Game rules Axis & Allies
Game Rules for Axis vs. Allies
This is a game. With that belief I do not wish to offend anyone so please do not wear, fly, or bring any swastikas to the game.
Aircraft and tanks will need fuel to be operational.
A fuel can will be needed to collect fuel.
You will physically have to fill your fuel can with water and take it back to your Command Post before any aircraft or tank can be used.
Your base ref will be the judge on whether your fuel can is full or partially full and will alter your flight time or tank use accordingly.
Tanks will need fuel to run. 1 can of fuel is good for a continuous 2 hours. Once the tank has its fuel they will have a referee start their time. After the 2 hours they are required to refuel and start again with a start time from the referee. Any tank running with no fuel will forfeit points for their side.
Allies will be called demo experts; Axis side will be called pioneers
PILOTS: You must have fuel to fly!
Has the ability to fly a simulated bomber aircraft for up to a
20-minute time period each flight. The aircraft can carry one pilot and normally up to four additional passengers.
Bomber pilot and passengers can not shoot from a flying aircraft at ground troops. They may engage with other aircraft.
A Bomber aircraft will be carrying 1 or more bombs. They will drop their bombs and if the bomb goes off all ground troops within a 50 ft radius will be eliminated.
Bomber pilots are forbidden to land their aircraft to engage the enemy.
Should a passenger let go of the aircraft's rope while in flight, he is eliminated. If the pilot lets go of the rope all are eliminated.
Has the ability to fly a simulated jet aircraft for up to a 5 minute time period for each flight. The Jet pilot will be on an assault mission from either the game producer or their Commander to eliminate as many players as possible and/or clear an area. A Jet aircraft can carry only 1 player.
This player must use a pump gun only. Pump must be chrono’d at no more than 280 fps.
Jet pilots will have special color paint. This is the only paint the jet pilot is allowed to shoot while flying.
They may engage other aircraft.
Ground troops can not fire at a Jet aircraft.
Jet pilots are forbidden to land their aircraft to engage the enemy.
Jet Aircraft will not fly at night.
For both aircrafts:
If either aircraft stay out longer then their fuel allows they will crash.
If a crash occurs the pilot must stay at the crash sight and wait to be rescued. All passengers except for the pilot on the bomber aircraft are eliminated.
Pilots must wait for a minimum of 10 minutes to be rescued.
In that time frame either team may rescue the pilot and/or aircraft. They must bring a stretcher to carry the pilot to safety with. The pilot must be on the stretcher and being carried to count. Once the pilot and rescue squad are in a safe area (area that is controlled by their side) the pilot can be healed by a medic. An Engineer must tow the aircraft. If the enemy captures an aircraft they must tow it back to their base, find the Swedish trader within 30 min. to barter for the aircraft. If the pilot is not rescued after 10 min. he/she are eliminated and must exit the field at their insertion point and wait for the next insertion.
If your aircraft crashes you will have to have parts to rebuild it before you are allowed to fly it again.
Only a law rocket can take out a flying aircraft. It must hit pilot, plane or passenger. If the law breaks the plane between anyone on the aircraft it will down the plane.
The following of any aircraft by ground troops is strictly forbidden. You may radio that you have seen an aircraft to set up an ambush by an anti-aircraft gunner but you cannot follow it. Doing so will get you a judge punch and be eliminated.
Jax Swinish-Swedish Trader
He will be set up on the field to deal with. He will be available during all segments of the game. He will have a neutral territory marked out (Sweden) so while you are dealing with him you will also be neutral. Once you leave the neutral territory you will be a live player.
You may not shoot or rob the trader.
He will have props you will need, maps, info, cash, aircraft parts, and assorted other material that may come in handy. Dealing with the trader will be in your best interest to help your side out.
The only MOS that can be used during final battle will be the Anti-aircraft/tanker.
2nd Chance Missions:
Both sides will have an opportunity to have extra missions if they cannot complete 3 or more of their original missions during the hour. These missions will not be worth the same points as the original missions but could make a difference in the score.
For both sides:
7- 2nd chance missions will be available on Saturday
3- 2nd chance missions will be available on Sunday
There will be 8 flag stations.
Your flag must be flying to receive the points and cash.
I will call for a flag count at different times each hour.
Anyone can change the flag.
Last edited by Peppermint Patty : 01-27-2011 at 01:23 PM.