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Old 02-28-2015, 09:16 PM #1
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GHP3 Video Game Shows Developmental Progress at 2015 Paintball Extravaganza

Greg Hastings Paintball 3 development progress was introduced at Paintball Extravaganza this year where Greg, and some of the Development Team, showed off the Oculus VR goggle that GHP3 will support.

Fans and onlookers had a chance to test out the system and consistently walked away impressed. The team over at Super X Studios have been in R&D for sometime, and are now into the full production stages.

Greg Hastings Paintball 3 (GHP3) is currently scheduled to come out for the Latest Generation of gaming consoles, and the often requested PC platform to truly expand its capabilities. In addition last generation consoles, mobile devices (iOS/Android), Amazon (Kindle/Fire) and other platforms will also be getting their own respective GHP3 series titles!

One of the first bits of public information being released is the most often requested feature… customization. GHP3 is geared to give the biggest level of customization yet, and show off product from the industries biggest and best!

More information will be coming soon such as fields, manufacturers and other GHP3 featured products!



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Last edited by Don : 02-28-2015 at 09:22 PM.
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Old 02-28-2015, 09:22 PM #2
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We Need More!!!!!!!!
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Old 02-28-2015, 09:23 PM #3
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** RESERVED FOR FAQ STYLE ANSWERS AS THEY POP UP IN THE THREAD AND INFO UPDATES **

YOU'LL GET MORE!!!!
**see what I did there?**

More info coming than you can shake a stick at!
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Old 02-28-2015, 09:32 PM #4
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Colour me intrigued! Virtual reality paintball! Imagine that...
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Old 02-28-2015, 10:59 PM #5
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Definitely excited about this!
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Old 03-01-2015, 12:07 AM #6
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Please make this game similar to Greg Hastings paintball max'd. That was by far the best game in the series. Have legitimate tournament fields and create a field.

Looking forward to the game!
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Old 03-01-2015, 03:11 AM #7
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Yes, create a field would be awesome, also custom skins for guns would be nice too.
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Old 03-01-2015, 03:48 AM #8
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Does this mean it's going to be an iOS game which is ported out to the various consoles and PC? Or are you developing a separate game for mobile and then console/PC?
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Old 03-01-2015, 09:30 AM #9
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Does this mean it's going to be an iOS game which is ported out to the various consoles and PC? Or are you developing a separate game for mobile and then console/PC?
No, it'll be a NextGen / PC game as the base and have counterparts in mobile.
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Old 03-01-2015, 09:50 AM #10
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Is it going to be a hard copy or download only?
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Old 03-01-2015, 10:02 AM #11
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So you say full production stages now, when do we get to see a screen shot? if its far enough to have people playing a demo on the Oculus we should at least have a screen shot of game play by now.
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Old 03-01-2015, 10:25 AM #12
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awesome stuff!
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Old 03-01-2015, 10:38 AM #13
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So you say full production stages now, when do we get to see a screen shot? if its far enough to have people playing a demo on the Oculus we should at least have a screen shot of game play by now.
No. The game is in early production stages, but it has started full production.

The Demo was made specifically for PBE to showcase the RIFT integration and immersion. It's not ready for primetime on that aspect because it doesn't reflect the final product at all yet. It's sort of a immersion teaser.

We will be releasing tons of teasers and such including screenshots as we go, but it's not at that point yet.
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Old 03-01-2015, 10:51 AM #14
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No. The game is in early production stages, but it has started full production.

The Demo was made specifically for PBE to showcase the RIFT integration and immersion. It's not ready for primetime on that aspect because it doesn't reflect the final product at all yet. It's sort of a immersion teaser.

We will be releasing tons of teasers and such including screenshots as we go, but it's not at that point yet.
Fair enough, im excited to see the updates! thanks for the explanation.
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Old 03-01-2015, 11:04 AM #15
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How do we even know there was anything being played besides the old game lol
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Old 03-01-2015, 11:14 AM #16
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How do we even know there was anything being played besides the old game lol
Like I said. It was an engine test and OCULUS only works on PC. Can't be a console game.

The deal is simple, though, honestly. It's a big deal for us to have community involvement. So we're coming out pretty early in the project to say "It's happening and here's little teasers". Those teasers will be clips of the game at some point, screenshots, concept art, behind the scenes, Dev Blogs, etc.

We want you guys to be involved. We want to hear "how can we improve", and "oh that'd be awesome" and the favorite "YES!" when we announce a new feature.

So yeah you're not going to get the in game goodies for a while yet, but we wanted that community ball rolling to start that feedback.

Ya know what I mean, eh?
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Old 03-01-2015, 12:47 PM #17
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Thank you for including PC. The new consoles should make it a bit easier to code for xbox, ps4 and pc without as much difficulty as before.
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Old 03-01-2015, 06:46 PM #18
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Old 03-01-2015, 08:52 PM #19
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GHTP maxd was one of my favorite games ever (I actually bought an Xbox just for that specific game.) I felt that game had a real engine to it, I could set up breakouts and the game felt realistic. I could run and play snake or play back and dump paint. Ghtp2 felt totally fake to me. It was a fun game but it felt like it didn't have the same playability as GHTP maxd. I know you have to involve all aspects of the sport but the woodsball felt like a joke to me. Perhaps on the Xbox1 you will have the engine to hold large levels and many AI on the field
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Old 03-01-2015, 09:51 PM #20
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Originally Posted by digitard View Post
No. The game is in early production stages, but it has started full production.

The Demo was made specifically for PBE to showcase the RIFT integration and immersion. It's not ready for primetime on that aspect because it doesn't reflect the final product at all yet. It's sort of a immersion teaser.

We will be releasing tons of teasers and such including screenshots as we go, but it's not at that point yet.
when do you think we can expect a trailer? 2 months....6 months? 3 years? when?
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Old 03-01-2015, 09:53 PM #21
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Originally Posted by digitard View Post
Like I said. It was an engine test and OCULUS only works on PC. Can't be a console game.

The deal is simple, though, honestly. It's a big deal for us to have community involvement. So we're coming out pretty early in the project to say "It's happening and here's little teasers". Those teasers will be clips of the game at some point, screenshots, concept art, behind the scenes, Dev Blogs, etc.

We want you guys to be involved. We want to hear "how can we improve", and "oh that'd be awesome" and the favorite "YES!" when we announce a new feature.

So yeah you're not going to get the in game goodies for a while yet, but we wanted that community ball rolling to start that feedback.

Ya know what I mean, eh?
i'll give you a way you can improve from ghp2...less woodsball and scenario stuff. more speedball and hyper ball please. make the gameplay like max'd. that had great gameplay and other "cool" stuff. make it like an EA sports game....DO IT!
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