Find fields & stores near you!
Find fields and stores
Zipcode
PbNation News
PbNation News
Community Focus
Community Focus

Closed Thread
 
Thread Tools
Old 10-12-2012, 10:39 PM #883
big_scott
Has a good personality.
 
big_scott's Avatar
 
Join Date: Nov 2001
Location: Columbus, OH
Annual Supporting Member
big_scott is a founding member
big_scott is BST Legit
big_scott supports DLX Technology
Quote:
MechWarrior Online Update

PGI Response to the major concerns of the community.

We would like to let you all know that we DO listen and DO carefully follow the forums, Facebook, Tweets, PMs and support tickets. We have a team of committed staff whose entire job is to tell us these things.

Game development is similar to trying to steer a very large ship. To make changes in direction takes time and accurate judgement calls. Even after the decision to change direction has been made, it takes a lot of time to make sure the change is working and the direction is valid. A lot of the feedback on the forums specifically are in the pipe for implementation, but again it comes down to time to get them ready and tested before sending it out to you folks on the live servers.

That being said, we’d like to address the concerns and worries that many of you have regarding Open Beta, Match Making, Founder’s Premiums, Game Balance, New User Flow and the future of Community Warfare.

Open Beta:

We have decided to push Open Beta back. We agree that the game's current state of stability is not allowing us to get the latest experience across to new and veteran players alike. This is a short push back on the date and will depend on the stability and playability of the build.

Current Gameplay Issue:

The instability (lag to completely dead FPS) has been identified and we will put out a fix tonight. We also want to make sure this fix works on the Live game servers so you will get a new patch very soon.

Match Making:

The developers at PGI are all veteran game players. Many of us were or still are competitive gamers and truly know the feeling of a great match played between two equally matched teams.

The next 3 stages of planned releases for Match Making involve the following:

Phase 1:

Reduce the maximum # of players in a group to 4. This means when players form a group, they will only be able to add 3 people. When that group launches, they will be put in a bucket. The match maker will then fill the rest of the 8 player team with 4 PUGs or any partial groups that are looking for a match at that moment. The same will happen for the other team. Matches will still be 8v8 but instead of playing against 8 people in an organized premade, you will see a max of 4.
Now before you light your pitchforks, we know that this does not address all the issues and that 8-player groups are the mainstay of community and organized team-play. This is why we move to Phase 2 VERY soon after Phase 1.

Phase 2:

Players will be able to convert their 4-player group to an 8-player group similarly to how World of Warcraft’s group to raid conversion works. With a click of a button, a group leader can convert a 4-player group to 8-players and invite 4 more players to the group. There is a limitation to this however. If the group leader decides to convert to an 8-player group, they MUST have 8 players in order to launch. (i.e. you cannot launch a game with 5,6 or 7 players). In addition to that, your 8-player group will be matched to another 8-player group ONLY. This does reduce the change of finding a match quickly but at the same time 8-players teams will finally be matched to other 8-player teams exclusively.
At some future date we will also want to include the ability to challenge a specific 8-player team to a match in a competitive/eSport manner. But as stated, this will be coming at a later date.

Phase 3

We have been examining the various ranking systems in other games/structured tournament play etc. This includes ELO, TrueSkill and others. Our current plan is to use a hybrid system that uses the mentality of ELO with a weighting system that we’ve determined that drives down to player effectiveness/skill in a match. In order for this to work properly, we will need to do heavy pre-release testing before it goes live to the community and hence the amount of time to get it implemented.

We currently cannot go into detail as to how this system will work because we are not going to over-promise something that may change during implementation. We will try to keep you as up to date on this as possible.

Founder’s Premium Account Status:


We have heard your cries and we are responding to them…

On the date of Open Beta, your Premium Account timer WILL start ticking. Around Open Beta, a button will appear that will allow YOU the Founder’s account holder to decide when the timer starts to tick down. At the same time as this button appearing, your used Premium Account time will be reset to its full value. At that point, you can click the button to start your timer but you cannot stop it. It will be up to you to decide when the Premium Account starts to tick.

Please note that this only applies to Founder’s Premium Account Bonus. Founder’s Mechs behave as planned from Open Beta onward.

Players who purchase a Premium Account AFTER Open Beta will have their timers start immediately upon purchase.

Game Balance:

The game is fairly close to where we want it but the last few items are finally coming into play in terms of Mech on-board systems and items such as Double Heat Sinks, Ferro Fibrous Armor which directly relate to weapon balance and combat experience. Now that those systems are in place, we will be looking into balancing factors such as heat and damage/damage over time etc.

For more information about where weapons are going, check out this link.

