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Old 02-17-2012, 03:35 PM #22
mikeshalo
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Oops camping was a poor choice of words. I meant being the defensive team that has to wait for the offensive team to arrive. I think it's much more fun to take a city than defend it and you're right. No one camps at D-day.
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Old 02-17-2012, 04:49 PM #23
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Ha ha, you've got that right! This past June
the 1st infantry captured those bunkers at the
top of Omaha in under 30 minutes, a feat
they'd failed to accomplish in the three years
prior.

A handful of the 82nd AB members, who began
their day surrounded and holding out in the Church
in the center of Colleville, along with some
timely support from other elements not only
held that church, but also took and held the
entire town for the whole game. To say we
had it easy isn't a true reflection of what we
accomplished, but at the end of the day we
came away the winners. Keep in mind, we
also lost this event the three years before
this year, so I don't want anyone thinking it's
easy for either side. Sometimes you just get
lucky, some times you don't. That's what
makes playing in this event so interesting,
at least for me.
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Last edited by dorsai : 02-17-2012 at 08:36 PM. Reason: spelling error
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Old 02-17-2012, 06:02 PM #24
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You all have to remember at D Day. The Germans start the weekend in fixed, defensive positions and the Allies have to attack and take them. Of course it gets mixed up when the German counter attack. But if you prefer offense than defense, be Allied. Bad knees and don't like climbing hills in 90 degree heat, find a nice bunker in the shade on the German side... The Germans go through a LOT of paint at Omaha Beach and the Atlantic Wall. Got to think about your paint budget a bit as well.
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Old 02-18-2012, 10:17 AM #25
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Like cnc said

maybee antitank players using the "pazookas" to hit a small killbox on the sides and back of the tanks, along with tanks being able to nerf eachother might be a cool option. Not talking about dday but anywhere in general
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Last edited by BlackAngelSS : 02-18-2012 at 10:21 AM.
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Old 02-18-2012, 10:19 AM #26
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Qucik question sort of off topic

Mortars- what are the rules at dday? Ammo? gear ect. cause anyone who hasn't fired a 3 inch paint filled mortar 100 yards into a landing craft full of allies hasn't lived either . The mortar is every bit as fun as being a tanker. and anyone who knows me knows how much i love being a tanker
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Old 02-18-2012, 02:09 PM #27
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Quote:
maybee antitank players using the "pazookas" to hit a
small killbox on the sides and back of the tanks, along with tanks
being able to nerf eachother might be a cool option. Not talking
about dday but anywhere in general

Completely agree, on the face of it this would be a great
way to go. Not sure why D-Day Park hasn't hit upon this
soulition as a way to satisfy everyone? Next time I speak
to their staff I'll be sure to bring it up.

Only logical answer I can come up with is that you'd have
to allow the ones who fired the Nerf time to recover them
and that tends to imped the flow of the game, especially
when you have the potential of hundreds of players in the
same area who wouldn't be thinking, hey that guy is just
trying to pick up a Nerf. To them he's just another target
who a ref would have to take time to try and protect. All
sorts of opportunities for someone to take advantage,
either by shifting their position, wiping, etc.

Of course a case could also be made for using modified
Nerf, or BC F-86 hollow point rounds, which carry the
special color pellet. That way you get the added range
and accuracy, plus the positive ID when you score a kill.




Sincerely,
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Last edited by dorsai : 02-18-2012 at 02:10 PM. Reason: edit column
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Old 02-18-2012, 03:48 PM #28
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The refs can just pick up nerfs and either give them to the nearest tank or drop them off in the safe area. alot of fields have a box they throw them in so the players can look for their own nerfs. you are going to loose nerfs but to get some of yours back is nice
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Old 02-19-2012, 07:54 AM #29
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From what I remember, a 30% recovery rate is what my Bear Claw friends told me to expect, anything better than that was gravy. Nerf life expectancy was dependent upon how close you were to the target, or rather how close you were to whatever your Nerf hits. Three hard hits was about it, then they were prone very poor flight characteristics. Fresh Nerfs were best for long range accuracy.

Usually, a nearby ref would pick up spent Nerfs, and if convenient, return them to the firing party, or eventually drop them off at the recovery point like SSBlackAngle mentioned. Pretty much every Nerf I saw had the owners name/ Team name on them.

It is one of the expenses a Tanker has to budget for.
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Old 02-19-2012, 03:21 PM #30
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That sounds about right. I remember down here at Camp
Blanding there was always a struggle to recover spent
Nerf's, even if they did have your name on them. That's
why I suggest inserting a paint pellet in the nose, so you
know exactly where it hit. Another method, one that I
know the military down at Fort Dix used, was to smear
some vasoline on the nose, then dip it in snap line chalk.
When the round hits, it leaves a simple to remove 'chalk
mark' on the target.

