Clowns vs Zombies II
October 7th, 2012
7am – Doors Open, Chrono open (mandatory)
9am – General’s Meeting and safety briefing in lower staging area
10am- Game On
11am – 1st 1 hour mission block – Capture the Castle
12pm – 2nd 1 hour mission block – Capture the Bumper Cars
1pm – 3rd 1 hour mission block – Control both US Army Bases (Nam and Turmoil)
2pm – Secret Mission – Capture the Bomb! Destroy Oil Field or Nuclear Missile
3pm – 4th 1 hour mission block – Capture the Saloon
4pm – Final Battle!! Parking Lot Field Capture the Flag!!!
i. 10ft surrender call = mandatory surrender – DO NOT TURN
ii. DO NOT BARREL TAG – no physical contact
b. Do not shoot in or at safe zones
c. Do not advance past safe zone lines around both teams respawns
i. Players who advance further will be pulled back at the ref's discretion.
ii. If a spawn base is under control (direct, close proximity attack) by the opposing team, the attacking/opposing team will have to re-spawn at their base and will be awarded 50 pts.
d. Players are not allowed to be within 20ft of the tank – friendly or enemy
e. Tank will be escorted by referee and tank is killable with a rocket launcher
a. Points will be awarded throughoutthis game for;
i. General Kill – 50 Pts.
ii. XO Kill – 25pts
iii. Mission Objective – 200pts
iv. Secret Mission – 300pts (150 capture, 150 plant)
v. Final Battle – 2 flags, 50pts awarded every 10 minutes per flag, 600pts total
vi. Spawn control – 50pts
b. Points may be spent on;
i. Tank Insertion, 30 minutes or until destroyed – 100pts
1. Tank can only be destroyed by Rocket
2. Opposing team automatically gets the use of the Rocket Launcher – XO
3. Paintball Explosion reserves the right to use the tank at its own discretion.
ii. Mobile Hospital Respawn, 15 minutes – 100pts
1. Mobile Hospital Respawn location must be approved by head ref.
IV. Mission Rewards and Raffle
a. Every player will receive 1 raffle ticket for registering
b. Any player in, or touching, an objective base at the end of a mission block will receive one raffle ticket – PARTICIPATE IN THE MISSIONS!
c. There will be a 2 minute cease fire at the end of every mission block to hand out tickets
d. Cease fires will always be signified by a megaphone siren and every referee echoing cease fire
e. After the cease fire, play will resume on the siren
f. You must be present at the end of day to win the raffle