New User Experience:

We are adding a lot of tutorials for new players, and we believe this will help greatly. We’re also tightening the UI to make the flow easier to understand. In general, we’re adding a lot in the coming days, and we do understand this is needed to help new players the various complexities of MechWarrior Online.

Videos of every aspect of Mech Warfare will be coming soon, including moving your Mech, arming your Mech and tactics with your Mech.
Community Warfare:

Let’s start off by re-quoting the original Community Warfare Pillar from our game description:

Community Warfare:

MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp's player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.


Nothing has changed from this original vision of where we want to take Community Warfare. The thing about Community Warfare the decision to push it out further post Open Beta, is the sheer size of the feature and the amount of time to implement. Right now we want the dev team to focus on getting the current game feature set into the live build and then stabilize the build as people join us through the first few weeks of Open Beta. Soon after, a large segment of the entire team will shift over to getting Community Warfare coded and implemented so we can get this into the hands of internal/early beta tester’s hands so we can launch the feature in the future. Because of the sheer workload of this feature we cannot give you an accurate timeline for delivery for this but we will start rolling out information as we begin development of Community Warfare.
After this big gameplay injection, we will look at the plan for the Clan Invasion.
I like that they are pushing back the Open Beta, but the way they are changing MatchMaking regarding Groups ****ing sucks.
__________________

Last edited by big_scott : 10-12-2012 at 10:41 PM.
big_scott is offline  
Old Sponsored Links Remove Advertisement
Advertisement
Old 10-12-2012, 10:56 PM #884
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
as someone who seems to play by myself constantly going up against an 8 man team with 6-7 randoms ****ing sucks...... if we are lucky will kill one guy...
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-12-2012, 11:03 PM #885
big_scott
Has a good personality.
 
big_scott's Avatar
 
Join Date: Nov 2001
Location: Columbus, OH
Annual Supporting Member
big_scott is a founding member
big_scott is BST Legit
big_scott supports DLX Technology
I admit, for the majority of the time, it won't be so bad. I'm just think about the other night when we had 5 PBN guys in a group. It won't be possible to do that anymore since we will either have to find 3 more guys, or basically tell one guy "Sorry, you can't play with us" and that sucks. It's also not going to eliminate any of the problems you have playing on a team of complete randoms. You are still going to get games where your random team is completely stupid, and the other team knows how to work together, even if it's on a basic "go here and stick together" level.

I would like to see a global chat at the launch screen (like Diablo 3 or other F2P games) where you could at least recruit a few players to fill out your 8 man team.
__________________

Last edited by big_scott : 10-12-2012 at 11:05 PM.
big_scott is offline  
Old 10-12-2012, 11:09 PM #886
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
the difference between people taht know how to play and can't communicate in real time and the people that know how to play and can use team speak is staggering.
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-12-2012, 11:14 PM #887
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
i've been in 1 game tonight where my team has won, and only 2 we played competitively in. the other 15 have been losses to premade teams...
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-12-2012, 11:22 PM #888
big_scott
Has a good personality.
 
big_scott's Avatar
 
Join Date: Nov 2001
Location: Columbus, OH
Annual Supporting Member
big_scott is a founding member
big_scott is BST Legit
big_scott supports DLX Technology
kfresh, sometimes I think you are just unlucky. I've had bad nights where all I do is lose, sure, but I have just as many where I win the majority of my matches. My win/loss ratio is positive right now. Seems like every night you come in here with tales of woe and heartbreak, and I don't know how you keep playing. I mean that sincerely, if it were me having the problems you are having , I think I would have quit playing a while ago.
__________________
big_scott is offline  
Old 10-12-2012, 11:29 PM #889
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
Your Statistics
0
MechWarrior® Credits
72 / 120
Kills / Death
2,480,823
C-Bills
36,310
XP
77 / 115
Wins / Losses
0.60
Kill / Death Ratio
12,920.95
Accumulative C-Bills Per Match
189.11
Avg. XP Per Match
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-12-2012, 11:31 PM #890
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
just in a match were my teams atlas sat and shot an afk the whole match while i was 1v1ing an atlas ac boat... my whole team got whiped out and i eventually reached a deal with the other team that i would power down if they all went and skull ****ed the atlas. which they did.
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-12-2012, 11:39 PM #891
big_scott
Has a good personality.
 
big_scott's Avatar
 
Join Date: Nov 2001
Location: Columbus, OH
Annual Supporting Member
big_scott is a founding member
big_scott is BST Legit
big_scott supports DLX Technology
Yea, I don't really know what to tell you. I guess, when I am having a bad night I don't slog through it much. I'll usually quit for awhile if I seem to be losing consistently. Might be where the disparity in stats come from. It's definitely not a game where personal skill is the deciding factor on how well you actually do, which is frustrating sometimes. What mech are you running most of the time now? Still the K2?

