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Old 01-22-2013, 07:13 PM #1555
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i iz on.
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Old 01-23-2013, 11:43 AM #1556
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lol
It's the stock garbage, nothing intense. We run medical programs, not games lol
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Old 01-23-2013, 12:50 PM #1557
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I7's are the top of the line. Its just the lack of a graphics card holding it back for gaming
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Old 01-23-2013, 12:50 PM #1558
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Yea, i7's are super expensive.
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Old 01-23-2013, 01:04 PM #1559
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Great, servers are down to do a patch the one day I'm home during the week.

Edit: Patch notes are up, commando hero is not exactly what I expected. No ECM, 4 laser slots, 2 per arm, and 1 ams in the torso. Not exactly a game winner, I don't expect to see too many running around after the initial rush to get the newest mech. Power up/down stuff is tweaked along with *****in betty, we finally get the correct power up voice. They also adjusted how the O and P buttons work, I want to test them out to see if it makes it better or worse, but the damage to internals if powering up too soon is an interesting addition. Now there is an actual consequence to overheating and mashing O instead of the very small chance that you spontaneously explode.

Editx2: The startup animation is really ****ing cool. Not sure how much damage it does when you override after the shutdown, but it definitely did take some internal damage like they said it would. Overall, good work with the patch, but was expecting a lot more than just the few tweaks they did.
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Old 01-23-2013, 03:31 PM #1560
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Is there more specifics on the consequence for overheating and mashing O?

Traded in a HBK-4J to a HBK-4SP (named HBK MARK II) equipped with 5 Medium Pulse Lasers and 2 SRM 6's. With all of the double heat sinc's equipped, heat is super manageable and tears up faces inside of 200 meters.

I find that if I am in a swarm of other mechs, especially larger ones, I am not targeted. That allows me to run around and put vollies into the opponents dancing around focusing on the larger mechs. I just wish my speed was a little faster, but I think it is a comfortable trade off (especially for the cost of an engine change).
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Old 01-23-2013, 03:58 PM #1561
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If you still have slots left over you can endo and possibly ferro to get a bigger engine. That way you can cut down on the external heat sinks to gain more internally on the engine, while at the same time boosting speed. Also, holy crap, that's a lot of mpl's lol I would think that would absolutely tear up ****, especially on an alpha. I find the only ones who usually pay attention to mediums first are other mediums, and some lights. If I see another centy or hunchy I end up trying to hit them first before I go for the heavies, just because I know they are a more maneuverable threat and I don't want one slipping behind me. The heavies don't tend to move fast, so I know I can battle another medium and glance over at the heavies every so often to make sure they haven't flanked me.

Everyone needs to get on tonight.
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Old 01-23-2013, 04:30 PM #1562
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I could go to a XL 260 engine, which would give me an extra 20 KPH in speed and I have slots for. Ace isn't a fan of the XL engines; but I think on a Hunchback frame it isn't as big of a risk, or is it?
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Old 01-23-2013, 04:34 PM #1563
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It is a huge risk, and I'm ace lol just go for a bigger standard engine.
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Old 01-23-2013, 04:38 PM #1564
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Then the largest STD engine I could do, due to tonnage, would be a 220. It would offer a 7 KPH increase in speed, which I am not sure is worth the millions of CBills investment.

Edit: I could drop a MPL and a Double Head Sink, and go up to a 245 (79.4 KPH) with a 1.31 Cooling...

Edit 2: I could drop two more DHS's and go up to a 255 (82.6 KPH) with a 1.27 Cooling.
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Old 01-23-2013, 04:41 PM #1565
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If you want to, you can drop a dhs and get a 225, which will get you the same amount of heatsinks (it has 1 more internally than the 220) and an added speed boost. Just some food for thought.
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Old 01-23-2013, 04:50 PM #1566
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I think I had 5 external DHS spec'd ... If I drop it down to 1 DHS, use both Ferro and Endo, I can go for a STD 260 (84.2 KPH) and still have a 1.24 Cooling; still keeping 2 SRM6's and 5 MPL's.

