. If Chopper is lawed it is returned to event producer and you may have a chance to rebuild later on in the game.



Payroll Productions reserves the right to omit, change, or alter rules at any time with our discretion.
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2014 Six Awesome events to choose from at six different and amazing fields!!
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Last edited by payroll : 05-17-2013 at 02:38 PM.
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Old 05-17-2013, 09:25 AM #41
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Tank friendly, would like to see one on each side, or someone willing to play both if only one shows up though.
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Old 05-17-2013, 09:31 AM #42
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First posts are updated with information. OXCC is really looking forward to this event!
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