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Old 01-05-2012, 06:14 PM #190
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PVP in tor is terrible.
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Old 01-05-2012, 06:30 PM #191
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My friend and 3 of his quit wow for tor.

Not gonna lie, blizzard turned wow into a child's game. everything is so easy now. like leveling and stuff.
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Old 01-05-2012, 06:39 PM #192
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Leveling has never been hard...
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Old 01-05-2012, 08:33 PM #193
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Originally Posted by MarkParris View Post
PVP in tor is terrible.
that's somehow different from wow?
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Old 01-05-2012, 09:02 PM #194
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Leveling has never been hard...
It's never been difficult, but it used to take a hell of a lot longer.
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Old 01-05-2012, 09:45 PM #195
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It's never been difficult, but it used to take a hell of a lot longer.
Not really. People could level in a few days to 60 back in vanilla. Just seems like it took longer back then because you didn't know the game as well.
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Old 01-05-2012, 11:35 PM #196
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What do you mean not really, less xp per mob/quest, more xp for each level, mount at 40, having to grind 55-60? Give me a break. Sounding informed for the sake of sounding informed doesn't usually pan out.
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Old 01-06-2012, 02:36 AM #197
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What do you mean not really, less xp per mob/quest, more xp for each level, mount at 40, having to grind 55-60? Give me a break. Sounding informed for the sake of sounding informed doesn't usually pan out.
Glad someone else said it.
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Old 01-06-2012, 07:14 AM #198
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that's somehow different from wow?
No level brackets is dumb, not rated pvp sucks, is there even dr on cc because it sure seems like there isnt... not to mention people can be killed in one stun. If a lvl 50 enters a warzone in pvp gear they are pretty much unstoppable atm.

I play a Sorc and I feel like our kiting ability is far overpowered sometimes. We have stun, knockback, multiple slows, go cybertech and you have an extra freeze... its jut not balanced at all.

And the only major problem with PVP in wow now is the use of overpowered PVE items such as vial, cunning of the cruel, some dw weapons, and dragonwrath. If everyone was in 100% pvp gear it would be far more balanced.
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Old 01-06-2012, 10:19 AM #199
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Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!

In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.

We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.

First and foremost here is what we are addressing as a top priority:

Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.

Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.

Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.

We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.

Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.

This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.

Gabe Amatangelo
Principal Lead PvP, Operations & Flashpoints Designer
And yes there is DR, it's the resolve bar under each player's health bar.
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Old 01-18-2012, 10:04 AM #200
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I cant believe the title of this thread never changed.... Its been like 4 years now.
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Old 01-18-2012, 12:39 PM #201
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why change a classic
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Old 01-18-2012, 12:53 PM #202
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Quote:
Originally Posted by bubba0315 View Post
What do you mean not really, less xp per mob/quest, more xp for each level, mount at 40, having to grind 55-60? Give me a break. Sounding informed for the sake of sounding informed doesn't usually pan out.
I'm talking about time to reach max level in both circumstances. Of course it takes less time to level to 60 now. But compare the time it took to get to max level back then to how it is now. The guys that knew what they were doing could do it in a few days just like they can do it now. Ground mount at 40? Cool. There's still the same sort of thing currently with the flying mount at 60 and other various levels of mount training.
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Old 01-18-2012, 01:53 PM #203
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why change a classic
Well the funny thing is I originally made it as a parody thread and it just sparked into the main discussion thread for Wow.
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Old 01-18-2012, 05:58 PM #204
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Who would be interested in doing a re-roll guild? I'm sick of my main and my server.
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Old 01-19-2012, 09:29 AM #205
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people still play this game?
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Old 01-19-2012, 03:27 PM #206
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Old 01-19-2012, 03:31 PM #207
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Still the highest played MMO by a large margin.
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Old 01-19-2012, 04:46 PM #208
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Still the highest played MMO by a large margin.
Im sure the next expansion will change that.


playable pandas and pokemon battles......REALLY?


wow blizz...wow....
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Old 01-19-2012, 07:30 PM #209
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If they didnt think it would gain customers they wouldn't make it, it will gain customers, just not the traditional audience
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Old 01-20-2012, 08:10 AM #210
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Quote:
Originally Posted by bubba0315 View Post
What do you mean not really, less xp per mob/quest, more xp for each level, mount at 40, having to grind 55-60? Give me a break. Sounding informed for the sake of sounding informed doesn't usually pan out.


Quote:
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If they didnt think it would gain customers they wouldn't make it, it will gain customers, just not the traditional audience


it's going to cater more to the 12 year olds who's parents will pay for everything.
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