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Old 05-08-2014, 03:15 PM #1
Team Rival
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Join Date: Dec 2005
Location: Bend, OR
warrior24 owns a Planet Eclipse Lv1
Memorial Day Weekend - Paintball At Fort Rival (Former HDS Field)

Saturday, May 24th at 9:00am

Dust off your World War 2 memorabilia, In honor of Memorial Day we will be holding our first ever Saving Private Rival event, with the scenario's for the day being based off the battles. Fight on either side, Axis (red) or Allies (blue) its all for fun and to commemorate the men and women who died while serving in the United States Armed Forces.

Field Opens at 9am - Games starting at 10.

For $5 you gain Entry into Saturdays Memorial Game as well as Sunday's grand opening to our speedball event.

$5 gets you all day Air as well.

Come join us, bring the family and friends, rentals are available, and lets have a great time paintballing with each other!

We will have rentals for those who don't have gear, $30 gets you everything you need to play the entire day, paint, gun, air, mask, entry.

We will have Field Paint (Valken Infiniti) on site as well as premium paint (Valken Grafitti) at the very best prices and we will always be a Bring-Your-Own Paint and Air field as well, we will have all day for those of you who would like it for $5

We look forwards to growing this field and community with each and every one of you, and we appreciate all of your support!

For more on this event visit -

For info on our field visit
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Old 05-18-2014, 05:54 PM #2
Team Rival
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Join Date: Dec 2005
Location: Bend, OR
warrior24 owns a Planet Eclipse Lv1
Scenarios For Saturday

Scenario's For Saturdays Game.

MISSION 1 Ends When An Allied Soldier Cleanly Touches The Bunker (Central Fort)

Operation Overlord D-Day June 6th, 1944 -

The German high command was actually anticipatory about the upcoming Allied invasion. It meant that finally the British and American threat could be "dealt with" once and for all. It is up to the allied forces by sea, to successfully exit their landing craft and clear the beach head and over-run the german bunker.

Allied Boats Arrive (respawns) 4 minutes OR once 5 allied forces are loaded in the boat, a 20 second countdown begins to re-insertion.

Axis Heavily Fortified and highly outnumbered, the German forces have unlimited respawns at the back of the bunker.

MISSION 2 Ends When All Three German Artillery Stations Are Destroyed AND The Final Push Is Complete (Blue Fort, Red Fort, Central Fort)

Assault On Brecourt Mannor Taking constant artillery fire, an allied platoon is tasked with eliminating three heavily fortified artillery bases. Once they have successfully been destroyed, they must fend off a push by German re-enforcements to retake the three vital outposts.

Allied Unlimited Respawns at the center flag UNTIL the final bases is destroyed, once the final artillery station has been destroyed and the Air Horn Is Blown, each Allied soldier is given ONE LIFE to defend the three stations.

Axis Axis Soldiers are given ONE LIFE to defend their station, once they have been killed, they will head to flag #1 and await the rest of their forces for a final last man standing push to retake the fallen bases

MISSION 3 Ends With A Successful Escort OR All Allied Soldiers Are Defeated (Central Fort)

Free Major Ingram from a prisoner camp The axis army has captured Major Ingram and placed him in their prisoner camp; it is up to the Allied forces to free Major Ingram and escort him back across enemy lines to safety.

Allied 1 medic for every 10 players, no respawns, any hit on a medic eliminates the medic, BUT he can be healed like any other soldier by another medic.

Axis After Death, You have one respawn in the main village to halt the extraction of Major Ingram

MISSION 4 Ends at 30 minutes or Complete Defeat Of Team

Forces will battle for control of three important stations. Controlling interest of a flag grants the controlling team the ability to respawn at that corresponding respawn location.

Axis Unlimited Respawns at controlled flag(s)

Allied - Unlimited Respawns at controlled flag(s)

MISSION 5 Ends with the successful defeat of German Outpost (Blue Fort)

The allied platoon in route to Ramelle pass by a German Machine Gun Nest, to prevent the ambush of a future platoon, they must eliminate the bunker.

Allied No Respawns, ONE LIFE PER PERSON


FINAL BATTLE Battle of Ramelle Last Team Standing (Middle Town)

In the ruins of the village of Ramelle, Miller's squad learns that Ryan and his comrades are guarding one of two remaining bridges across the Merderet River. They must defend this city and thus secure the bridge from the Germans final push and await late re-enforcements.

Allied Outnumbered 4 to 1, this will be a fight to the death, each allied soldier while heavily fortified in the city, is given only one life. -- At 20 minutes, all allied forces respawn at flag #1

Axis Against the heavily fortified allied troops, the Germans have one clear advantage, numbers, outnumbering the allied forces by a 4 to 1 margin. Each German Soldier Gets FOUR LIVES
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Old 05-18-2014, 06:20 PM #3
Codename: SHAGGY
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Join Date: Apr 2006
Location: P*TowN, OrEgOn
Annual Supporting Member
Hey SHAGGY owns a Planet Eclipse Ego
Hey SHAGGY plays in the APPA D4 division
Interesting. What are prices for cases of paint?
David ~SHAGGY~ | FrOnT/SnAkE
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Old 05-18-2014, 10:37 PM #4
Join Date: May 2014
Ill PM you the prices shaggy...
Fort Rival - - Team Rival
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Old 05-23-2014, 06:11 PM #5
Team Rival
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Join Date: Dec 2005
Location: Bend, OR
warrior24 owns a Planet Eclipse Lv1
Tomorrow should be a big game, we can't wait, if your Under 18, and planning to attend, if your guardian will not be with you to fill out paperwork, please bring a signed copy of our field waiver for tomorrow or Sundays game, you can download and print the waiver at SEE YOU ALL TOMORROW!
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