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Old 07-21-2014, 01:26 PM #1
Paper_Cut
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MMOs and other subscription games

You know how pretty much all games are X amount per month reguardless of how much or how often you play? Why don't they charge by the playing hour? That way, you're only paying for the time spent.

It's good for the customer because he doesn't feel obligated to sign on every day because he is paying for it. Instead, you pay just for the time you play.

It's good for the company because it lightens their server load as people don't feel forced to sign on and stay on for long periods of time. As such the ping is much better for the players and the cost of running the servers is lower for the company.

Seems like a win-win to me.

Thoughts?
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Old 07-25-2014, 08:21 AM #2
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I think it is a good idea. There are some games that I like to play but don't always have the time to. I doubt they will do it however. I would think they would loose more then they gain.
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Old 07-26-2014, 06:18 AM #3
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It sounds like a win-win situation to me as well. Reminds me of EVE Online, I had to pay the monthly fee to play the game.
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Old 07-30-2014, 08:51 AM #4
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I'm fairly sure in China, you don't purchase World of Warcraft by the month, but rather in bundles of "x" hours.

So companies do work like that and I agree, it is a win-win. I don't play much, but when I did I would pay the same amount to play 3 hours a week than someone that played 3 hours a day did.
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Old 07-30-2014, 09:31 AM #5
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It works and it doesn't. People paying monthly means they're getting revenue regardless of how much actual time they are online and occupying server space. Plus most people don't quit games like that cold, their playing time just dwindles until they eventually stop, could be months of them only playing a few hours a month until they cancel their subscription.

Also, paying by the hour either means you have to purchase time up front, which would get annoying and could lead to it's own set of problems. Say you'd bought 2.5 hours to play but the raid you joined runs long. Your party is soooo close to beating the boss and BAM! Time's up, you're booted from the server, no loot, no xp, just wasted whatever amount of time you spent on that raid. They could charge by the hour for actual amount of time played, but for some people that would mean the company losing money because of how little they play and for others they would be getting titanic monthly bills because they aren't keeping track of how much they play.

Monthly subscription fees are the best way to go for everyone. If they company was breaking even or barely making any money, which would happen with hourly, then they have no profit to use to create new content, build new servers, etc.
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Old 08-12-2014, 10:05 AM #6
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Quote:
Originally Posted by ZeroNotHero View Post
Also, paying by the hour either means you have to purchase time up front, which would get annoying and could lead to it's own set of problems. Say you'd bought 2.5 hours to play but the raid you joined runs long. Your party is soooo close to beating the boss and BAM! Time's up, you're booted from the server, no loot, no xp, just wasted whatever amount of time you spent on that raid.
You are right up front won't work. If they did do that they would have to have a counter counting how many hours played and then charge your credit monthly for it.
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