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Old 11-25-2012, 10:46 AM #85
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THANK YOU for realizing that the games were to long and the teams were shooting to much paint, i think it would help also to make the feilds more heads up and not put the huge cross lanes wear players cant check off the lane or shoot the person shooting the lane in, then you wont have people sitting in bunkers shooting twelve pods on cross lanes
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Old 11-25-2012, 10:52 AM #86
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which will in turn make it so people can move up faster because they can actually check off and shoot in who is shooting at you
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Old 11-26-2012, 08:29 AM #87
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i don't see the need for change. i make s1 off break 90% of the time.
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Old 11-26-2012, 10:39 AM #88
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Quote:
Originally Posted by The Wigglestick View Post
i don't see the need for change. i make s1 off break 90% of the time.
no offense... but thats not how it works in the higher divisions. I personally hate how of the possibility of adding more bunkers. Getting into snake seems to no longer be a matter of how good you are at gun fighting, but simply just speed. I believe being fast is important, but I don't think getting to s1 should take at least a little bit more skill than just speed
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Old 11-26-2012, 01:19 PM #89
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Can you put up a layout that would show this? Im interested to see how you plan on changing things.
I say bring back the old dimensions.
I'll post a few layouts within the next couple of weeks. Hopefully players then will get a better idea of what can be done.

I've expressed my will to reach out to others for field layout designs. Some people I know have great knowledge and ideas. Though the final design has to be mine, for secrecy/fairness purposes, multiple points of view will help.
Hopefully we can get something together really soon.
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Old 11-26-2012, 03:15 PM #90
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Quote:
Originally Posted by Splat7 View Post
no offense... but thats not how it works in the higher divisions. I personally hate how of the possibility of adding more bunkers. Getting into snake seems to no longer be a matter of how good you are at gun fighting, but simply just speed. I believe being fast is important, but I don't [do?] think getting to s1 should take at least a little bit more skill than just speed
i played d4/5 (they combine it) in the epl and unless you're talking about d2 and up, making s1 off break is physics. your speed combined with the number of guns on your lane determines whether or not you survive. are you implying that the higher divisions choose to put more guns on snake off the break? or their guns shoot da paintballs more straighter?
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Old 11-26-2012, 04:48 PM #91
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Quote:
Originally Posted by The Wigglestick View Post
i played d4/5 (they combine it) in the epl and unless you're talking about d2 and up, making s1 off break is physics. your speed combined with the number of guns on your lane determines whether or not you survive. are you implying that the higher divisions choose to put more guns on snake off the break? or their guns shoot da paintballs more straighter?
He is saying the better players produce better lanes. IF your D4/5 back player could lane snake as good as a D1 player he wouldn't be playing D4 would he. Obviously there are other things that make a good D1 back player but if you think you can lane as well as the upper divisions you are wrong.
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Old 11-27-2012, 08:38 AM #92
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Originally Posted by 631_Apathy View Post
He is saying the better players produce better lanes. IF your D4/5 back player could lane snake as good as a D1 player he wouldn't be playing D4 would he. Obviously there are other things that make a good D1 back player but if you think you can lane as well as the upper divisions you are wrong.
better lanes? the horn blows, gun up and shoot a stream of paint. and i don't even think that d1 "back" players should be called that. they might be put in the back position, but most d1 and up are so versatile that they could jump into the snake at a moments notice. laning a straight stream is easy, choosing when to shoot or not shoot is where the skill comes in.

the first 5 seconds of a game is a seperate entity than the rest of the game. if you play tournament ball you know this.
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Old 11-27-2012, 11:43 AM #93
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D1 back players on average are better than D4 back players at laning... you'd be crazy to argue otherwise. Trying to oversimplify laning is unrealistic. If it was so easy, why are certain veteran pro players known for their exceptional ability in this area? And that is in comparison to other really good pro back players?
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Old 11-27-2012, 11:51 AM #94
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Quote:
Originally Posted by The Wigglestick View Post
better lanes? the horn blows, gun up and shoot a stream of paint. and i don't even think that d1 "back" players should be called that. they might be put in the back position, but most d1 and up are so versatile that they could jump into the snake at a moments notice. laning a straight stream is easy, choosing when to shoot or not shoot is where the skill comes in.

the first 5 seconds of a game is a seperate entity than the rest of the game. if you play tournament ball you know this.
.........

