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Old 02-03-2015, 10:26 PM #1
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PSP Raises "True Semi" Rate of Fire to 13.33 BPS



FOR IMMEDIATE RELEASE:

PSP Raises True Semi ROF Cap to 13.33 BPS

Lawrenceville, Georgia – February 3rd, 2015 - After months of technical development, a collective of paintball industry engineers launched a beta version of a unique new firing mode for professional paintball players, “True Semi”, designed to showcase the true talent of the PSP’s incredible athletes. Originally released with a semi-automatic 12.5 BPS cap, PSP pro players around the world tested True Semi and provided amazing feedback, all of which was taken into account and analyzed in great detail. Today the PSP team has decided to raise the True Semi ROF cap to 13.33 BPS for the 2015 season.

The PSP launched True Semi to bring the skill of shooting a paintball gun back to the sport of professional paintball. True Semi creates a more competitive environment, where getting G’s becomes even more of an art form than it is today. True Semi adds another layer of difficulty to the game of paintball that correlates with the PSP’s core values of providing the highest level of competitive tournament paintball in the world.

How True Semi Works:
At the 12.5 BPS cap, there was a mandatory 80-millisecond delay enforced between every trigger pull. With our new 13.33 BPS cap, there is now only a 75 millisecond delay.

In simple terms, if you shoot TOO FAST (pull the trigger twice before the 75-millisecond delay) the second trigger pull will not register. If you pull the trigger at or above the 75-millisecond delay, your gun will fire twice. This delay between trigger pulls, exclusive to True Semi, eliminates the possibility of trigger bounce. As long as a player using True Semi shoots at or below the balls per second cap, the gun will shoot perfect streams at 10, 11, 12+ balls per second.

The PSP is excited to see the best paintball athletes in the world competing with this new True Semi firing mode. With field layouts now being released just one day before an event, and the added skills required to excel with True Semi, we believe the best players and teams will now be even more exciting to watch in 2015.

Last edited by Pando : 02-03-2015 at 11:10 PM.
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Old 02-03-2015, 10:31 PM #2
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Added it to the big thread in the PSP forum here too:

http://www.pbnation.com/showthread.php?t=4582745
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Old 02-03-2015, 10:34 PM #3
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Would it be too hard to just be 10bps or 12 bps semi?
I guess I am asking how do pros cheat with regular semi?

Also how can regular semi be cheated or hacked and true semi not be cheated or hacked??
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Old 02-03-2015, 10:39 PM #4
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Why not 15? If its REAL semi, 15 would be great.

a 5ms difference seems like it would be negligible. How should I know though, my boards bounce

Quote:
Originally Posted by BatmanLiera View Post
Would it be too hard to just be 10bps or 12 bps semi?
I guess I am asking how do pros cheat with regular semi?

Also how can regular semi be cheated or hacked and true semi not be cheated or hacked??
Most guns bounce a little, even if it is controllable. I prefer a little bounce with my semi. I shoot semi during practice and it helps keep the lane a bit more steady. They want to filter out 100% of the bounce so it is true semi, hence the name. The board makers will simply design the software to not allow any bounce.
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Old 02-03-2015, 10:44 PM #5
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Need to get my board flashed again...
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Old 02-03-2015, 10:47 PM #6
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Old 02-03-2015, 10:49 PM #7
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I really hate this .333 and such. Why not make it 13, or just a whole number? Flashing boards must get old year after year. I don't play PSP so I can't complain personally but reflashing every year would blow.

Last edited by ferg man 5000 : 02-03-2015 at 10:54 PM. Reason: stupid auto correct
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Old 02-03-2015, 10:56 PM #8
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Quote:
Originally Posted by ferg man 5000 View Post
I really hate this .333 and such. Why not make it 13, or just a whole number? Flashing boards must get old year after year. I don't play PSP so I can't complain personally but reflashing every year would blow.
It's only Pro players that are limited to this, the percentage of people that play PSP and are subject to these changes compared to those who aren't (divisional) is small.
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Old 02-03-2015, 10:58 PM #9
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Quote:
Originally Posted by BatmanLiera View Post
Would it be too hard to just be 10bps or 12 bps semi?
I guess I am asking how do pros cheat with regular semi?
That's a good question.

So when you trip an electric switch it's not really a simple off, then on, then off when you let go. There's a bit of "noise" when you trip the switch. Literally tiny lightning bolts zapping back and forth. So it's more of an off, then on-off-on-off-on-off-on, then off when you let go. It happens really quickly, in mere milliseconds, so it's not something you'd notice if it was just turning on an light.

But a circuit board can detect those quick offs and ons, unless it deliberately filters them out. That's what that "debounce" setting is on boards, a setting to wait a certain amount of time after that first switch activation before registering the next. But if you set that debounce setting too low the board may register two or three switch activations for each trigger pull. And three shots for one trigger pull isn't semi auto.

