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Old 11-25-2011, 10:35 AM #1
RealtorTommy
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Halo-Return Of Master Chief FEB 25-26,2012 (Florida)

HALO - RETURN OF THE MASTER CHIEF
A PULL PIN PRODUCTION
-
February 25th & 26th 2012
-
-
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GENERAL: Jester from Team Jesters Court
XO's are Scott "Sasquatch" Williams from XR and Brad "Voodoo" Lamb from Team B.O.A.R.S
-
vs
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GENERAL: Doug"Buzzard"Moyer Team On Target
XO's Chester of Hog Wild and Hammer of Bad Monkeys
-
-
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That's Right!
Time to charge up your plasma swords, lock and load your Assualt Rifles, amd prepare for a great game at
First Strike Paintball!!!

info: http://www.firststrikepaintball.com/

Last edited by RealtorTommy : 01-18-2012 at 11:16 AM.
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Old 12-07-2011, 09:35 PM #2
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Info

Where , how much & layout
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Old 12-08-2011, 08:25 AM #3
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Where , how much & layout
Halo - Return Of The Master Chief

--------------------------------------------------------------------------------

HALO - RETURN OF THE MASTER CHIEF
Event Title:
Event Date:February 25 & 26, 2012
Event Location: First Strike Paintball Newberry, FL.
Event Format: 2 day Scenario Game
Event Paint: Field Paint Only
info : http://www.firststrikepaintball.com/

More info to come soon
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Team On Target Scenario Paintball Team
www.teamontargetpb.com
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Proudly Sponsored By: First Strike Paintball, Deadlywind Paintball, FogDoc, and Flurry Industries
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Old 12-21-2011, 09:38 AM #4
RealtorTommy
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Jester is the Master Chief "Spartan" side, playing out of the South Base.

Doug"Buzzard"Moyer is the "Covenant side, playing of the North Base.


Pre reg entry $ 45.00
Air $ 15.00
Paint $ 45.00

Rules are still being worked on, as it the map.




Master Chief / John-117 and Cortana / CTN 0452-9, adrift aboard the wreckage of the frigate Forward Unto Dawn, find themselves approaching a mysterious top secret Forerunner planet. This Forerunner planet has an inner and outer surface that provides two distinct environments. The outside is very industrial and features a wide range of hostile tech and A.I. The inside of the planetoid is hollow and is sectioned off in to many tiers/bands (almost resembling Halo rings) that feature a myriad of natural environments not only resembling Earth’s but many other alien terrains. Appears some ragtag disorganized UNSC forces have divided into factions and warring with each other.
There is no sign of the Flood nor the Covenant or is there?

More to come...

Last edited by RealtorTommy : 01-18-2012 at 11:19 AM.
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Old 01-03-2012, 09:10 AM #5
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Pre-Registration is up: Call, Mail, or Fax it in, but Just Get it in!
http://www.firststrikepaintball.com/...alo%202012.pdf
www.firststrikepaintball.com
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Old 01-03-2012, 10:53 AM #6
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More info:

Red and Blue sides need to recruit their trivia junkies.

There will not be any multiple choice answers nor true or false answers to pick from. Follow this even's storyline and do your research. This will be different then the last event.


Research all these....

2001 Halo Combat Evolved.

2004 Halo 2.

2007 Halo 3.

2009 Halo Wars.

2009 Halo ODST.

2010 Halo Reach

2011 Halo Combat Evolved Anniversary







For this scenario only field supplied first strike rounds will only be allowed on the field for the sniper role. We will address the use for future events at a later date.

SNIPER ROLE DRAFT

A. Sniper ID role players must be ( 18 years of age ) or older.

B. Each side will have one ID role player to complete the sniper missions. Snipers shall only use field supplied first strike rounds while on missions only. (mission card in hand) Snipers can shoot non-targeted objectives with field supplied first strike rounds ONLY when in possession of a "live" mission card. No points awarded for non-targeted hits.

C. Snipers can only keep the barrel bag on the marker while role playing when in possession of a "live" mission card. The snipers can walk around the playing field with their barrel bags on their sniper marker as a neutral player hunting their targets. When they find any of their mission targets or decide to shoot a non-mission targeted objective they can take off the barrel bag cover and take their kill shot.

D. Once a sniper takes off his barrel bag cover they can be shot by any player or enemy sniper on the field. No dead man walking, keep your marker down unless shot out and/or traveling to reinsert. Sniper can put barrel bag back on and become neutral again

E. A sniper CAN NOT barrel tag a enemy sniper with or without barrel bags on.
All snipers will avoid close contact. USE COMMON SENSE!

F. The snipers can only insert and reinsert into the game at their own base when issued the mission card . Missions will have a limited time to be completed.

G. The shots must be 30' or more from their target or non-mission target.

H. The mission card must be signed off by a referee who witnessed the kill shot broke on target within the time limit specified by the mission card. It's the sniper responsibility to inform a referee in advance. Call yourself out right after the shot if necessary to avoid being overshot. USE COMMON SENSE!

I. Snipers will be taped on both arms between the shoulder and elbow. If not the mission points will be null and void. Use your cover and avoidance training.

J. Players can not shoot at snipers while their barrel bag is on. Referees shall warn and if warranted punch player's card if excessive or outright abuse of this rule. Snipers use common sense and don't abuse the referees as you will be shot at. This rule is for abuse after the sniper announces they are a role player. USE COMMON SENSE!

K. Snipers do not work at night.
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Old 01-03-2012, 11:44 PM #7
THE PAINTBALL NINJA
 
 
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Quote:
Originally Posted by RealtorTommy View Post
More info:

Red and Blue sides need to recruit their trivia junkies.

