This is not your average every day scenario game.
Please pay attention to the game rules and information.
It will greatly enhance your experience at this game.
Thank you, from the staff at the Swamp.
Game 1 – Coin Toss
Each team lines up across from each other in back hay field. Players must stay in a line and must remain in place. Both teams shoot at same time, each player gets one shot per volley. After each volley, take, one step forward. Keep going until one team is eliminated. The last team standing wins the coin toss and will have the choice of offense or defense for game #2.
Game 2 – Moving the Chains
Game time: 30 minutes
Offense goal: Start at FOB flag station, “move the ball” by turning flags to eventually score a touchdown (ie: turn #3 flag for touchdown) or kick a field goal. Flags must be turned to advance on the field. The offense will have a designated ball carrier/kicker. The football only comes into play at Flag #3 if the offense chooses to kick a field goal. If the ball carrier gets hit, it will cause a turnover. Offensive players cannot go past the line of scrimmage (ie: flag that they are trying to change) until it is turned. While playing offense, player has unlimited respawns. Offense must respawn only at their goal post every time.
Defense goal: Start at #1 Flag station, stop offense from turning flags, or defense can cause a turnover. Defense cannot pass the line of scrimmage (ie: flag that the offense is trying to change). When defensive players are hit, they must fall back to the next consecutive flag behind them and must stay behind that flag line. While playing defense, player only has 1 life per flag.
This is what will happen for flag change or turnover:
Flag change: The referee will blow the whistle and stop the clock. The defense will fall back to the next consecutive flag and must start defending that flag, once the whistle is blown the game will restarts. The offense will remain at the line of scrimmage (ie: flag just pulled) until whistle is blown and restart.
Turnover: The referee will blow the whistle and stop the clock. The ref will take the ball from the current offense, give it to the designated ball carrier for the team that was on defense. The teams will then switch offensive and defensive roles and will play the field in reverse. The game will continue on same timeline.
Field description: For game start, we will be using 3 designated flags per side, #1 will be by the big metal barn, #2 will be in the bus, #3 will be fort San Venganza. If there is a turnover, Flags will shift to: #1 will be the bus, #2 will be the Big metal barn, #3 will be the FOB.
Once first 30 min game is finished, Teams will switch sides from original start, and will start a 2nd game of move the chains.
Game 3 – Throwing the Hail Mary
Game time: 60 minutes
The goal for each team is to take their team footballs and throw them into their designated nets (ie: tire net). Which will be located in the opposing teams’ area. Each team will have 5 footballs. Each team will have 2 targets. Each team will have unlimited respawns. Respawn point will be their goal post.
If a ball is thrown and misses the net, the opposing team cannot move the ball. Footballs can only be handled or moved by their own team.
Game 4 – Sudden Death Overtime
Game time: 20 minutes
Take & hold bus flag
Unlimited respawns for each team.
Respawn point will be their designated goal post.
Balls Down Range