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Old 01-30-2013, 02:56 AM #190
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Here's another look back at D-Day 2012,
a full 150 pages worth of photos, stories
and more from the folks at X3 magazine.

http://www.joomag.com/magazine/paint...49001343081743
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Old 01-30-2013, 02:14 PM #191
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Audible Play

Below is a section copied from a post from Global on Audible Play at DDAY.

"Audible play basically gives us the ability to keep players on the field and force you to play to win all day and prevent collapse. The points and missions are determined by us prior to the event as well as where and when they are put into the game. The only difference is you don't know!"

I think this is a great addition to the game. For what it's worth those who tried it at Red Dawn mention it was some of the most fun they have at DDay Adventure Park.

There is more information on the DDay site.
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Old 01-30-2013, 02:48 PM #192
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Can this just be renamed allied recruiting for oklahoma dday? hahaha
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Old 01-30-2013, 05:15 PM #193
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So dorsai for some reason sent me a pm which included the following conversation between him and myself. I wanted to post this here to show my personal opinion on these matters. No insult is intended towards either side, thanks.

"Folger,

If you look at the other threads on pbnation you'll see there's one that
ione of the german groups also has.
Trouble is, they and other German
units aren't taking the time to post.
You're not the first german player
to comment to me privately about
this and I'll give you the same
advice I gave them, get involved,
create a thread for your unit, or
one which all of the german units can
support and keep refreshing it at
least once a day. That's how you
can raise awareness, not to mention
more players. 10,000+ hits on
the one I have going speaks for
itself..

BTW, this business of verbal command
is nothing more than what just about
every scenario promoter does, so it'll
be interesting to see how we all deal
with it in June.

Sincerely,

Andy Van Der Plaats
J-9 Allied Command staff"

Did I offend you in some way? I never contacted you privately, all I did was comment on a public forum about the amazing amount of material you are constantly posting under the title of Oklahoma D-Day 2013. Never meant to be private and I do not understand why you had to private message me when you could have just posted that in the thread.

None the less, enjoy your recruitment, I for one will not create a constant stream of information based around the German side at Oklahoma D-Day, I personally believe letting people choose on their own with the information provided and answering questions is the best choice. Not to pressure so many into joining the allied side when after the fact they come to our camps saying they wish they could reverse their side because the allies take things way to seriously when it comes to acting like soldiers.

Also I will be posting this conversation in your thread, I would like to keep this open and not private, there is no need for that.
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Old 01-30-2013, 05:57 PM #194
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Private posts

Folger,

Sorry, no offense intended or taken. I was
just trying to reply to your post without having
it clutter this thread. Afterall, as you pointed
out there's plenty here to read and see already.

As to your comment about pressuring people
to join the Allies, I don't see as to how anyone
can do that since this we're not running a draft
and people can spend there money any way
they want. We are however trying to give folks
a clearer picture of what we do, as well as what
each unit has to offer. If they come and decide
it's not for them, the Bunker will be happy to
move them elsewhere.

Again, sorry if I made it sound like I was in
some way offended by your informative post.

Sincerely,
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Old 01-31-2013, 09:15 AM #195
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The positive spin to all of this is that it keeps the discussion concerning D-Day active. Allied, German, it really doesn't matter. Players realize there are two sides at D-Day and they can choose to pick a side/unit that matches their playing style and personality. In reality, there are more active recruiters for the Allies than there are for the Germans.

Does Andy post alot of Allied stuff? Sure. He also facilitates the publishing of the Stars and Stripes which tends to be Allied in slant. However, he has offered the same opportunities to the German CO's and staff....few takers. Andy is correct. Quite a few Unit CO's at D-Day, or their staff and players, have equal opportunity to create recruiting threads on PbN. The staff at PbN have been quite gracious in allowing this practice to continue un-hindered and I thank them for that. Problem is, very few at take advantage of this forum. At least Andy keeps our threads active.

To Andy, Folger, and the rest of the few D-Day players who post here and keep the threads active....Thank you.
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Old 01-31-2013, 04:54 PM #196
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Quote:
Originally Posted by folger View Post
Can this just be renamed allied recruiting for oklahoma dday? hahaha
might as well since no one is playing German
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Old 01-31-2013, 06:17 PM #197
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I sure hope you're wrong about that. Leave it to
them to have some sort of secret plan to bring in
some fresh blood. I also understand that the folks
who played with our 101st PF have switched over,
along with some of the Allied Rangers.

Sincerely,
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Old 02-01-2013, 07:11 AM #198
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914th GIR "Dogs of War"





Ladies and Gents, It is that time of year when folks begin to plan
their paintball season for the upcoming year. There are lots of
tournament and scenario options out there, but there is one option
that rises above all the rest. There is only option that lets you play
with thousands of other players. There is only one option where some
of the biggest names in the paintball industry set up shop. There is
only one option that offers an entire week of some of the most intense
paintball you will ever play. There is only option that plays itself out
on a 1000 acre field with some of the most epic battles you will ever
experience. There is only one OKLAHOMA D-DAY!