Lanning off the break is a SKILL SET. It is something you learn to be good at... Go ask Travis Lemanski and David Baines if they think that any d4 slob can lane as good as them... They will laugh in your face.

Also if all it is is shooting your gun in a straight line why can't every d4 idiot just carry 15 pods and never stop shooting a zone and never ever ever let anyone move....

You sir are an idiot.
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Old 11-27-2012, 12:17 PM #95
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.........

Lanning off the break is a SKILL SET. It is something you learn to be good at... Go ask Travis Lemanski and David Baines if they think that any d4 slob can lane as good as them... They will laugh in your face.

Also if all it is is shooting your gun in a straight line why can't every d4 idiot just carry 15 pods and never stop shooting a zone and never ever ever let anyone move....

You sir are an idiot.
if you think choosing where you want the paint to go off the break is what seperates a pro player from a "d4 slob," then you sir, are the idiot. pro players seperate themselves from the rest of "us" by their actions during the ENTIRE game. almost every player i play with can put the paint where they want it, every time, otb. like i said, the first 5 seconds of the game are not the same as the rest. why do you think before the break we are talking about how high or low the lane should be, how far off the bunker it should be, etc. i think you are forgetting that there is this thing BETWEEN flying paintballs called "space." i can't tell you how many times i've bumped, while being shot at, and made it in. and i've videotaped countless other players doing it. i have the upmost respect for d1-pro caliber players. but i can tell you that i've snapped out, with one ball, and shot a pro player out, in the face, who was posted on me. and it wasn't the first time i've shot him out. pro players are exceptional players, no doubt, but they are still bound by the sames rules that apply to us all. they aren't invincible.
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Old 11-27-2012, 12:33 PM #96
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Originally Posted by The Wigglestick View Post
better lanes? the horn blows, gun up and shoot a stream of paint. and i don't even think that d1 "back" players should be called that. they might be put in the back position, but most d1 and up are so versatile that they could jump into the snake at a moments notice. laning a straight stream is easy, choosing when to shoot or not shoot is where the skill comes in.

the first 5 seconds of a game is a seperate entity than the rest of the game. if you play tournament ball you know this.


Not sure if you are serious.
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Old 11-27-2012, 12:52 PM #97
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if you think choosing where you want the paint to go off the break is what seperates a pro player from a "d4 slob," then you sir, are the idiot. pro players seperate themselves from the rest of "us" by their actions during the ENTIRE game. almost every player i play with can put the paint where they want it, every time, otb. like i said, the first 5 seconds of the game are not the same as the rest. why do you think before the break we are talking about how high or low the lane should be, how far off the bunker it should be, etc. i think you are forgetting that there is this thing BETWEEN flying paintballs called "space." i can't tell you how many times i've bumped, while being shot at, and made it in. and i've videotaped countless other players doing it. i have the upmost respect for d1-pro caliber players. but i can tell you that i've snapped out, with one ball, and shot a pro player out, in the face, who was posted on me. and it wasn't the first time i've shot him out. pro players are exceptional players, no doubt, but they are still bound by the sames rules that apply to us all. they aren't invincible.
And this is why you are playing D4/D5.
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Old 11-27-2012, 01:07 PM #98
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It's great to see that speeding the game up is a priority. How come shortening the field again isn't ever seriously looked at. It would cost fields nothing.
i bolded the answer to your question.
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Old 11-27-2012, 01:32 PM #99
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Also really hope the ''upgrade'' kit is all mayans.. that way we dont have to spend more money on more bunkers yet again.. but theyre probably gonna be all mini races since nobody has extras of those.. or snake elbows in the back row... lols...