There are other ways a trigger can bounce, such as mechanically, were the slight recoil of the gun combined with an extremely light trigger pull can make the trigger swing back and forth like a pendulum with little or no actual pulling being done by the shooter. That's more an issue with cheaper guns though, which tend to have more recoil.

This new mode (which is actually identical to the semi auto mode of very old electros), basically has a really long debounce filter. Wait for trigger signal, fire, wait 75 ms, wait for next trigger signal.
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Old 02-03-2015, 11:00 PM #10
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Maybe I'm completely crazy, but there seems to be a simple solution to the issue the pros are all having with true semi. You're being penalized for your gun bouncing with true semi. You aren't really shooting over 12 bps, you're getting help from the gun bouncing. So crank up your debounce, add a tensioner spring, adjust your trigger to stiffen it so it doesn't rebound from the shot's recoil. Seems like that should solve everything...Has anyone really taken the time to put this theory to test. Seems straight forward to me. Regardless, I hope everyone gets it sorted out. Looking forward to seeing the new rules playout this year. Season start can't come soon enough
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Old 02-03-2015, 11:01 PM #11
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^Ive never had to flash my boards. Ever. Pros have to because this mode isnt standard in any gun currently. Most people dont need to flash a board unless its super out of date. Or they just want the newest software for there markers.
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Old 02-03-2015, 11:05 PM #12
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Quote:
Originally Posted by ferg man 5000 View Post
I really hate this .333 and such. Why not make it 13, or just a whole number? Flashing boards must get old year after year. I don't play PSP so I can't complain personally but reflashing every year would blow.
It's a programming thing. The rate of fire setting on the board is processed with time, not balls per second.

There are 1000 milliseconds in one second. If the PSP wants a 75ms gap between shots, you find:

1000ms / 75ms = 13.33bps

It may be frustrating as a player, but as far as the technology is concerned, it's way better to have a clean number internally than it is to have a clean number in balls per second.
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Old 02-03-2015, 11:06 PM #13
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Yess that sounds better then 12.5 should be some good games with a good cap
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Old 02-03-2015, 11:08 PM #14
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Old 02-03-2015, 11:10 PM #15
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Quote:
Originally Posted by joshmanore View Post
Maybe I'm completely crazy, but there seems to be a simple solution to the issue the pros are all having with true semi. You're being penalized for your gun bouncing with true semi. You aren't really shooting over 12 bps, you're getting help from the gun bouncing. So crank up your debounce, add a tensioner spring, adjust your trigger to stiffen it so it doesn't rebound from the shot's recoil. Seems like that should solve everything...Has anyone really taken the time to put this theory to test. Seems straight forward to me.
Given time I have a feeling that some key trigger adjustments will be figured out rather quickly, as well as potentially different techniques being used. Heck, you might see some old school trigger fanning happening to help get that just perfect rhythm.

And rhythm is the key. I know myself, and it seems a lot of other people as well, tend to not walk the trigger in a perfect 1..2..1..2..1..2 rhythm. It's more a 1.2...1.2...1.2... So the time between the first and second pull may be quicker than 75 ms, but it's longer than 75 ms before the next two pulls. Hence a lot of skipped shots with the new mode until you learn to use more precise rhythm The shot buffer on the modern boards would smooth this out, but the new mode doesn't.
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Old 02-03-2015, 11:15 PM #16
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"true" semi has gotta be the dumbest thing the psp has ever done
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Old 02-03-2015, 11:17 PM #17
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Just as others have asked (who are not pro), I ask Lane and Tom to increase divisionals to 13 as well. We played 10 back in 2009 and most of us did not like it. Also a lot of teams play against the pros at practice and it's not fun nor fair for them to be shooting up to 13.33 Even though I know they won't be shooting consistently at that rate but it's still a nuisance.
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Old 02-03-2015, 11:23 PM #18
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A step in the right direction. If they're going to do true semi, I still think the bps limit should be even higher.
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Old 02-03-2015, 11:37 PM #19
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There are some Elmer Fudd-level incompetents working at PSP HQ, aren't there?
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Old 02-03-2015, 11:57 PM #20
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How's this. In simple terms True Semi guns are capped at 13.33, and will not allow the storing and adding of shots.
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Old 02-04-2015, 12:54 AM #21
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Purely curious, why not keep the 'true semi' mode and just bring the bps up to 15 or even 18? I don't play on a professional level, nor do I plan on it, but at some of the local fields, we do like to use pro-level rules. I'm curious as to what their reasoning is behind these lower rates of fire.

From a monetary standpoint, I understand they want us to shoot less paint. I'm fine with that. But if that is indeed the case, why not limit the amount of paint a player can bring onto the field each point? Fix the problem at the source instead of beating around the bush. Double trouble, that means more players will run low on paint, which will make them less likely to bunker down and put up lanes for hours at a time.
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