If you are able to make it to Wyandotte for the biggest scenario in
paintball then let me be the first to say WELCOME. You're guranteed
to have the absolute time of your life. However, you probably have a
lot of questions – those questions probably begin with 'What side and
unit should I play for?'. Let me suggest...err...encourage you to play
on the German side with the 914th Grenadier Infantrie.

Here's why:-With the 914th, you'll be playing heavily out-manned
(plenty of targets!) and with your back against the wall.

-You'll be responsible for containing the enemy horde in what we
affectionately call the 'Valley of Death' and boy does it earn its
name!

-You'll be fighting in the shade provided by the tree canopy and the
paint flying over head!

-The 914th is involved in some of the most brutal battles at
Oklahoma D-Day.

-The 914th is led by experienced leadership who know and
understand how to play the 'Valley Of Death.'

-The 914th is a close-knit group that looks out for each other.
Why do players keep coming back to the 914th year after year? It's
the brotherhood of paint forged at the unit camp site and tested on
the field of paint.

-The 914th will welcome you with open arms and make you an
integral part of a unit that is critical to the German war plan.


There are 101+ reasons to join the 914th GIR. If you have any questions
at all then please feel free to contact me, and I will answer any
questions you may have.

Here's a link to our Facebook page where we invite you to come to
learn more -
https://www.facebook.com/pages/Axis-...5012857?ref=hl

See you in the middle!

-SicEm
914th GIR


Last edited by dorsai : 02-01-2013 at 12:55 PM.
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Old 02-01-2013, 04:52 PM #199
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Quote:
Originally Posted by NightKreeper View Post
might as well since no one is playing German
No one is playing German?



Deadbox before Dishonor
2013: 6th Fallschirmjäger Regiment, 3rd BN CO
2012: 6th Fallschirmjäger Regiment, 3rd BN Recon (Leg)
2011: 82nd Airborne, 505th PIR, Alpha Company
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Old 02-01-2013, 04:58 PM #200
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Choices

Every morning when you wake up you're faced with
lots of choices. When it comes to D-Day you really
only have two choices, either you play with the Red
side (Germans), or you play with the Blues (Allies).
Here's just a sample of the difference between the
two. The Reds control the top of the hill, all the
bunkers, trenches and fortificatiions. The Allies
on the other hand start at the bottom, out in the
open and exposed to the fire from above. In other
words, just as the troops did back in WW II as they
stepped from their landing craft and just like in
WW II for the past three years the Allies have
managed to storm and take the trenches, bunkers
and towers.

So I leave it to you, defend the hill or take the hill,
the choice is yours.

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Old 02-02-2013, 06:20 AM #201
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New Music Video I created from Operation Sea Lion 2012. Let me know what you guys think.

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Old 02-02-2013, 06:27 AM #202
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Operation Sea Lion

Back in WW II, not long after the Germans overran France and the
rest of Western Europe they looked across the English Channel and
set their sights on one last holdout, England. The plan was simple,
bomb the country into submission then launch a seaborn invasion.
That plan was called 'Operation Sea Lion.' The thing is they never
launched that invasion and the following clip shows why.

Out at D-Day they flip-flop everyone's roles during one of the mini
events which take place each day leading up to the main day long
event on Saturday. Instead of the allies attacking they let them
defend and it's the Germans who get tasked with taking Utah beach.
Of course after all the pounding the Allies have taken over all the
years there's no way they are going to pass up a chance for some
serious payback and so lets face it, it takes a lot of guts for the
Germans to face a crowd like that, so I tip my hat to the Germans
who have the guts to even try. Maybe 2013 is the year they'll come
up with a better plan and pull off a win. That'd send a message and
sure be something to see.
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Last edited by dorsai : 02-02-2013 at 05:48 PM. Reason: edit text
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Old 02-03-2013, 04:03 PM #203
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German Units

Below is a list of the various German Units descriptions taken from the DDAY site. If you want to have fun all week, enjoy being outnumbered, and want to play some serious paintball on Saturday consider the Axis.