There will not be any multiple choice answers nor true or false answers to pick from. Follow this even's storyline and do your research. This will be different then the last event.


Research all these....

2001 Halo Combat Evolved.

2004 Halo 2.

2007 Halo 3.

2009 Halo Wars.

2009 Halo ODST.

2010 Halo Reach

2011 Halo Combat Evolved Anniversary







For this scenario only field supplied first strike rounds will only be allowed on the field for the sniper role. We will address the use for future events at a later date.

SNIPER ROLE DRAFT

A. Sniper ID role players must be ( 18 years of age ) or older.

B. Each side will have one ID role player to complete the sniper missions. Snipers shall only use field supplied first strike rounds while on missions only. (mission card in hand) Snipers can shoot non-targeted objectives with field supplied first strike rounds ONLY when in possession of a "live" mission card. No points awarded for non-targeted hits.

C. Snipers can only keep the barrel bag on the marker while role playing when in possession of a "live" mission card. The snipers can walk around the playing field with their barrel bags on their sniper marker as a neutral player hunting their targets. When they find any of their mission targets or decide to shoot a non-mission targeted objective they can take off the barrel bag cover and take their kill shot.

D. Once a sniper takes off his barrel bag cover they can be shot by any player or enemy sniper on the field. No dead man walking, keep your marker down unless shot out and/or traveling to reinsert. Sniper can put barrel bag back on and become neutral again

E. A sniper CAN NOT barrel tag a enemy sniper with or without barrel bags on.
All snipers will avoid close contact. USE COMMON SENSE!

F. The snipers can only insert and reinsert into the game at their own base when issued the mission card . Missions will have a limited time to be completed.

G. The shots must be 30' or more from their target or non-mission target.

H. The mission card must be signed off by a referee who witnessed the kill shot broke on target within the time limit specified by the mission card. It's the sniper responsibility to inform a referee in advance. Call yourself out right after the shot if necessary to avoid being overshot. USE COMMON SENSE!

I. Snipers will be taped on both arms between the shoulder and elbow. If not the mission points will be null and void. Use your cover and avoidance training.

J. Players can not shoot at snipers while their barrel bag is on. Referees shall warn and if warranted punch player's card if excessive or outright abuse of this rule. Snipers use common sense and don't abuse the referees as you will be shot at. This rule is for abuse after the sniper announces they are a role player. USE COMMON SENSE!

K. Snipers do not work at night.

So, are snipers the only ones that can use first strike rounds?
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Old 01-04-2012, 12:51 PM #8
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GET THE TANKS READY!!!!!!
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I HOLD NO GRUDGES,IT'S JUST SMACK TALK!!!!!
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Old 01-04-2012, 01:29 PM #9
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Yes only the snipers will be using first strike rounds for this event.
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Old 01-08-2012, 05:09 PM #10
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Who are the confirmed teams for this event?
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Old 01-08-2012, 09:48 PM #11
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YEAAAAAH BUDDY! Looking forward to this one boys.
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Old 01-09-2012, 02:10 PM #12
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Who are the confirmed teams for this event?
First Strike paintball handles the regs....

Up to the Generals to disclose who is on their side this early.
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Old 01-13-2012, 12:30 PM #13
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Updated Generals and XOs
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Old 01-15-2012, 05:05 PM #14
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We got props!
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Old 01-17-2012, 12:27 PM #15
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We got props!
oOoOoO pretty!
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Old 01-18-2012, 09:10 AM #16
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Props on the props!
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Old 01-21-2012, 08:14 PM #17
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Hope you like this!
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Old 01-21-2012, 08:21 PM #18
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Hope you like this!
What are these made of?
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Old 01-23-2012, 11:18 AM #19
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What are these made of?

Card stock, cardboard, fiberglass, bondo and a ton of elbow grease.
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Old 01-25-2012, 05:58 PM #20
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Master Chief / John-117 and Cortana / CTN 0452-9, adrift aboard the wreckage of the frigate Forward Unto Dawn, find themselves approaching a mysterious top secret Forerunner planet. This Forerunner planet has an inner and outer surface that provides two distinct environments. The outside is very industrial and features a wide range of hostile tech and A.I. The inside of the planetoid is hollow and is sectioned off in to many tiers/bands (almost resembling Halo rings) that feature a myriad of natural environments not only resembling Earth's but many other alien terrains.

Appears some ragtag disorganized UNSC forces have divided into factions and warring with each other.
There is no sign of the Flood nor the Covenant or is there?

Master Chief has finished the fight. Truth, the Covenant, the Flood... it's finished. Cortana submits this sentiment to Chief as he readys for cryo-sleep to which he agrees. His fight is done. His final wish as he begins to become dormant, "Wake me when you need me." He goes into stasis, to the year 2556 and beyond. Which leads to the big question: if his fight is finished, why would he be woken up?

Fast forward, Master Chief / John-117 and Cortana / CTN 0452-9, adrift aboard the wreckage of the frigate Forward Unto Dawn, find themselves approaching a mysterious top secret Forerunner planet. Master Chief pops the chip into his armor and blasts his way out of the inner compartment of the frigate and stares at the Shield World.


The Chief pilots a smaller version of the Bumblebee fighting impact with the air brakes as one thruster is malfunctioning and there is nill maneuverability.


more to come.....

PreReg now to get free patch! http://www.firststrikepaintball.com/indexFSP3.htm
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Old 01-26-2012, 09:12 PM #21
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I'll be there with Team2H8, on behalf of the Covenant.
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