then again my fat *** would totally try to play a snake elbow in the back row
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Old 11-27-2012, 03:44 PM #100
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And this is why you are playing D4/D5.
whatchu playin homey?
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Old 11-27-2012, 03:47 PM #101
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Not sure if you are serious.
i'll throw another overly used cliche at ya. why so butthurt???
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Old 11-27-2012, 06:07 PM #102
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wigglestick you want to know what ball is the most important in a lane? the very first one. Maybe the 2nd or 3rd one, but in most cases if you mess up your first shot you're not going to shoot the lane correctly and you aren't going to get the player out. Anyone can shoot a lane of paint, but to put that lane in the correct place, at the correct height, AND having the very first ball be in that exact place is very difficult to do. I can play against D4 players and it is relatively easy to survive on the break, playing against d2/1 players... its a whole different story, lanes are so much better, so much more consistent, its a completely different game off the break. If you don't believe this, then you haven't played against enough upper divisional teams.
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Old 11-27-2012, 06:17 PM #103
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Quote:
Originally Posted by mikerr View Post
THANK YOU for realizing that the games were to long and the teams were shooting to much paint, i think it would help also to make the feilds more heads up and not put the huge cross lanes wear players cant check off the lane or shoot the person shooting the lane in, then you wont have people sitting in bunkers shooting twelve pods on cross lanes
word

like at cup the snake side mini a shooting cross to the dside..and the front player can't shoot the guy so mini a just dumps 12 pods in front of d1
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Old 11-28-2012, 02:17 PM #104
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better lanes? the horn blows, gun up and shoot a stream of paint. and i don't even think that d1 "back" players should be called that. they might be put in the back position, but most d1 and up are so versatile that they could jump into the snake at a moments notice. laning a straight stream is easy, choosing when to shoot or not shoot is where the skill comes in.
LOL

TIL D5 players are as good at laning as D1 players
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Old 11-28-2012, 02:27 PM #105
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Originally Posted by The Wigglestick View Post
if you think choosing where you want the paint to go off the break is what seperates a pro player from a "d4 slob," then you sir, are the idiot. pro players seperate themselves from the rest of "us" by their actions during the ENTIRE game. almost every player i play with can put the paint where they want it, every time, otb. like i said, the first 5 seconds of the game are not the same as the rest. why do you think before the break we are talking about how high or low the lane should be, how far off the bunker it should be, etc. i think you are forgetting that there is this thing BETWEEN flying paintballs called "space." i can't tell you how many times i've bumped, while being shot at, and made it in. and i've videotaped countless other players doing it. i have the upmost respect for d1-pro caliber players. but i can tell you that i've snapped out, with one ball, and shot a pro player out, in the face, who was posted on me. and it wasn't the first time i've shot him out. pro players are exceptional players, no doubt, but they are still bound by the sames rules that apply to us all. they aren't invincible.
Omfg.... I suggest you go make a new account name right now because everyone that read what you posted is going to believe for the rest of their lives that you are mentally challenged...

D4 players can shoot their gun in the direction of where they THINK they want or they THINK they need the paint... They do not do that every time, because if they did they would have 100% kill ratio off the break, and if that was the case they would be a better lanner off the break then the best in the game... AND IF THAT WAS THE CASE then a pro team would pick the up instantly and teach them how to snap shoot and move and read paint and all the other things.

Also the "space between paint" that you are referring to does not exist... People don't get thru lanes because of "space" they get thru because the other player MISSED. They either stopped shooting, aimed poorly, had to load. Its not that people are fast enough and skinny enough to magically dive between paintballs you moron...

I honestly cannot believe I just wasted my time typing all of this to try and teach some ignorant stubborn twat like yourself...
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