AXIS

352nd Division
Special registration/check-in: None
O-Course required: No.
Special Equipment needed: None
Engagement area: Starts at Omaha Beach and tasked with keeping the Allies from taking the beach.
Description: The 352nd Infantrie faces the 1st ID and a Ranger battalion on Omaha Beach. This is one of the key areas of the field with both sides putting significant resources into this area in an effort to control field center. (Thanks to custar for the decription)

352nd Panzerjagers
Special registration/check-in: Anyone whom intends to carry a tube needs to check in with the CO to confirm their tube card is reserved. Anyone who will be directly supporting needs to check in with a veteran PJ or the CO.
O-Course required: Anyone who intends to hump a tube or operate a Heavy Weapon MUST attend the Anti Tank Orientation. Support Personnel are encouraged to attend as well. (these occur Thursday and Friday)
Special Equipment needed: If intending to carry a tube: Anti Tank marker(pZooka) that meets the requirements for the German Tubes. Heavy Weapons are also utilized.
Engagement area: Full Field/tank routes
Description: Panzerjagers trek across the entire field with the goal of eliminating enemy Tanks, Planes, Bunkers and Heavy Weapons from play.
Special notes: Tubes are assigned on a first come first serve basis with an exception to veteran PJ's, most slots are assigned on THURSDAY. Heavy Weapons assigned to the Panzerjagers should also check in with the CO, and must be inspected prior to the Orientation Inspection of HW's. (Thanks to WildRiot for the description)

21st Panzer Tank
Special registration/check-in: Yes, if you have a tank.
O-Course required: No.
Special Equipment needed: None. Tanks must adhere to specific written rules.
Engagement area:
Description: Shoot enemy infantry, AT guys, tanks, aircraft, bunkers; generally, whatever gets in the way! ... lol ... simple mission .... we excell at it! The 21st Panzers is a specialized unit comprising the armored fist of the German Army. If you have a tank or are thinking of building one, contact me about being in the elite 21st Panzers. (Thanks to custar & Michael Copeland for the description)

1058th MEK
Special registration/check-in: Must be 15 or older.
O-Course required:
Special Equipment needed: None.
Engagement area: Not revealed.
Description: The MEK are CQB specialists of the OK D-Day German Army. Whether going headfirst into an Allied push to bust it up or spearheading an assault, you will always see the MEK leading the way and moving forward. You will not learn of the specific assignments of the MEK until you are a confirmed member. (Thanks to custar for the description)

Geisterjagers
Special registration/check-in: Must be 15 or older.
O-Course required:
Special Equipment needed: None.
Engagement area: Not revealed.
Description: The Geisterjagers are the death dealers of the German Army. The GJ's rely on their formidable marksmanship skills and an unequaled bravado to be the shock troops of the German Army. You might call them the "panic button" for the GHC, going where the odds are the worse and the fighting the hardest. GJ's make the impossible look easy. The GJ's also have a reputation for being the hardest partiers at this event in keeping with their special forces nature. You will not learn of the specific assignments of the GJ's until you are a confirmed member. (Thankso custar for the description)

6th Fallschirmjager
Special registration/check-in: Must be 15 or older.
O-Course required: No, but the Paratrooper Readiness Assessment test is required.
Special Equipment needed: None.
Engagement area: Largely in the 210, but also all over the field.
Description: The 6th FJR is the largest of the German special forces units and has one of the most distinguished records of any unit at OK D-Day. The 6th operate largely in the 210, the toughest part of the OK D-Day field, but can be assigned to anywhere on the field as this unit is the QRF of the German High Command. The 6th is broken down into 4 battalions that can operate independently if needed. The natural prey of the 6th is the American Airborne units, and the 6th will have a satisfying feast of these guys all day long. (Thanks to custar & Staticline for the description)

Brandenburger Kommandos
Special registration/check-in: Must be 15 or older.
O-Course required:
Special Equipment needed: None.
Engagement area: Not revealed.
Description: The Kommandos are the recon arm of the German Army. If you think you are able to operate as a part of a SEALS unit and in the difficult terrain of the 210, then the Kommandos is the unit for you. Lone wolf types need not apply. Each Kommando relies on finely-tuned coordination with other Kommandos to surgically take on and eliminate much larger opposing formations. You will not learn of the specific assignments of the Kommandos until you are a confirmed member. (Thanks to custar for the description)

90th Artillery Regiment
Special registration/check-in:
O-Course required: No.
Special Equipment needed:
Engagement area: Breacourt Manor
Description: Tasked with holding Breacourt Manor. Allied armor cannot roll off Utah Beach until Breacourt Manor is taken by the Allies or Utah Beach is closed after the final scoring, so this is an important assignment. The last two years, the 101st Airborne has been assigned to take Breacourt. (Thanks to custar for the decription)

709th Infanterie Division
Special registration/check-in: No.
O-Course required: No.
Special Equipment needed: None.
Engagement area: Begins at Utah Beach
Description: The 709th Infantrie defends Utah Beach against the American 4th ID, the 899th, a Ranger Battalion, and the 2nd Armored. As you can tell by the stout forces committed by the Allies to take Utah Beach, the 709th has a formidable task and could use help from anyone who considers such odds to be nothing more than a target-rich environment. (Thanks to custar for the description)