Edit: Exchange a MPL for a Medium Laser, I can have two external DHS's and a 1.27 Cooling. The laser is question is grouped with the SRM's, so the sustained laser might help aim for the SRMs. The ML for a MPL sacrifices 1 damage, which I dont feel is a big deal because it isn't uses as much as the lasers in the arms.
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Old 01-23-2013, 05:08 PM #1567
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I run DHS, and endo in my 4SP with four ML, a small laser in the head and a 255 standard engine. It's a good build that is decent on heat. Perfectly manageable as long as you are paying attention. You definitely don't want to go XL in a Hunchie. I'm not as opposed to XL engines as Ace is but hunchbacks actually have huge side torso hit boxes and everyone aims for them. Plus hunchbacks are almost all built out to be brawlers and you want to be operational even if you lose half your mech. The only time to go XL is in mechs with small side torsos like some lights, the Catapult, and Dragon, or if you have it specifically built out to be support mech and keep in mind at all times that you have to keep your distance in a fight.

I'm actually running an XL in my Cataphract 3D right now, but it is a PPC sniper and if I get into a brawl things have gone horribly wrong for me.
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Old 01-23-2013, 05:10 PM #1568
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That's really not much gain for another dhs. As for going from 5 to 1 dhs, I think you're better off with at least 2. If you drop on caustic you'll be shutting down constantly. Usually, 70ish kph is a good speed for mediums.
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Old 01-23-2013, 05:12 PM #1569
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Even with the dragon going xl is questionable. People either aim for the huge nose or the arm that has their big gun, which tends to bleed damage to the side torso. Either way, xl's are a no-no for hunchies. I used to love putting xl's into all my mechs until I realized how dumb it was lol
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Old 01-23-2013, 05:16 PM #1570
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Yea, I think I've got the engine thing sorted out ... will spec for a STD 255 with Ferro and Endo upgrades.

For weapon load outs I have two options I am looking at:
1.) 2 SRM6's, 4 MPL's, 1 ML (59 Fire Power, 1.27 Cooling)
2.) 2 LRM10's, 5 ML's (61 Fire Power, 1.32 Cooling)

Both with 2 External DHS's ... So I know it comes down to up close burst damage (not a bad idea if you're trucking along at 83PKH), or further back more deliberate aim.

Which do you feel is typically more helpful?

I can still use the LRM's up-close without a lock, right?
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Old 01-23-2013, 05:22 PM #1571
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Option 1 by far. LRM's are not very good right now with ECM the way it is. You've seen the damage scores I get using my atlas, you'd get even less with 10's. SRM6's are the way to go, especially with that build. LRM's have a minimum range, so no, you can't use them up close.
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Old 01-23-2013, 05:35 PM #1572
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OK, good. Wasn't looking forward to the CBill investment of all new weapons.

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Is there more specifics on the consequence for overheating and mashing O?
What about this?
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Old 01-23-2013, 05:37 PM #1573
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No idea, only saw the little blurb in the patch notes. I'll look around and see if I can find anything.

Edit: This is the blurb, still looking for actual numbers:
"If your Mech DOES overheat within that 5 second buffer, your Mech will continue to operate but will cause you to start taking damage to your internals.

Pressing the "P" key now powers your Mech on/off no matter what state you are in. Hence, if you press the "P" key while you are overheated, your Mech will power up but you will start to take damage to your internals until you have cooled off sufficiently."
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Old 01-23-2013, 05:50 PM #1574
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How long is the overheat shutdown? I typically have mashed O...

Here is the build I am headed towards for my HBK-4SP.
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Old 01-23-2013, 05:56 PM #1575
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The only thing I would change is bump the rear ct armor to 16. Otherwise that looks pretty good.

Edit: Apparently startup animations are different for different mechs.
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