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Old 01-14-2015, 04:32 PM #1
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PSP is testing “True Semi” for the pro division with a 12.5 max rof cap

PSP is testing “True Semi” for the professional division with a 12.5 max rate of fire (rof) cap and no shot queue or trigger bounce of any type.

What does this mean?

It will never really be possible for a human being to actually shoot 12.5 bps with this software because all shots would have to be exactly 80 milliseconds (1 second / 12.5 = 80 ms) apart to hit the max rof.

Since all shots faster than 12.5 are just thrown out and not registered at all, this means, even someone shooting a little faster (like 13 bps for example) will only get 7 balls out of their gun in that second if their shots are spaced out evenly. (See the graph below.)

If you pull just one trigger pull faster than 80 ms from the previous shot and the rest of your shots are spaced evenly out 80 ms, then your ROF basically drops to 11.5 bps. However, most people won't be close to that exact. They will likely pull too fast or too slow many times every second leading to a much slower rate of fire.

I haven’t personally shot it, but several pro teams did test it this last weekend. I’ll leave it open for them to comment on how they felt and I’ll see if anyone has a board for us to try out.

Graph:
Line 1: 1 second = blue
Line 2: 12.5 max legal rof - 13 shots initiated (green bars are shots)
Line 3: 13 bps (slightly over legal limit of 12.5) - only 7 shots fired (red are pulls that aren’t counted)
Line 4: 12.3 bps (slightly under the legal limit) 13 shots initiated
Line 5: 13 pulls but only two fast trigger pulls so 11 shots fired


KEY:
Blue - 1 second of time
Dark and Light Green - shot initiated and fired
Red - shot that was thrown out and not fired


Do you think this will this make the pro division more or less exciting?

If you don’t agree with this, what would you rather see?


Read this if you don't understand:
Quote:
Originally Posted by Umami View Post
In this mode, the trigger is disabled for 80ms after a valid trigger pull. Any trigger pulls during these 80 ms are disregarded. This is done to enforce a hard 12.5 bps cap and prevent any electronic or mechanical bounce.

This is in contrast to current semi-auto modes, which allow several switch activations to be stacked up between actual firing events, to be executed later.



EDIT:
Quote:
Originally Posted by John View Post
Here is a video of the first time Xfactor tried "True Semi." They didn't understand that you can't shoot over the cap or you'll lose shots, so expect pros to train with this mode and get faster/more consistent with it.

They also had guns with more traditional semi as well. Listen and you can hear the obvious difference.




https://www.youtube.com/watch?v=JL5T3qzOIGc
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Last edited by John : 01-15-2015 at 03:47 PM. Reason: update
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Old 01-14-2015, 05:13 PM #2
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Old 01-14-2015, 05:14 PM #3
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What happened to uncapped as stated previously?
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Old 01-14-2015, 05:16 PM #4
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I imagine they're still working on getting a program that works. This can't possibly be what they want; it feels like a beta test.
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Old 01-14-2015, 05:17 PM #5
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Quote:
Originally Posted by martix_agent View Post
I imagine they're still working on getting a program that works. This can't possibly be what they want; it feels like a beta test.
This is how the program is supposed to work. I haven't seen a board to see how it actually works though.


Quote:
Originally Posted by eracism View Post
What happened to uncapped as stated previously?
They said at the time that it was "uncapped as of right now." It was still being discussed and this is the conclusion they reached.
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Old 01-14-2015, 05:17 PM #6
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Old 01-14-2015, 05:23 PM #7
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I thought the idea was to reward players that could shoot fast. This mode seems to punish those players and reward those that can shoot a certain, precise rhythm. If they need to remove all buffering and bounce can't they raise the cap to 15 (thus lowering the minimum shot delay) to punish faster fingers less?

Creating an incentive to shoot at a particular rhythm doesn't sound like the intended spirit of the announced change to semi.
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Old 01-14-2015, 05:24 PM #8
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Quote:
Originally Posted by eracism View Post
What happened to uncapped as stated previously?
The issue is being able to enforce the rule.

In Uncapped you can not easily tell between what is the electronics helping (buffering, adding, etc..) and what is actually being pulled.

