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Old 02-08-2013, 06:52 PM #1744
Rebel_816
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hmm, theres a really small patch...wonder what it did.

edit: medium mech sale, premium sale.
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Old 02-08-2013, 06:54 PM #1745
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On TS with these guys: http://nogutsnogalaxy.net/

TS info on the right side, scroll down a little.
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Old 02-10-2013, 09:14 AM #1746
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so pretty much gauss is broken if you intend on taking any fire
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Old 02-10-2013, 11:18 AM #1747
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Yea, which made taking "op" gauss rifles useless for any mech that has them in an arm. Even in torsos on atlai they get shot out pretty often. Now everyone just uses ac20's.
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Old 02-10-2013, 11:40 AM #1748
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catapults with 2 of them was the only problem i saw
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Old 02-10-2013, 11:56 AM #1749
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People complained it dealt too much damage without enough downside, aka heat. So now they are glass cannons and you'll be lucky to get off 10 shots without it being blown to bits by a small laser.
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Old 02-10-2013, 04:16 PM #1750
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catapults with 2 of them was the only problem i saw
they really werent that much of a problem imo...yes they were able to apply a very concentrated amount of damage from far away...but extremely ammo dependant..usually only 20 shots or so. also a bit on the slow side, and the catapult is not the toughest mech around. im much more scared of an ac20 cat for sure, at least the guasses dont take my entire center and side torso's out in 1 shot.

i think the problem is they were just far too common, and people complained till PGI got rid of it...seems PGI is getting better at "balancing" things now though than just changing them to make all the people who couldnt figure out how to duck and run between cover happy.

after reading the mwo forums some, ive noticed a lot of the complaints could be solved if people just payed some ****ing attention to their surroundings in game...thats kinda the whole idea. oh, see a catapult far away that isnt firing lrms at anything that moves? hes probably boating srm's then. blast his ears off before he gets close then.

i agree 3 health is a bit to fragile for the guass though...maybe bump it up to 5 or something just so it has some survivability to it.
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Old 02-10-2013, 05:25 PM #1751
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they should just get rid of all ballistic hardpoints on the catapults. it pisses me off because i think of catapults as the quintessential LRM mech yet most cats are just ac20, gauss, or srm whores
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Old 02-10-2013, 05:57 PM #1752
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its the ecm fad thats rendered them almost useless as lrm boats...or lrms in general. either its because people dont realise they can just put a tag on it and still hit things, or they' just rather use stalkers lol. if youve got a co-ordinated team on comms and stuff ecm isnt too much of an issue as you can work together and spot targets, but in pugs its luck of the draw if your lrm boat can actually be usefull.

i had to work today, so i dont have anything planned tonigh. prolly be on in a little while after i fix something to eat.
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Old 02-10-2013, 05:58 PM #1753
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All they need to do is keep the hardpoints, but change the amount of available slots. Just make it one less slot than a gauss requires and bam, no more gc or ac20 cats.
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Old 02-10-2013, 06:39 PM #1754
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hmm...what if there was a way to make it to where they could just have 1?
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Old 02-10-2013, 06:51 PM #1755
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Useless and the cat isn't even supposed to have them in the first place. It's only supposed to be mg's in there anyway.
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Old 02-10-2013, 06:57 PM #1756
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best idea:

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Old 02-10-2013, 09:33 PM #1757
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Just built a CTF-4X with four AC/5s and 5 tons of ammo. I'm a fan so far. It's awful versus small mechs but it tears through everything else.
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Old 02-10-2013, 10:34 PM #1758
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Welcome to the world of cheese.
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Old 02-11-2013, 08:09 AM #1759
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I've been enjoying my Centurion. Running around with a Ultra AC 5, 3 Streak SRMs, and 2 Medium Lasers at 77 KPH doing hit and runs.

Also the No Guts No Galaxy Teamspeak server is great to get into groups that aren't random PUGs with no coordination.
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Old 02-11-2013, 09:06 AM #1760
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^ you have an xl on that cent? sounds to good to be standard

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Old 02-11-2013, 09:59 AM #1761
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Quote:
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^ you have an xl on that cent? sounds to good to be standard
CN9-A with a STD 240, Endo-Steel, and Dbl Heat Sinks.

The Ultra A/C 5 does jam a lot. But when it lays down a string of six shells in a second or two, it is devastating with 12 Streaks hitting the same spot in the same period of time.
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Old 02-11-2013, 11:34 AM #1762
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I just run a normal ac5 on mine. 245 engine and 2 srm 4's. Dhs puts my heat at 1.4 lol

Edit: and of course 2 lasers.
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Old 02-11-2013, 11:39 AM #1763
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i havent gotten a hang of the DHS and endo steel. hell i dont mess with any of that equipment other than CASE and AMS.
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Old 02-11-2013, 11:59 AM #1764
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I've been enjoying my Centurion. Running around with a Ultra AC 5, 3 Streak SRMs, and 2 Medium Lasers at 77 KPH doing hit and runs.
I might do something similar to this next. I've been wanting something fast with a lot of firepower. Right now my CTF is way too slow. I could put an XL engine in it and get much better speed but I don't like the idea of losing either side of my torso and dying. I'm trying to figure out how I can replace two of the AC/5s with UAC/5s as well. I've seen people do it but can't figure out how to make it work. I'm always too heavy.
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