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Old 11-20-2012, 07:15 PM #22
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I was told that the upgrade is only $600 + shipping which isn't too bad I guess
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Old 11-20-2012, 07:17 PM #23
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Looks interesting
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Old 11-20-2012, 08:02 PM #24
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I think the right move would have been to re size the field back to 150. From my time on the field inability to move wasn't why I would sit. It was because when I moved there was no reward to it. even the 50's the last two years have played like mid field bunkers. that extra ten feet gives several degrees more room to hide behind, and more time to react to paint coming in.
the extra ten feet didn't make it any harder to get to snake1... it made it harder to get eliminations from there. thus the reward for getting there is minimal.

shortening the field would have taken care of the distance between bunkers, And the real reason people didn't move.

I think this will have little to no effect moving forward. less than 10% fewer games going to time... Im not smart enough to decide if the extra bunkers giving more options will produce slower 5v5 points by giving more options OTB, or if they will provide extra lane blockers to encourage bigger moves...though the extra distance does negate those to some degree.
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Old 11-20-2012, 08:07 PM #25
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The new layout seems nice actually.

I'll hopefully be playing PSP this season so I'll see how the fields are when I'm on
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Old 11-20-2012, 08:24 PM #26
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Clear bunkers actually sounds kinda fun...

Better to scrap the flags and use touchdown lines if you really want to promote movement and strategy though.

This seems like a step in the right direction anyway.
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Old 11-20-2012, 08:32 PM #27
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If they were clear enough to see through you could hide all day until you saw someone move. It would also be hard as hell to bunker anyone, unless you're playing Helen Keller.
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Old 11-20-2012, 08:48 PM #28
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Soon well be playing hide and go seek between so many bunkers.
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Old 11-20-2012, 08:52 PM #29
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Love the idea, keep up the good work Damian
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Old 11-20-2012, 08:52 PM #30
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Quote:
Originally Posted by vincib View Post
The layout needs to promote player movement, not more places to hide. Movement creates action, ~ action creates...
More action will be the basis for the strategy to win, not the 15bps your back players can put out for 3 minutes or the ability to get a key spot (snake) and hide while you pop up occasionally.
I think Clear bunkers would be an interesting idea. You can hide for protection but you wont stay long, just a thought.
Or maybe a hockey/lacrosse style rule, if one player crosses a certain point, the whole team has to either get to that point or the other team is given a one man advantage. Something to promote movement and strategy that fairly easy to understand by an onlooker.
What hockey/lacrosse rule are you referring too? Clear bunkers would end up covered in paint. And PSP is 12.5 bps
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Old 11-20-2012, 09:27 PM #31
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I would like to point out that even though I just got into the world of speedball and I am gradually progressing over time that I do not really see the pros and cons of this new setup. I'm just going to go with whatever the new and future regulations will throw out. There is, however, one small detail that erks me about this new field layout with the addition of four more bunkers.

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Old 11-20-2012, 09:30 PM #32
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Bunkers that are farther back mean that players can live back there easier. Maybe this will help D1- Pro players but this could potentially be even worse for the divisional kids. If you're not getting angles on the guys when you're at the 50, how does this solve anything?
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Old 11-20-2012, 09:42 PM #33
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Clear bunkers would slow the game up. Snap shooting wouldn't work anymore.
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Old 11-20-2012, 10:07 PM #34
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Depends which bunkers you make clear really.
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Old 11-20-2012, 10:14 PM #35
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It's great to see that speeding the game up is a priority. How come shortening the field again isn't ever seriously looked at. It would cost fields nothing.
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Old 11-20-2012, 10:16 PM #36
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...How come shortening the field again isn't ever seriously looked at. It would cost fields nothing.
I suspect your last sentence is the answer.
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Old 11-20-2012, 11:42 PM #37
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finally i can run to snake in peace! well not exactly but most games you say your little prayers before running otb as fast as you can to snake with these wide *** gaps, all the back center has to do is sit there and try to lane you out while your putting all your effort to dodge the paint.(definitely is a skill to lane your opponents. I have been playing snake since 2006 and my laning needs work)

(if its turf and your at a tournament its fun to slide hella far! but paint everywhere makes it super slippery so ya kinda have to pitter patter your movements)
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Old 11-21-2012, 02:59 AM #38
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Quote:
Originally Posted by jabinx View Post
finally i can run to snake in peace! well not exactly but most games you say your little prayers before running otb as fast as you can to snake with these wide *** gaps, all the back center has to do is sit there and try to lane you out while your putting all your effort to dodge the paint.(definitely is a skill to lane your opponents. I have been playing snake since 2006 and my laning needs work)

(if its turf and your at a tournament its fun to slide hella far! but paint everywhere makes it super slippery so ya kinda have to pitter patter your movements)
Great to know
... But. Buying additional bunkers= more money. Additional bunkers in the back has more guns up off break= more money. Longer points will create overtime points= more money.

More money, more problems

I will never check this thread again. Just my opinion, don't try to fight or what ever tickles you, i probally will not have a response.
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Old 11-21-2012, 03:39 AM #39
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I had to run across the huge lane to the first dorito at MAO it sucked.

Thank you Damien i appreciate the effort you put into this.
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Old 11-21-2012, 03:48 AM #40
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money money money ball why do you think there are changes and upgrades to the already working fields every single year? there was nothing wrong with the old field size there was nothing wrong with the 2012 season except having the same layout twice. But everything continues to change so just adapt!
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Old 11-21-2012, 04:01 AM #41
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Quote:
Originally Posted by kbarts9019

What hockey/lacrosse rule are you referring too? Clear bunkers would end up covered in paint. And PSP is 12.5 bps
Boom.
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Old 11-21-2012, 05:20 AM #42
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I have to agree with some of the people already posted that think this will slow the game down... I primarily play Doritos at cup, and d1 was the bunker u wanted to get to... The pin was garbage, and the 50 didn't provide the number of shots to make the bump worthwhile, so I would sit and dump 4-5 pods or until we got up 2-3 bodies before we pushed... It wasn't that difficult to make it to d1, even sometime on the break, but it just wasnt enough reward to bump up after that... Same with snake 1 providing more shots that the snake 2... I wasn't the lack of bunkers, but the reward on the bump that held people back... I think this idea will slow games and make teams shoot more paint!
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