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Old 01-06-2013, 09:32 PM #1
Jle0612
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Question Psp spyder fenix problems help plz

So when I use my spyder fenix 2012 on psp ramping, I let go of the trigger but it still shoots for some reason. Can someone tell me what's going on and how to fix it? PLZ HELP!
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Old 01-07-2013, 11:40 AM #2
Opteron-O3
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Maybe the microswitch is sticking. Also check on how close you have the trigger adjustment. If it's to close it'll tend to bounce and continue shooting.
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Old 01-07-2013, 12:37 PM #3
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PSP shoots and extra 3 balls when you stop. This is known, read your manual.
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Old 01-07-2013, 12:49 PM #4
Jle0612
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Originally Posted by Opteron-O3 View Post
Maybe the microswitch is sticking. Also check on how close you have the trigger adjustment. If it's to close it'll tend to bounce and continue shooting.
My trigger is SUPPER close to the click.
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Old 01-07-2013, 12:49 PM #5
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Originally Posted by ferret15 View Post
PSP shoots and extra 3 balls when you stop. This is known, read your manual.
Mine shoots more than 3 balls after
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Old 01-07-2013, 12:50 PM #6
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Originally Posted by ferret15 View Post
PSP shoots and extra 3 balls when you stop. This is known, read your manual.
I have to stick my finger in behind the trigger to make it stop shooting
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Old 01-07-2013, 01:03 PM #7
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Quote:
Originally Posted by Jle0612 View Post
My trigger is SUPPER close to the click.

That's it then. Your trigger is bouncing because of how close the trigger is to the switch.
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Old 01-07-2013, 05:15 PM #8
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That's it then. Your trigger is bouncing because of how close the trigger is to the switch.
Thanks and what's the difference between psp and melinium?
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Old 01-07-2013, 05:41 PM #9
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I had the same problem too, your trigger settings are too close to the actuator, the vibrations is setting off the trigger, making it full auto

Straight from wiki:
PSP Ramping Ramping begins after 3 shots; the player must maintain at least one pull per second to achieve/maintain ramping. The marker may then fire up to (and no more than) three balls per trigger pull in a "burst" fashion. Rate of fire cannot exceed 12.5 balls per second (as of 2011), even if the player pulls the trigger 5 times per second or faster.

Millennium Ramping Ramping begins after six trigger pulls at a minimum rate of 7.5 pulls per second; the player must maintain 7.5 trigger pulls per second to maintain ramping. Rate of fire cannot exceed 10.5 balls per second. When the player ceases to pull the trigger during ramping, no more than one extra ball may be fired after the last pull.
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Old 01-07-2013, 06:11 PM #10
ferret15
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trigger bounce then, like the guys said give it some space in your pull so it has somewhere to bounce to other than the switch.
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I'm all out of ideas again and this text is so plain.

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Old 01-07-2013, 06:22 PM #11
Jle0612
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Originally Posted by Zethis View Post
I had the same problem too, your trigger settings are too close to the actuator, the vibrations is setting off the trigger, making it full auto

Straight from wiki:
PSP Ramping Ramping begins after 3 shots; the player must maintain at least one pull per second to achieve/maintain ramping. The marker may then fire up to (and no more than) three balls per trigger pull in a "burst" fashion. Rate of fire cannot exceed 12.5 balls per second (as of 2011), even if the player pulls the trigger 5 times per second or faster.

Millennium Ramping Ramping begins after six trigger pulls at a minimum rate of 7.5 pulls per second; the player must maintain 7.5 trigger pulls per second to maintain ramping. Rate of fire cannot exceed 10.5 balls per second. When the player ceases to pull the trigger during ramping, no more than one extra ball may be fired after the last pull.
Thanks that was extremely helpful!
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Old 01-07-2013, 06:23 PM #12
Jle0612
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Originally Posted by Opteron-O3 View Post
That's it then. Your trigger is bouncing because of how close the trigger is to the switch.
Thanks that was helpful
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