If you loved SOCOM 1, SOCOM 2, or even SOCOM 3 and CA.... take a look at this game. This is the real deal. David Sears (Creative Director for 1 and 2) is trying to get this project off the ground. They're going to make the SOCOM game everyone has wanted. Essentially SOCOM 2 HD with a different name.
Like many fans of the early SOCOMs, you may be among the legions asking for an HD version of SOCOM II. This isn’t that. We’re not here to simply deliver the past in a prettier package. We’re building the spiritual successor to the early SOCOM games from the ground up. H-Hour: World’s Elite is immediate, realistic, multiplayer-oriented and team-based. It is an experience directly inspired by the SOCOM series because those games were the starting point. H-Hour is several miles down the road that we traveled with SOCOM, the kind of shooter that SOCOM would have become if I had continued to helm the series beyond the second release.
Check it out and consider donating. I put up $150 because I know this will be the game that I have wanted for many years.
I spent a large portion of my youth on that series. IMO, it stands as one of the best multiplayer games. Today no one uses the mic or communicates, the games are catered to the ADHD. Matchmaking has killed any sense of community and its a sad thing in the gaming world. I remember getting through with a game, hanging in the lobby to talking trash or even just put my 2cents in about the previous match. Today's games have no camaraderie...It certainly had its issues, lagg and glitches were all over the place but it was as if the community just accepted it and incorporated in their experience....idk haha, rant over...its just, that game 1 through Combined Assault were just set apart.
GOATS ON PLANK FAN CLUB...#4
MeatHammers Fan Club...#5
a game using a kickstarter to create? Headline games cost 100s of millions to make. Goodluck
People with a whole lot of money to invest—money fund managers, for example—have shown strong interest in us and we suspect that they really like the idea of H-Hour making tons of cash for their investors. They even seem willing to mostly stay out of our hair once production of the game begins. But there’s always a catch: before we take discussions to the next level we’re going to need to produce a compelling proof of concept in the form of a game demo.
Even though the team has shipped AAA games that have made their respective publishers hundreds of millions of dollars in the past, we still have to show a rock-solid playable to unlock access to Venture Capitalist (VC) money. Their investment allows us to build a complete game and in the end, make them a lot more money. Of course having a lot of backers from Kickstarter helps our cause too because it shows that the idea of H-Hour already has real-world support.