716th Infanterie Division
Special registration/check-in: No.
O-Course required: No.
Special Equipment needed: None.
Engagement area: Begins at Sword Beach, and also protects Caen.
Description: The 716th has the doubly difficult task of not only holding Sword Beach against the Commonwealth but also Caen. The troops in the 716th have a full-day job of this, facing pressure from the Commonwealth but also likely the American 82nd Airborne from 0900 Game On to 1700 when the game ends. (Thanks to custar for the description)

726th Regiment
Special registration/check-in: No.
O-Course required: No.
Special Equipment needed: None.
Engagement area: Defends Colleville
Description: The 726th Regiment is the defender of German HQ at Colleville and has some of the most intense action beginning literally at Game On in winkling 25 Allied Airborne out of the Cathedral. (Thanks custar for the description)

914th Regiment
Special registration/check-in: No.
O-Course required: No.
Special Equipment needed: None.
Engagement area:
Description: The 914th Regiment operate in the Valley, one of the most difficult areas of the field. Because of the narrow confines caused by the Valley walls, this area is just a brutal toe-to-toe fight all day with little room for subtly and even less room for quarter or mercy.

260th Kreigsmarine AB
Special registration/check-in: No.
O-Course required: No.
Special Equipment needed: None.
Engagement area: Utah Beach, the Valley, Caen, and could be all other places.
Description: The 260th Kriegsmarine Artillery Battalion, in 2011, fought from Utah Beach, to the Valley, to Caen - nearly the entire field! The 260th are marines and are elite, but are not a special forces unit so they are open to all ages who want to push themselves to the limit. They are a great unit for families who want to do more than "hold the line". The physical requirements won't be "running all day" like a special forces unit, but they are anything but static. They do a lot of reinforcing, counterattacking and flank-holding, so the activity level is somewhere in between. It's a very dynamic unit.

91st Luftlande-Division
Special registration/check-in: No.
O-Course required: No.
Special Equipment needed: None.
Engagement area: Airfield & Causeway
Description: The 91st Luftlande defends the Airfield and the Causeway. This area is critical because it corresponds to the vital Airfield Dead Zone. (Thanks to custar for the description)
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Old 02-03-2013, 06:42 PM #204
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That'd send a message and
sure be something to see.
What message are you referring to?
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Old 02-03-2013, 08:14 PM #205
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As a German player I've attend both of the past two sea lions, it is quite an experience. It is a very difficult task that the allied "beach" division have to accomplish every year. If you play German it is one mini-game you don't want to miss.
Hopefully this year we will see those allied players at the top!
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Old 02-03-2013, 08:28 PM #206
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The message Spectre545?

The message would be that the Germans could muster
the manpower and the will to take Utah beach.
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Old 02-03-2013, 11:56 PM #207
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Considering what was accomplished, even without the aid of shielding from Heavy Weapons, cover fire from our tanks (of which we brought 3, but were allowed to use none), or assistance from other units coming from behind (or from the out of bounds area to the north)- I think we did ok.
No one can deny that OS:L this year was nothing but a turkey shoot for the defenders, yet the poor souls at the bottom of the hill were determined to make the best of it & have fun doing it, and I think THAT is really what showed through the day as far as the will that you talk about. The fact that they stayed the entire game and kept pushing should point to that alone, I think.
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Old 02-04-2013, 12:11 AM #208
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I feel I should point out, from a different perspective, exactly what this mini-game consisted of (so I don't come across as grouchy).
This is footage from one of the tanks that wanted to play in the game, and this was as close as the staff allowed them to be (note that the cameras zoom is maxed out). The sound you hear is the beach defense lightening their paint load into the general downhill area. This was continuous for the entire mini-game as the defenders came in shifts.
And as I will always point out, regardless of the insinuations by the same people at every opportunity (you're not being subtle enough) about their supposed lack of tactical prowess or discipline, the Germans still have fun.
(Warning: Bad Word Alert!)
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Old 02-04-2013, 01:11 AM #209
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balance is in the eye of the beholder

Its easy to say OSL is a switch of sides since it is billed as such. But when you look at the numbers it is anything but. See, for those who understand balance we know that those in the easily defended position who have both cover and height advantages should have fewer numbers. What the allied command however lack is a commander with a shred of care for balance, but that's to be expected when the commander doesn't even play at the game...

Oh and of corse we aren't in OSL to win. Why on earth should we teach the allies how to win on the beach? We have to defend those beaches for far longer than they do on OSL, we won't show you how. We aren't fools, if we were we'd join the allies...
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Old 02-04-2013, 09:28 AM #210
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Yeah, we could take it if we got everything the allies get on the big game.
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