Originally Posted by Ninja Mouse
False. Doing that only makes achieving the "best" ending possible easier.
The ONLY thing that does is decrease the penalty for the groups that join your alliance making it easier to hit 100% pwnage.
Big spoiler ahead, don't highlight if you don't want the ending given away. Suffice it to say, you CANNOT get the best ending without doing multiplayer/iOS game.
Spoiler: (Highlight this box to see the hidden message.)
| Bull ****. Bull ****, bull ****, bull ****. Without playing the multiplayer, both Shepherd and Anderson die. I completed almost every quest in game and found almost all the items to make myself war ready (some quests were bugged) and I finished with a total of 6666 military strength. At 50% readiness my EMS was 3333. The best ending happens at 5,000 EMS. At 2,800 EMS you get access to all 3 options to end the game, but Anderson and Shepherd both die. Only at the higher EMS can you save both Anderson and Shepherd. |
Overall, I are disappoint. With all my previous complaining about theme park shooter, this game has the least amount of choices out of all 3. Not sure why I even bothered going for renegade/paragon points, only made a difference in 2 situations.
That being said, the voice acting started out pretty sub-par IMO, but picked up very nicely by end game. Reminded me a lot of FFVII, which was a pretty amazing game. I really enjoyed the story, but the lack of affecting any substantive decision in the story was disappointing.
And I have several rants about the game itself. Aside from a couple of bugged quests, the menu's are **** and seem to be console imports. To buy anything at a store, you have to scroll over it and either click it twice or move down to a purchase button. However, if you scroll over another item, it selects that item to purchase. Double clicking doesn't always buy the item either.
The journal system is pretty stupid. Why couldn't you have used something that lets you know what you have left to do to finish the quest, like a checkpoint system? There are about ~ 20 pick up items and return them missions and I was struggling to remember which items I had already picked up and which items needed to be dropped off, and while the map sometimes shows you a marker to complete a quest, it doesn't always do so.
And WTF, somehow Bioware couldn't figure out how to import ME1 faces into ME3. Seriously? You plan a series of 3 games and tell the entire gaming world you will be able to import previous games into the next game, but you can't spend enough resources to make imported faces work? And don't try and give me some programming has changed and we couldn't make it work bull****, had they tried hard enough I know they could have made it work.
Somewhat disappointed by combat, being able to gank troops on insanity and finish the playthrough close to 100% in 28 hours seems a little fishy, ME 1 and ME 2 were much harder on insanity. My ME2 insanity playthrough was also at 28 hours, but that was after 2 other playthroughs so I just skipped most dialogue options because I already knew them.
tl;dr I give the game a 7/10, play through it if you like but don't feel like you need to get the game ASAP, wait it out for them to fix bugs/menus and you'll probably have a better experience that I did.