9,547
MechWarrior® Credits
182 / 159
Kills / Death
8,027,241
C-Bills
219,117
XP
131 / 128
Wins / Losses
1.14
Kill / Death Ratio
30,993.21
Accumulative C-Bills Per Match
846.01
Avg. XP Per Match
__________________
big_scott is offline  
Old 10-12-2012, 11:40 PM #892
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
k2 or jenner depending. k2 gets more kills jenner gets more cbills.
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-13-2012, 12:17 AM #893
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
Every now and then you get a good match.



__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-13-2012, 12:29 AM #894
gamesondemand
NYANNYANNYANNYANNYANNYAN!
 
gamesondemand's Avatar
 
Join Date: Jun 2006
Location: NY
gamesondemand helped look for balloons
gamesondemand plays in the APPA D4 division
So glad they are pushing back open beta. Changes all seem to be for the better, I don't really mind having the group thing limited to 4 and 8, it's kinda like in bf3.
__________________
gamesondemand is offline  
Old 10-13-2012, 01:17 AM #895
big_scott
Has a good personality.
 
big_scott's Avatar
 
Join Date: Nov 2001
Location: Columbus, OH
Annual Supporting Member
big_scott is a founding member
big_scott is BST Legit
big_scott supports DLX Technology
Quote:
Originally Posted by gamesondemand
So glad they are pushing back open beta. Changes all seem to be for the better, I don't really mind having the group thing limited to 4 and 8, it's kinda like in bf3.
Yea but at least in BF3 you could be sure to at least get into the same game as your friends, if not their squad or team.
__________________
big_scott is offline  
Old 10-13-2012, 01:27 AM #896
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
guass cat is dirty as ****... 3 kills in 10 shots... and then my game crashed.
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-13-2012, 02:09 AM #897
gamesondemand
NYANNYANNYANNYANNYANNYAN!
 
gamesondemand's Avatar
 
Join Date: Jun 2006
Location: NY
gamesondemand helped look for balloons
gamesondemand plays in the APPA D4 division
Welcome to cheeseworld.
__________________
gamesondemand is offline  
Old 10-13-2012, 02:18 AM #898
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
there is no way this thing should be legal, i do a minimum of 250 damage.
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-13-2012, 02:02 PM #899
Fuzzy R. McNuggs
Awaiting Email Confirmation
 
Join Date: Jun 2008
god damn gauss cats and streak boats

theres no way a cat should be able to fit 2 gauss rifles on those tiny side torsos that you can barely hit
Fuzzy R. McNuggs is offline  
Old 10-13-2012, 02:33 PM #900
gamesondemand
NYANNYANNYANNYANNYANNYAN!
 
gamesondemand's Avatar
 
Join Date: Jun 2006
Location: NY
gamesondemand helped look for balloons
gamesondemand plays in the APPA D4 division
Quote:
Originally Posted by Fuzzy R. McNuggs View Post
god damn gauss cats and streak boats

theres no way a cat should be able to fit 2 gauss rifles on those tiny side torsos that you can barely hit
Quote:
Originally Posted by gamesondemand View Post
Welcome to cheeseworld.
.
__________________
gamesondemand is offline  
Old 10-13-2012, 03:11 PM #901
kfresh
ahhhhhhhhhhhhhhhhhhhh
 
kfresh's Avatar
 
Join Date: May 2005
Location: *863*FL
streak cats need to go, they are bull****, you can't hit them once they start chaining.... a streak cat did over 700 damage last round against us.
__________________
just a slow n/a mustang
fastest 1/8 mile 6.10s @ 113mph 330ft 3.92s 60ft 1.36s
Snowbird Outlaw Nationals Winner 2012
kfresh is offline  
Old 10-13-2012, 03:11 PM #902
Fuzzy R. McNuggs
Awaiting Email Confirmation
 
Join Date: Jun 2008
just keep your distance i guess
Fuzzy R. McNuggs is offline  
Old 10-13-2012, 03:20 PM #903
gamesondemand
NYANNYANNYANNYANNYANNYAN!
 
gamesondemand's Avatar
 
Join Date: Jun 2006
Location: NY
gamesondemand helped look for balloons
gamesondemand plays in the APPA D4 division
Quote:
Originally Posted by kfresh View Post
streak cats need to go, they are bull****, you can't hit them once they start chaining.... a streak cat did over 700 damage last round against us.
Get back on!
__________________
gamesondemand is offline  
Closed Thread


Thread Tools

Posting Rules
Forum Jump