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Old 03-01-2017, 08:10 PM #1
psychokyle
Redhead's Field Director
 
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Join Date: Apr 2004
Location: Newark, Ohio
 has been a member for 10 years
psychokyle plays in the APPA beginner division
psychokyle has achieved Level 1 in PbNation Pursuit
psychokyle has achieved Level 2 in PbNation Pursuit
Operation Urban Angel - Magfed Only Competition

Here are the details for Operation Urban Angel @ Redheads Paintball



Backstory:


Operation Urban Angel a Magfed only paintball competition brought to you by Redheads Paintball. This event will be a small team tactical urban warfare competition. Does your team have what it takes?

Sign up your team or we'll put you on a team if you don't have one. 5 people per team.

$35 entry per person. Sign up by April 2nd and receive a free mission patch. Entry includes all day HPA. Co2 is not available but you may provide your own.

Field Paint Only: Nelson Custom Blend Paint - $15 per bag or $45 per case. $10 BYO First Strike fee.

Don't have a magfed gun? Don't worry, you can use ours. $10 rental fee. Includes mask, gun, and three magazines.

Registration Link: https://squareup.com/store/redheads-paintball

Game Rules:
1. Field paint only.
2. 15 Minute time limit.
3. Magazine maximum capacity is 30 rounds.
4. No drum, box magazines, tubes, or tac caps.
5. No stock class markers.
6. 285 FPS
7. Any shooting mode or Rate of Fire is allowed.
8. No loadout capacity restrictions.
9. Paint must be loaded into a magazine that is legal to be brought onto the field. Paintballs cannot be loaded into tubes, pods, bags or loose in any way.
10. Clothing must not be absorbent or induce bouncing.
11. Fake / training / simulation weapons cannot be carried on the field. This includes, but is not limited to, knives, swords, blue guns, nunchucks, throwing stars, tonfas, shields, etc.
12. No homemade smoke or grenades allowed. Only grenades and smoke purchased at the field may be used.
13. Radios are permitted.
14. Any equipment carried on to the field may be discarded at any time without penalty.
15. Teams will have no more than 5 players.
16. No physical contact between opposing players is allowed.
17. Surrendering is optional. (Don’t count on it.)
18. Barrel tags (shoulder tap) of any kind are not allowed.
19. Paint breaks on a marker makes the marker disabled but the player is still active.
i. Use of a disabled marker will result in a playing on penalty.
20. Any breaks below the ankle and below the wrists are not eliminations. Any other hit is an elimination.
21. Eliminated players must raise their hand to signal their elimination. Once out of the way, the barrel blocking device must be placed on the marker.
i. Failure to follow elimination procedure after receiving an obvious hit, a hit that a player should have felt or could be easily verified by themselves, will result in a playing on penalty.
ii. Failure to follow elimination procedures after receiving an unobvious hits, a hit that a player would not have felt or couldn’t be easily verified by a teammate, will result in the elimination of the player.
22. Multiple markers are allowed to be carried at one time.
23. HPA fills only. CO2 will not be available. You may provide for your gun.
24. No sideline coaching.
Additional Information:
There will be no more than 2 Cartel members on the map at any given time. Eliminated Cartel members will respawn after being killed.
Cartel members cannot attack the president until after he has been recovered.

Scoring:
Each team’s run through the mission will result in a final score depending on how well they completed all the tasks in the mission. Each team will run through the mission 3 times. Each run through will be slightly different with regards to the location of the “president”, hostiles, civilians, and other small aspects of the field layout.
If at any point in the mission a team is completely eliminated their points accumulated will be totaled and the mission will be over.
Each team’s top two scores will be added together for a final score to determine the winner. In the result of a tie score for first place, the tie will be broken by adding in the lowest scores for each team. If a tie still is the result, the teams will playoff for the win. The playoff will be a 1v1 of each team. Each team will select a player from the opposing team to play in the 1v1. 3 flag stations will be in play. The first player that successfully pulls the flag for two of the three stations first, will win for their team.
Points:
1. 100 points for recovering the “president”.
2. 200 points for evacuating the “president” to the main extraction point.
3. 100 points for evacuating the “president” to the secondary extraction point.
4. 75 points for one flag pull.
5. 250 points for two flag pulls.
6. 500 points for all three flag pulls.
7. 10 points per confirmed kill.
8. 1 point per second of remaining game time left if the “president” is successfully extracted.
Point Deductions:
1. 100 points for shooting a civilian.
2. 50 points per penalty.
3. 5 points for each teammate eliminated.
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Old 04-10-2017, 05:19 PM #2
psychokyle
Redhead's Field Director
 
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Join Date: Apr 2004
Location: Newark, Ohio
 has been a member for 10 years
psychokyle plays in the APPA beginner division
psychokyle has achieved Level 1 in PbNation Pursuit
psychokyle has achieved Level 2 in PbNation Pursuit
Mission patches are in

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Kyle Harris
RedHead's Paintball
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