Sincerely,
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Last edited by dorsai : 04-09-2012 at 08:50 AM.
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Old 02-19-2012, 10:16 PM #31
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Quote:
Originally Posted by BlackAngelSS View Post
The refs can just pick up nerfs and either give them to the nearest tank or drop them off in the safe area. alot of fields have a box they throw them in so the players can look for their own nerfs. you are going to loose nerfs but to get some of yours back is nice
I probably lost over fifty nerfs last year!
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Old 02-20-2012, 09:41 AM #32
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Quote:
Originally Posted by hardboy

I probably lost over fifty nerfs last year!
You're a horrible shot with your launcher then. Lol
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Old 02-20-2012, 12:43 PM #33
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You are probably right. My average ratio to kill a tank is usually five nerfs or shots. I like to engage at long distance. Getting lit up by tanks is not fun.

I also have to supply a tank and three other launchers in my team. They also use a lot of nerfs.
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Old 02-20-2012, 04:54 PM #34
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I've lost 20 a game. "The Curse of the Autoloader...." Can't watch where the ones you missed with landed...
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Old 02-20-2012, 07:59 PM #35
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Quote:
Originally Posted by hardboy
You are probably right. My average ratio to kill a tank is usually five nerfs or shots. I like to engage at long distance. Getting lit up by tanks is not fun.

I also have to supply a tank and three other launchers in my team. They also use a lot of nerfs.
That's not that bad at all then if it's from a long distance and your supplying others. You'll get more efficient with it over time.
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Old 03-25-2012, 03:52 PM #36
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Ok let me chime in here.
I have been going to OK D-Day since 2003 I am a tanker most everyone at D-Day knows who I am. WE use to use Nerfs back in the day the way we knew it was a nerf hit was by taking carpteners chaulk and mixing it with cheap shampoo then dipping the end of the nerf in the mixture so when the nerf hit the target it left behind a 2 to 2 1/2" blue or red mark behind. Yes when they changed the rules it sucked at first because the year before we had finally perfected our breach load launcher which could launch a nerf about every three seconds.

But as far as the PB based markers range is really dependent on your gun and barrell or barrell mods like flatline apex and so on. I have played in many of Big games not ION though but in my experiance there is no game like OK D-Day.

Now for the attendance remarks the biggest part for the decline in attendenace isnt because of rules be change from nerfs to PB markes it comes down to money. Since our economy has taken a preverball dump. Their are alot of people who just cant afford to spend the 1500 or more that it takes to make the trip across country.

Tankers spend more money on this hobby than just about anyone out there. Yes no-one asked us too we do it for a couple of reasons

1. We love the sport of paintball
2. We feel it helps grow the sport in the sceanario aspect of the game
3. Well its fun as hell watching people run for cover all the while screaming like little girls TANK TANK!!!

If anybody on this site comes to D-Day this year stop by our camp RV spot 25 and say hi swap stories and share a brew or two.

Excuse the some of the spelling the spell wouldnt work dumb computer or maybe im dumb for not being able spell correclty Oh well have a great year Paintballing wherever that might be.

Last edited by Big_joe : 03-25-2012 at 03:54 PM.
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Old 03-30-2012, 01:09 PM #37
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Tank Kill

Here's a short scene showing a tank being killed
during another PB event held at D-Day Park. Sorry
the cameraman wasn't a bit closer to the AT gunner,
but hopefully you'll get a better idea of how close
they try and get...




Members of Robinson Recon and other elements
of Ranger Chalk 3 are defending the only road
between the airfield and Collieville at Black Hawk
Down 2011 played at the D-Day Adventure Park
( http://ddayadventurepark.com/ ), when
an enemy tank rolls through. RRT member 'Nemesis'
gets a sucessful kill with the teams brand new AT
weapon built by team member Spex.
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Old 04-04-2012, 05:58 AM #38
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Here's the link to this year's 2012 D-Day TANK Rules;

http://www.ddaypark.com/wp-content/u....6-final-1.pdf



Sincerely,
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Old 04-07-2012, 11:02 PM #39
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Yep, being confined to the road for (in my opinion) no good reason reason is a deal killer. I could somewhat sympathize with the rule if the terrain somehow compromised safety, but given the example in the video, you could not get me to bring my tank there short of hiring me and paying freight both ways. It looks far to much like tankers are providing a service.

Now, that's just my opinion, and I intend no disparegement to anyone involved in, or a fan of DDay. I would say that DDay had better do a VERY good job of keeping the tankers happy, because once they get a taste of having their mobility restricted only by the capability of their vehicles (and appropriate safety considerations) I don't see them going back to being ducks in a shooting gallery. Now I understand better why the Teams I have spoken with say they will never take tanks to DDay again.