This mode is the answer to enforceable.

As for what it does for the game - I believe the thinking is it will open up the playing field off the break - allowing for more movement, more action, more showy stuff. Read into that - make the webcast/games exciting to watch.

Time will tell
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Old 01-14-2015, 05:26 PM #9
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In order to shoot a constant stream of paint, you'll have to slow your fingers down.

What happens if you pull the trigger at a constant 8 or 10 bps? Will it shoot at that constant rate?
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Old 01-14-2015, 05:29 PM #10
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So it is better to be slightly slower then slightly faster
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Old 01-14-2015, 05:29 PM #11
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Uhhh... wut?

Without focusing on all of the things I don't understand, what is a realistic BPS we can expect to see people shooting?
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Old 01-14-2015, 05:31 PM #12
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OR you could just learn to shoot and sustain at 25+ bps and you'd never be slowed down...
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Old 01-14-2015, 05:31 PM #13
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Old 01-14-2015, 05:32 PM #14
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Quote:
Originally Posted by John View Post
PSP is testing “True Semi” for the professional division with a 12.5 max rate of fire (rof) cap and no shot queue or trigger bounce of any type.

What does this mean?

It will never really be possible for a human being to actually shoot 12.5 bps with this software because all shots would have to be exactly 80 milliseconds (1 second / 12.5 = 80 ms) apart to hit the max rof.
This is exactly how real semi auto should work, i.e. no shot queuing. This also favors guns like an electronic autococker where you can pretty much tune it so that the marker slows down the cycle rate to help you learn how you should walk you trigger for 12.5.
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Old 01-14-2015, 05:34 PM #15
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Huh? the nppl tried the board thing too much work.

Last edited by NEIRONKIDS : 01-14-2015 at 05:37 PM.
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Old 01-14-2015, 05:36 PM #16
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And this software can be flashed onto luxe, pe, macdev and empire boards with no problems?
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Old 01-14-2015, 05:37 PM #17
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Quote:
Originally Posted by martix_agent View Post
What happens if you pull the trigger at a constant 8 or 10 bps? Will it shoot at that constant rate?
Yes, as long as you never shoot a second shot until it has been at least 80 ms (2/25 of a second).


Quote:
Originally Posted by mazens55 View Post
OR you could just learn to shoot and sustain at 25+ bps and you'd never be slowed down...
Haha. Even then you'd have to shoot EXACTLY 25 bps. Not faster.



Quote:
Originally Posted by paintballgeek View Post
Uhhh... wut?

Without focusing on all of the things I don't understand, what is a realistic BPS we can expect to see people shooting?
8 to 11 bps? But that is a guess.
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Old 01-14-2015, 05:42 PM #18
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What I think, is that the PSP is trying to make the Pro level of paintball harder for the players. With "traditional" semi, you can be listening to someone else, seeing a move, yelling about it and get into a gun fight all while mindlessly pulling the trigger and pulling max bps.

If you have uncapped, faster fingers and looser boards prevail; it's also harder to regulate.

If you cap it, everyone's on "equal footing", but it's not exactly hard. Yeah, you probably won't be pulling the trigger with one finger, but it's still not hard to pull good bps. Since this doesn't buffer a shot as guns normally do, you'll have to actually remain calm, pay attention and focus on how you're pulling the trigger.

For those that get to stay in their bunker and hold a lane, they'll still be able to shoot decently quick. Running and gunning is where you're going to see the biggest dip imo.
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Old 01-14-2015, 05:42 PM #19
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That's just confusing, even just by calculating it just makes it sound stupid. when I hear "true semi" I think uncapped semi. Now they want it capped and worried it will shoot too fast? Come on....
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Old 01-14-2015, 05:42 PM #20
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Quote:
Originally Posted by mazens55 View Post
OR you could just learn to shoot and sustain at 25+ bps and you'd never be slowed down...
a PERFECT 25bps. I think that's the real issue.
you can shoot 12.5bps, but it has to be absolutely perfect. any slight variation and it will skip shots.
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Old 01-14-2015, 05:44 PM #21
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Hmm I don't like it... I feel like it is going to be so slow and we probably won't see as many run throughs and bunkering because of this.
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