Drill at the start of your training sesh then scrim at the end. then like once a month or so have one whole day of just scrims
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If I didn't have ramping Id only be able to shoot 2 balls a minute.. I have very retarded hands..
"Are they my balls all over your face?"
Karma Police 12 - "OMG IT has the worlds first ever SLPR (super-low pressure lpr) cause its gonna run at negative psi. worlds first ever anti-matter marker."
SquareDorito,"I shoot and it's going right at them, then the wind comes in and is like LOL JK!!"
".......then I busted to the spike and shot like 85 guys...did a run through...wiped five hits...bonus balled six kids in the dead box...and punched a little kid in the face......."
lucasicool is my best friend. I call him Rocky
1. Warm Up (stretch, jumping jacks, push ups)
2. Short run / spring combo (run the boundary of the field, running the long sides, sprinting the short sides. 5 lap is generally a good warm up, then walk a lap around)
3. Run a few games against your own team mates 5v5, 3v3 whatever you can muster at practice
4. Do a post game field walk and discussion, talk about what worked what didn't. If you are playing the layout spend time learning the shots and going over these things.
5. Run drills (snapping, run & gun, first ball accuracy, communication drills etc.)
6. Play a few more games.
7. run a few more drills.
8. cool down (stretch, etc again)
This gives you a good balance through the day to keep players interested and not just burn through paint playing games, but also keep players from getting bored drilling.
When just starting out work on building your fundamental skills and trust in your fellow players. Most of your time should be drilling and practicing your basic skills.
I would say 70/30 is probably a fair ratio of drill to scrimmage
it depends on your teams level of skill. once you get to a certain level of experience drills become a waste of paint. scrimming against a better team and learning from your mistakes is always a better tool than setting up controlled situations that most of the time never playout in an actual game scenario. IMO
Play hopper ball...everyone starts out with just one hopper, and shoot one ball, then check in your bunker, shoot, then check in...saves a lot of paint, good snapping practice, and good overall gameplay practice
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Drill Drill And drill! drilling is what gets you better as a paintball player. snapping, close out drills such as 2v1 3v1, ghosting aswell, which is a 1v1 drill, run and gunning, etc. keep drilling and youll see major improvements in your game.
As for paint, try doing team paint, it works a bunch. do a 2 case practice ea. we done that and had about 4-5 cases left for the team to scrim. goodluck to you and your team in the future.
hope this helped a bit.
Last edited by Cali$wagDistrict : 04-21-2011 at 08:25 PM.
Lets say you guys play 4 times a months. Either 2 or 3 of those practices should be drills, and the rest should be scrims against BETTER teams. Playing people better than you are is absolutely key to becoming better teams.
It is also important to have teamwork/communication drills. Not only just personal skill drills. Feel free to PM me if you need ideas for drills