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Old 11-13-2010, 01:25 AM #106
ubooze
 
 
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Care to explain a bit more about that thing? It would be sweet if you could implement existing first strike magazine into the design. Or, make the magazine part of a pump handle that strips off a round after each stroke.

I really like the idea, really got the creative juices flowing.
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Old 11-13-2010, 09:32 AM #107
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I wasn't really attracted to existing FS mags for a few reasons. The phantom already has a way to hold and use a 12g. Next, I didn't want to deal with any mechanisms that delt with a release or deactivating the magazine's detent. This is simple but on a pump gun what needs to be complex?



Not quite sure what you mean by stripping off a round when it gets pumped. The detent is holding the top round, but that is at bolt level, so, you pump forward, round goes in the barrel.

Good questions, thanks.
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Old 11-28-2010, 08:19 PM #108
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sorry for size of pics




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Old 11-28-2010, 08:22 PM #109
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could you make the bottom tube longer and add more volume to the valve chamber so as to make the body flush with the back of the frame. Also add more hump to the frame and make the trigger guard less crazy and I think you've got a winner.
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Old 11-28-2010, 08:32 PM #110
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yeah going to fix the frame, it needs a little work. there will be a longer cap instead of a LPR to increase volume.
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Old 12-01-2010, 04:30 AM #111
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So I managed to obtain some 14 servers this past week. They're all G2 & G3 HP Proliant DL380s and DL360s (or so I think, I had to leave them back home for the time being). I still need to piece them together to make sure they are all working, as they are missing drive trays and fillers at the moment. I'll probably end up grabbing a drive and tray plus fillers to test each one at one time.

So, my question to you lot is have any of you had experience setting up or using a render farm? My goal is ultimately to get these things set-up and running Modo so I can do class work while rendering pretty quickly while not tying up my desktop. I'm not really digging how long it is taking me to do renders of Solidworks renders, so I'm hoping this will cut the time while giving a better product. Sure they might not be the fastest and they will suck power like a SOB, but beggars can't be choosers.

Anyone care to give some guidance? Is there some other rendering program that will work on a farm while not being too much of a PITA to set-up. I like Photoview because it is quick and easy to use, but it is limited and the results are pretty crap. Modo is done by the same guys, looks like it isn't too hard to use, and seems to provide good results.
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Old 12-01-2010, 11:26 AM #112
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I couldn't tell ya. But with photoworks I render HD video at about 10 seconds an hour on my power desktop.
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Old 12-03-2010, 02:52 PM #113
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Guess how this guy works.
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║╬╬╠╝╚╦═╦══╦╦═╣╚╬╦╦╦╣║║I now have 22 LEFT and it is First Payed/ First Shipped.
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Old 12-03-2010, 02:58 PM #114
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spring feed in the bottom tube, and either just a nelson in the top tube or a sterling.
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Old 12-03-2010, 03:02 PM #115
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Shotgun or lever action receiver.
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Old 12-03-2010, 03:15 PM #116
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Leafy and Spitle Got it. It's lever. Although I am not sure of the type of internals will go in the top tube. (I have my own design in the top tube currently, but I don't know how they are classified.) And it's almost a true lever action with the swing hammer like real rifles have (although I haven't modeled that yet. I'll get a round tuit)
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╔══╗╔╗────────╔═╗───╔╦╗PM me for information on my BetaSniper's T8/9 Right Hand Mag Releases. And Here is an Installation Guide By Rogue Shooter
║╬╬╠╝╚╦═╦══╦╦═╣╚╬╦╦╦╣║║I now have 22 LEFT and it is First Payed/ First Shipped.
║╔╗╠╗╔╣╬║║║║║╠╬╗║─╣║║║║
╚╝╚╝╚╝╚═╩╩╩╩╩═╩═╩╩╩═╩╩╝

Last edited by betasniper : 12-03-2010 at 03:27 PM.
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Old 12-03-2010, 06:27 PM #117
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The lower tube and side breach gave it away.
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Old 12-07-2010, 12:40 AM #118
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made this a while back in Pro/E Schools Edition a few weeks in when learning the software

i know its not that good, but was done with a few classes of Pro/E

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Old 12-07-2010, 12:42 AM #119
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Dear PTC, please go die in a fire and bring Pro E with you.
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Old 12-07-2010, 11:00 AM #120
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Quote:
Originally Posted by ERA_Evil View Post
made this a while back in Pro/E Schools Edition a few weeks in when learning the software

i know its not that good, but was done with a few classes of Pro/E

Freak Jr. Back
Looks just fine to me. A little more work and you'd have a very nice barrel back.
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Old 12-07-2010, 11:10 AM #121
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what's with all the pro e hate? i mean, i haven't really used anything else in recent history, but at least back around '07, i liked wildfire 3.0 a little more than whatever solidworks was out at the time. maybe it's because i'm used to it or something, i don't know.
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Old 12-07-2010, 11:16 AM #122
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I want to punch myself in the face every time I go to use wildfire 5.0. Its just a pain when compared to inventor. I mean PTC didnt feel like using proper memory management so they make you manual purge your old models from memory. If you've ever used it on a computer thats lacking in the memory department you'd notice the thing slow way down after you'd worked on about 20 different parts. And it gets confused when you open parts with the same or similar file names at the same time or even if one is still in memory. Oh and the working directory is a pain in the *** too. Like I could understand pro e being like this if it was a program from the mid 90's but not now. I do like it for doing mech models though, but that may just be that I haven't done those in solidworks yet.
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Old 12-07-2010, 01:43 PM #123
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guess i'm just used to those things as normal at this point. it is slow as hell on anything under 2GB of RAM, but i had to open probably close to 30 parts simultaneously to get it to freak out on 4GB.


also, pro e IS from the '90s, they just rewrite it bit by bit, which is why sometimes you get a dialog box, and sometimes you get an explosion of little menu boxes. those are a pain.
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Old 12-07-2010, 02:01 PM #124
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The other reason its this annoying is that ptc are a bunch of unix programmers. They also make math cad, another program I detest but not as much, I just like mat lab more because its just as hard to use but worlds mote powerful.
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Old 12-07-2010, 10:02 PM #125
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Glass material renders of an open source gun project we are doing on MCB. Models done in AutoCAD, rendering in 3DS Max 2011.
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Old 12-08-2010, 04:30 AM #126
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Why so ASA?

No really, why is it blocky?
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