Clowns Vs. Zombies 2 - October 7 - Paintball Explosion
Introducing your all star command teams;
For the Clowns: Blue of Blues Crew & Skeletor of Behind The Bunker
And for then Zombies: Gino Postorivo of Valken Sports & Rob Leary of Ninja Paintball
The entire park will be in play and there will be multiple missions, objectives and simuliations! The more missions you complete the more chances you have to win prizes. Come on out and show us what you got!!!
Don't miss the Tippmann trailer along with Valken, Ninja, and Behind the Bunker all onsite!
Clowns vs Zombies II rules and schedule
October 7th, 2012
a. 7am – Doors Open, Chrono open (mandatory)
b. 9am – General’s Meeting and safety briefing in lower staging area
c. 10am – Play Starts
d. 11am – 1st 1 hour mission block – Capture the Castle
e. 12pm – 2nd 1 hour mission block – Capture the Bumper Cars
f. 1pm – 3rd 1 hour mission block – Control both US Army Bases (Nam and Turmoil)
g. 2pm – Secret Mission – Capture the Bomb! Destroy Oil Field or Nuclear Missile
h. 3pm – 4th 1 hour mission block – Capture the Saloon
i. 4pm – Final Battle!! Parking Lot Field Capture the Flag!!!
II. General Rules
a. Surrender Rules
i. 10ft surrender call = mandatory surrender – DO NOT TURN
ii. DO NOT BARREL TAG – no physical contact
b. Do not shoot in or at safe zones
c. Do not advance past safe zone lines around both teams respawns
i. Players who advance further will be pulled back – ref’s discretion
ii. If a spawn base is under control (direct, close proximity attack) by the opposing team, the attacking/opposing team will have to re-spawn at their base and will be awarded 50 pts.
d. Players are not allowed to be within 20ft of the tank – friendly or enemy
e. Tank will be escorted by referee and tank is killable with a rocket launcher
III. Special Rules
a. Points will be awarded throughout the game for;
i. General Kill – 50pts
ii. XO Kill – 25pts
iii. Mission Objective – 200pts
iv. Secret Mission – 300pts (150 capture, 150 plant)
v. Final Battle – 2 flags, 50pts awarded every 10 minutes per flag, 600pts total
vi. Spawn control – 50pts
b. Points may be spent on;
i. Tank Insertion, 30 minutes or until destroyed – 100pts
1. Tank can only be destroyed by Rocket
2. Opposing team automatically gets the use of the Rocket Launcher – XO
3. Paintball Explosion reserves the right to use the tank at its own discretion.
ii. Mobile Hospital Respawn, 15 minutes – 100pts
1. Mobile Hospital Respawn location must be approved by head ref.
IV. Mission Rewards and Raffle
a. Every player will receive 1 raffle ticket for registering
b. Any player in, or touching, an objective base at the end of a mission block will receive one raffle ticket – PARTICIPATE IN THE MISSIONS!
c. There will be a 2 minute cease fire at the end of every mission block to hand out tickets
d. Cease fires will always be signified by a megaphone siren and every referee echoing cease fire
e. After the cease fire, play will resume on the siren
f. You must be present at the end of day to win the raffle
#9 of 19 PBX LV1
Lime Spire 260
Lime PBX 68/4500 a tank w/Ninja Reg
Visit www.pbbomb.com for the #1 field in Chicagoland
Proudly Sponsored by Virtue http://www.virtuepb.com
Was an AWESOME game! Had a great time playing with some brothers I haven't linked up with since the spring, got to watch Skel Etor do some crazy chite on the field, and brought home a victory. Can't ask for much more, can you?