Anybody want to take the lead to actually build some prototypes?
I have potentially SOLVED the technological issues but so far there is no cure for paintballers whining about geting killed by something other than a paintball..
I have TWO solutions applicable to Area Effect Weaponry.
BOTH solve the problems inherent with indirect fire. The players are marked dead and uses the honor system for eliminations.
One of which I am halfway through building when we decided to drop everything and come to Hawaii for a year. Retirement is killing my paintball fun.
I made a prototype for proof of concept that was successful. I figured out how to get 5 paintballs to come out of a single barrel at 250 fps all in a row about two feet apart. It would shoot with the range and accuracy of a paintball marker using paintballs. Ten barrels = 50 balls and potentially a mortar to drop a tight knit pattern of paintballs onto a target at 100 yards.
Ponder the potential there for a minute....
I built a second single barreled prototype to test HOW MANY paintballs can I get out of ONE barrel, all in one piece, one right behind another, going 280 fps. Made to go up to 8 paintballs. 8 balls x 10 barrels = 80 paintballs Or
8 balls x 6 barrels is 48 paintballs. OR in my field prototype is:
5 balls x 4 barrels = 20 paintballs -- the max allowed for an anti tank weapon using paintball sabot rounds. Did you know 4 barrels will fit inside 2" PVC anti tank weapons?
A little peek at the STKT round....
I have a half built Anti Tank round with hopefully a 100 yard kill range. It is called the STKT (See Tank, Kill Tank) As if the tanks don't already have problems with too many RPG plsyers.
I can get it to work, the technology will be applicable to mortars, artillery, indirect fire weaponry, etc. If not, I have a breech loading Nerf firing, RPG for sale.....
They might not let me play with it as an anti tank weapon but put a tripod on it and call it a mortar or wheels and call it artillery. It is a breech loading RPG configuration easily adapted to a cannon config.
The OTHER technology I would like someone else to pick up and run with it that is better equipped and more knowledgable on the subject than I am. Otherwise, any and all discussion here would we helpful.
It solves the problem of whether or not a paintball will break with it hits a player AND would create a simulated 'scharapnel' effect with splatter using essentially hand grenade or flame thrower elimination rules. Something the players and fields are already familiar with.
The technology evolved from my R&D in flamethrower development. They have NO RANGE. 20 foot is about all you get with water at any pressure with a 1/8" nozzle and 2 liters of water paint. . Add pressure and you get MORE atomization and LESS range. 100-120 psi is about max. The same pressure they charge water fire extinguishers to. Duh! I spend hours figuring that out when I could have just LOOKED at the red line on pressure guage on that water fire extinguisher I was going to use for the flame thrower.... Double Duh!
The problem was atomization. Wondered if it was thicker, stickier, more viscious, it might go farther. Being CHEAP, it had to be inexpensive and readily available. Then to be allowed to use it, would have to be non toxic, biodegradeable, safe to use, etc. Wandered around the grocery store pondering how well things would shoot under pressure. Yogurt, Ketchup, Sour Creame, Creamy Peanut Butter, Jelly, and so on....
Everything seemed a little TOO biodegradable. Maybe they could LICK it off if it tasted good...... Yoguart was my pick but I could hear the whining about the STINK the yogurt made on the trip home.....
The thought of the potential of an artillery or mortar using this came to mind. Just drop a yogurt snack in the breech and hit it with a piston. "SQUUUUUIIIRRT" Out the nozzle. Extracting the used container would be a messy problem. (pun intended) Yogurt comes in 5 gallon containers though. Pondered artillery delivery systems.
The GIANT Squirt Gun Artillery Piece
concept was born..
I wound up nearly tripling the range of my flame thrower using thicker stuff. The final product was 50:50 regular, heavy, drywall mud and water mix. It also comes in 5 gallon buckets, doesn't require refrigeration, and is a whole lot CHEAPER than food. One $15 bucket made 10 gallons! I got 20 YARDS out of a 1/8" nozzle at 200 psi. 20 YARDS! The players thought they got straffed by a squadren of geese flying over with the white droppings all over them... Refs where laughing their heads off explaining to them that was not the case. That was the good news but they were on fire and dead...
That made me PONDER how FAR it might it shoot with a 1/2" nozzle using pure drywall mud with up to 3000 psi behind it. Atomization might not be a bad thing if the globs are 1/2" in diameter when they hit the ground.. 50 yards should be a piece of cake. 100 yards - Maybe...... or more ??????? Inquiring minds want to know........
I fantasize about a 100 yard range, area effect weapon mounted in a tank. Basically, on most fields, there would be no place to hide out of range. Even down in the timber and brush, it would rain down death and mark players out.
Equipped with spotters, radios, rangefinders, GPS cell phones, etc.
Think how that would change the game. The other side would have no choice but to waste resources and valuable mission time to come out and kill that tank.
Haven't built a thing moving towards a prototype. But here it the thinking so far. Start scaled down with an 200-250 psi rated air cylinder with 3/8 ports.
One port to the air supply valve. The business end port to a 3 way ball valve.
Off the 3 way ball valve, you have your nozzle/barrel in one port. The other port is the drywall fill supply. Probably siphon tube in a bucket under enough pressure to push the drywall mud into the cylinder push the piston down, and fill it.
Close the fill and open the nozzle. Aim, Fire. See what happens......
You could drill and tap the end plate of that air cylinder to accomodate up to say 3/4" - 1" nozzle. So I would start with a 3/4" - 1 inch 3 way ball valve so you don't have to buy a second one. If you wind up going past 300 psi you will be buying an expensive 3 way ball valve anyway.
Just for R & D purposes, Just fill it from the muzzle without a ball valve. Start with a big drip and tap and then use reducer fittings to move to the optimum range, diameter nozzle for that 200 psi. The diameter of the cylinder to the diameter of the nozzle will be a factor I do not have the knowledge to calculate. Piston traveling speed and that ratio of diameters determines the muzzle velocity of the mud... How to calculate it? No clue.
Pure tinker time for me. You could make up a bunch of copper barrels of different diamters, some reducer fittings and do some R&D without too much expense. Sounds like a fun weekend with your paintball buddies, some BBQ and a keg/case of beer. Depends on how many buddies you have...
The wives would have to be somewhere ELSE most likely..... But an image of a bunch of bikinis running around with drywall mud all over them does has some appeal.... Especially clean up..... Maybe let's rethink peanut butter and/or jelly.... Just for 'R&D' purposes.
Back to my reality.... I'd change the mix of mud to water and see if that improves the range or not. You MIGHT get lucky and wind up with some combination you can PLAY with on the field even if you don't get 100 yards out of it. A 50 yard squirt gun/flame thrower in a tank would be a factor to respect...
Anybody want to run with this? I have too many projects delayed and under way to start another.....