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Old 09-21-2012, 01:11 AM #106
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Long *** video from IGN with Dev commentary

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Old 09-21-2012, 01:45 AM #107
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I think he meant more on the lines that after you attach it you'll have to zero it in, and adjust to properly target it.
a well made QD mount will hold zero after being removed and put back on.


just sayin.
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Old 09-21-2012, 01:59 AM #108
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who gives a **** about how fast you can switch in real life, it should be more delayed for gameplay balance issues
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Old 09-21-2012, 02:21 AM #109
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its a game killer when PVP is involved. you shouldnt be able to get far enough away from a bandit that you think youre out of range, only for him to instantly have a sniper scope and kill you anyway.
Why not?
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Old 09-21-2012, 02:47 AM #110
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Long *** video from IGN with Dev commentary

1 minute in. Loving this.
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Old 09-21-2012, 02:49 AM #111
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Pretty stocked. The private world you can make sounds really promising. Creating farms and stuff.
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Old 09-21-2012, 02:56 AM #112
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As I watch more, there is alot of buggy things but hopefully that is getting worked on. Like when he's hitting that zombie in the face and the zombie keeps kinda glitching into him.

Also he runs around that corner and the zombie doesn't even turn to look at him. There were tons of zombies in that first town though

edit: supposedly pre-alpha gameplay. sounds like october for first wave of public beta, or maybe still alpha. Either way. After watching that video I'm even more excited. Private worlds sound way fun.

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Old 09-21-2012, 04:40 AM #113
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Based on the fact they asked their FB users if they'd pay for Alpha and then Beta access I'm guessing it'll be mass Alpha, and then go into the planned beta.

It works, though, because they'll get a huge number of testers to provide data.

Looks promising still. Obviously there's clear issues, but solid looking for an unknown title until recently, and still in pre-beta stage.
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Old 09-21-2012, 12:06 PM #114
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Last I heard that was moreless just a tease, to try and see how many people would actually buy it if they released it in alpha. My opinion..release it in the last stage of alpha and then from that point work towards the full release, but since you already released it to the public, push the official release date back and give yourself more time to come up with a polished full release.

After that, minecraft style updates every few months or so.
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Old 09-21-2012, 04:18 PM #115
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Why not?
because it would be extremely unbalanced.
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Old 09-21-2012, 04:41 PM #116
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because it would be extremely unbalanced.
Don't even try to talk to him. He's super troll
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Old 09-21-2012, 10:35 PM #117
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Don't even try to talk to him. He's super troll
True that.

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Old 09-21-2012, 10:42 PM #118
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The crawling, weapon handling and zombie animations had me grimacing to say the least.. Looks promising though and its a work in progress i realize that.
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Old 09-21-2012, 10:55 PM #119
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i honestly dont care too much about animations as long as they arent so bad that theyre all i can pay attention to. ill be in first person mode almost all the time anyway.
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Old 09-21-2012, 11:00 PM #120
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They have got to fix the zombie animations at least. The crawling and stuff I can live with but when the zombies start fast walking toward your character they look like a drunk alien driving a human suit who's trying to act casual so the cops won't stop him.
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Old 09-21-2012, 11:49 PM #121
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Also the part where he is hitting the zombie with a flashlight or something is extremely derpy.
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Old 09-21-2012, 11:55 PM #122
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They said that video was "Pre-Alpha"
So judging anything you see in that video is pretty stupid.
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Old 09-22-2012, 12:12 AM #123
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If they don't want it to be judged, critiqued or scene, they wouldn't have released the footage.
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Old 09-22-2012, 01:08 AM #124
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those zombie animations are gross, Doom had less clunky animations.
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Old 09-22-2012, 02:00 AM #125
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The way i see it is it cant get any more glitchy than DayZ, so ill play it.
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Old 09-22-2012, 10:28 AM #126
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The animations aren't off too far, and considering that is pre-alpha, I ain't even mad. There are definitely things that needs polished up.
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