First off, I would like to thank everyone who contributed ideas, criticism, and other input from the last four years' Living Legends events. Without your valuable time and input we couldn't continue to improve his event. Thank you all!!!
Secondly, you will receive a copy of these rules when you check in, and you will be required to sign a form stating that you have read, and understand, these rules. Therefore "I didn't know I couldn't do that" is not a valid excuse if you violate the rules. Repeat violators can, and will
, be ejected in the interest of providing an enjoyable weekend for the players who do
read and play by the rules.
A printable copy is available here: Living Legends V Rules
Official Rules for CPX Living Legends V produced by Viper
No non-event .68 caliber paint allowed unless otherwise specified by Viper. Use of unapproved paint on the field is grounds for immediate ejection from the property with no refund.
This does not include Tiberius Arms "First Strike" rounds. You may provide your own if you wish. You may bring your own .43, .50, & .62 caliber paintballs as long as they do not have red fill. All .43, .50, & .62 caliber paintballs must be inspected and approved by Viper prior to use.
Adults of legal drinking age are allowed to consume alcoholic beverages up to 2am Saturday, as well as Saturday night after the dinner break. If you choose to consume ANY alcohol Saturday night you may NOT go back onto the field until Sunday. Anyone in violation of this rule WILL be ejected from the property for the duration of the event and possibly longer. We ask that all cans or bottles must be covered with a "Koozie" or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.
Equipment and supplies
When you check in you will receive your player materials and a Player Badge. Your player badge is your ticket to play, and must be on your person at all times. DO NOT LOSE IT!!! IT WILL NOT BE REPLACED!!! If you find one you must turn it in at the registration counter or Viper Command immediately as it is the personal property of another player.
Red or Blue ID Tape:
Failure to wear ID tape on the field will result in a warning and a judge punch. One strip of 2" red or blue duct tape must be worn on your left arm between your elbow and shoulder, and must be clearly visible at all times. This tape will be provided to you by your commander or one of his officers, not by the event staff. The only legal way to acquire ID tape is from your commander or a legal member of that team that was placed on that side by the event staff. You must
wear your ID tape while on the field.
Medics must also wear a white armband alongside their red or blue armband.
Each player will also receive a strip of one-inch wide colored tape from their unit leader to indicate what unit they are in. A twelve inch strip must be attached to the rear of your goggles and clearly visible from the rear. This must
be worn anytime you are on the field and must be clearly visible anytime you are taking part in a mission for your particular unit. (HORDE UNITS: Gaul, Visigoths, Barbarians, Vandals, Huns. NEW EMPIRE UNITS: Blood Legion, Centaur Legion, Pegasus Legion, Minotaur Legion, Praetorian Guard)
Any commercially produced, commonly available .43, .50, .62, or .68 caliber paintball marker may be used Any marker that can be adjusted on the field, without tools, is required to have a locking device prevent this from being possible. All non-assisted pump markers may chrono up to 300 feet per second, while all others are limited to 280 feet per second. Any fire mode is allowed. However,all markers, including R/Ts, must be capped at 13 balls per second IN ALL MODES INCLUDING SEMI-AUTO MODE
. You must also have a "barrel sock" for covering the end of your barrel in all non-play areas. Barrel plugs are not acceptable. Players caught with no barrel sock on their barrel in an off-field area other than the chrono may be ejected from the event with no refund. This includes markers with no paint or air. If it has a barrel it is required to have a barrel sock on it. Period.
LAW Rockets (Nerf Launchers):
We do not allow the use of "sabot" rounds (wads of paintballs) or grenades as projectiles from launchers. You must use Nerf brand “Mini Vortex” or JCS “F-69” foam rockets. The only modification to these that will be allowed is trimming of no more than ˝ inch off of each of the three fins. All launchers must be chronoed at less than 140 feet per second. These devices are for hard targets only such as vehicles, buildings, bunkers, bridges, etc. These devices may be used during daytime segments only. You must have a “Heavy Weapons Specialist” card to use a LAW on the field, and all launchers must be approved before use. LAWs cannot be used to complete official “destroy” missions.
Goggles must meet current ASTM and insurance requirements, must be unaltered, must provide full face, eye, and ear protection, and must have suitable, uncracked and undamaged lenses in them. Players caught lifting their goggles, or breaking the seal of the goggles against their face, may be ejected with no refund. Be smart! Be SAFE!
Radios are allowed and encouraged. You may monitor any frequency you wish with the exception of the referee channel. Anyone caught monitoring the referee channel will be ejected from the event without refund, and their side will be assessed a score penalty. Players may use their radios anytime except while eliminated and walking either to their hospital or the field exit. Once in the hospital or off-field they may resume use of their radios. Players will not be allowed to stand off-field and gather reconnaissance of the enemy base or for recon and report missions.
No tools or knives may be carried on the field. No personal fill stations allowed on the premises. Any items found in violation will be confiscated and may, or may not, be returned after the event. No unbreakable trip wires. No pyrotechnic devices. No unapproved smoke devices. No shields. No protective padding not commercially-designed for paintball play.