Regardless of my view on the subject, I do want to emphasize the respect I have for the tankers who DO chose to attend.

This is starting to sound like Smack Talk on DDay, and that was not, and is not my intent. I do have strong opinions about how tanks should be allowed to deploy, and I accept that the field owners/promoters have the right to define the rules. I of course retain the right to choose which fields and promoter's events I will spend my money with.
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Tower: "TWA 2341, for noise abatement turn right 45 Degrees."

TWA 2341: "Center, we are at 35,000 feet. How much noise can we make up here?"

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Old 04-08-2012, 06:25 AM #40
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Eric,
As you point out, everyone is entitled to their own opinion.
My take is that safety always has to come first when it comes
to where tanks can roam. If you think it'd be safe to take a
tank cross country, in spite of the fact that some players have
a tendency to hide in tall grass, or that it's not dangerous
taking tanks through the woods where there are sudden 100
foot drop offs, then so be it. As for me I'll live with the rules
which are designed to provide for everyone's safety.

BTW, just one more point, D-Day expects to see somewhere
between 25-30 armored vehicles and aircraft combined this
year. Love to learn where else anyone expects to see even
half that many.

Sincerely,
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Last edited by dorsai : 04-09-2012 at 08:51 AM.
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Old 04-09-2012, 11:48 AM #41
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Andy,
I have pondered long and hard on a suitable response that doesn't drive this conversation even further into prepubescence, and I just can't see a good way to get my point across without throwing more gas on the fire.

Your comment regarding 100 foot cliffs is ridiculous. Not arguing the presence of such, however, it was quite well established that I was unfamiliar with the field. The opening provided for a smart *** retort is, well, a hundred feet wide, and I am going to drive just ONE comment through it. "If the terrain is that dangerous why are you letting minors participate in a high energy, limited visibility, highly competitive sport under such conditions, never-mind the tanks.

Back to the primary topic, Nerfs. I think we have well established that they are not currently permitted at DDay. I hope that we have equally well established that they can provide a positive effect in the satisfaction level of Tankers. As for AT man portable weapons systems, I would argue that the current AT paint is more appropriate, though Heavy Weapons, like fixed emplacements or towed AT assets should (in my opinion) be Nerf Equipped. As you have some respectability within the DDay circle, perhaps you would consider advocating these rule changes.

With respect to DDay's Tank Road rules, as I mentioned, if that is what the owners/promoters feel is the best solution to risk management, then so be it. I believe that if you have a complaint about a situation or rule, you should offer a reasonable alternative rather than continually complain about it. So, my suggestion for an alternative on the "no stopping, one way travel, must stay on the road" rule is this:

Motorized PAVs are restricted to designated "Tank Lanes" delineated by <insert terrain features, tape, markers, whatever is appropriate> and may travel, turn, stop, camp, take a nap, or whatever within those constraints. Tanks may NOT physically block choke points such as bridges.

Implementation of this rule change would presume that wider "lanes" than just a simple road can be suitably prepared and maintained. How you define suitably prepared and maintained becomes the sticking point. As mentioned, tall grass can become a safety hazard, so keep it short would be a solution. The idea that the lane is wider than a typical "road" is open to interpretation, but I would envision some of those sections to be pretty wide, like maybe 100 feet or so. Depends on terrain and Field owners grounds keeping assets, as well as just how much work they are willing to put into this aspect of the field. Part of the incentive of larger navigable areas is to promote Tank v.s. Tank action. In MY perfect field (if I had one) there would be at least one, preferably several areas where tanks could have their Nerf Powered Slugfest to determine which team controlled certain parts of the field.
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TWA 2341: "Center, we are at 35,000 feet. How much noise can we make up here?"

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Old 04-09-2012, 07:47 PM #42
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aircraft at OK D Day 2012

How many Aircraft are showing up at OK D Day this year , as of date ?
How many Allies - German ?

Any special missions aircraft can perform during the event i.e. straffing the beach, photo recon etc.?

Thanks

Quote:
Originally Posted by dorsai View Post
Eric,
As you point out, everyone is entitled to their own opinion.
My take is that safety always has to come first when it comes
to where tanks can roam. If you think it'd be safe to take a
tank cross country, in spite of the fact that some players have
a tendency to hide in tall grass, or that it's not dangerous
taking tanks through the woods where there are sudden 100
foot drop offs, then so be it. As for me I'll live with the rules
which are designed to provide for everyone's safety.

BTW, just one more point, D-Day expects to see somewhere
between 25-30 armored vehicles and aircraft combined this
year. Love to learn where else anyone expects to see even
half that many.

Sincerely,
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