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Old 04-19-2011, 02:33 AM #1
Theshin2007
 
 
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Scrim or drill?

As a beginning d4 or d5 team, should we focus our time running drills or scrims vs other teams?
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Old 04-19-2011, 02:56 AM #2
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Drill at the start of your training sesh then scrim at the end. then like once a month or so have one whole day of just scrims
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Old 04-19-2011, 05:41 PM #3
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What I have found that worked with my team.

Setup your normal practice days like this:

1. Warm Up (stretch, jumping jacks, push ups)
2. Short run / spring combo (run the boundary of the field, running the long sides, sprinting the short sides. 5 lap is generally a good warm up, then walk a lap around)
3. Run a few games against your own team mates 5v5, 3v3 whatever you can muster at practice
4. Do a post game field walk and discussion, talk about what worked what didn't. If you are playing the layout spend time learning the shots and going over these things.
5. Run drills (snapping, run & gun, first ball accuracy, communication drills etc.)
6. Play a few more games.
7. run a few more drills.
8. cool down (stretch, etc again)


This gives you a good balance through the day to keep players interested and not just burn through paint playing games, but also keep players from getting bored drilling.

When just starting out work on building your fundamental skills and trust in your fellow players. Most of your time should be drilling and practicing your basic skills.
I would say 70/30 is probably a fair ratio of drill to scrimmage
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Old 04-19-2011, 05:53 PM #4
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i would do some drills at the start and then get into the games.
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Old 04-19-2011, 05:58 PM #5
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it depends on your teams level of skill. once you get to a certain level of experience drills become a waste of paint. scrimming against a better team and learning from your mistakes is always a better tool than setting up controlled situations that most of the time never playout in an actual game scenario. IMO
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Old 04-20-2011, 06:18 PM #6
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As we are a new start up team, paint is the limiting factor to duration of practice. What kind of drills, specific to gameplay can we work on to improve general skills without needing to shoot paint?
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Old 04-21-2011, 05:10 PM #7
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Play hopper ball...everyone starts out with just one hopper, and shoot one ball, then check in your bunker, shoot, then check in...saves a lot of paint, good snapping practice, and good overall gameplay practice
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Old 04-21-2011, 08:23 PM #8
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Drill Drill And drill! drilling is what gets you better as a paintball player. snapping, close out drills such as 2v1 3v1, ghosting aswell, which is a 1v1 drill, run and gunning, etc. keep drilling and youll see major improvements in your game.

As for paint, try doing team paint, it works a bunch. do a 2 case practice ea. we done that and had about 4-5 cases left for the team to scrim. goodluck to you and your team in the future.

hope this helped a bit.

Last edited by Cali$wagDistrict : 04-21-2011 at 08:25 PM.
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Old 04-21-2011, 09:37 PM #9
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Quote:
Originally Posted by DriverJ View Post
What I have found that worked with my team.

Setup your normal practice days like this:

I would say 70/30 is probably a fair ratio of drill to scrimmage
DriverJ got a good combo there
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Old 04-22-2011, 06:29 PM #10
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Lets say you guys play 4 times a months. Either 2 or 3 of those practices should be drills, and the rest should be scrims against BETTER teams. Playing people better than you are is absolutely key to becoming better teams.

It is also important to have teamwork/communication drills. Not only just personal skill drills. Feel free to PM me if you need ideas for drills
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Old 04-22-2011, 06:52 PM #11
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Thanks guys there is some great info here.
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