Originally Posted by CULPIN
wow thanks for the review. Points noted and will be addressed. I wouldn't necessarily consider the way we think of breakouts being different as a negative...unless you could elaborate a bit more? You played raceto3? thoughts on a longer match? anywhere between raceto4 to raceto7? Did you only play pump or did you play with a variety of marker types? Also in regards to reffing. If you take a look at some footage from any of the psp, or wcppl events. the Majority of the time, the refs are on the sidelines. Im not saying that they dont go out on the field but most of the time they are on the sidelines. Field size...30% larger would put us right around 90feet, would you feel that would be large enough?
What I meant when I was talking about breakouts is breakouts have a lot of effect on the way a game plays out. There is a lot of crucial stuff that happens in those first few seconds and its only of the only parts of the game where a team can decide exactly what they are going to do before they even get on the field. Its where most of the strategy in tournament paintball lies. When you shrink the dimensions of the field that much there aren't half as many viable bunkers to run to and big moves are way harder to pull off.
I guess what I'd like to see is not necessarily more bunkers but more running space. We for whatever reason seemed to think 90X90 or 100X100 would be perfect.
Raceto3 seems fine. Its quick and you can get a lot of full matches in.
I guess what I was getting as as far as reffing is concerned is that on the big field refs can kind of figure out the moves players are going to make before they even happen. You have more time to react to a run through and its easier to discern what actually happened after the fact. If a player plays on and shoots the entirety of the other team you can tell most of the time when he got shot and who his did or didn't legitimately eliminate.
When you shrink the field to the size of this one some of the most effective strategies are to send a guy up the middle 10 seconds or so into the game and have him take as many guys out as possible. On a big field this would be a huge move and might be 50 or 60 feet of running to shoot 3 guys. On a small diamond field this run through is often completed in 20 feet or less and to expect a ref to be able to run in a shut down a player before he runs 20 feet in ludicrous. I'm not saying that you cant ref it because there is no room for a ref to lie down (there inst), I'm saying the action is to fast for a ref team to be able to deal with. Take my word for it its way harder to ref.
I have to say though I really enjoyed playing it and I think that it has a lot of promise. I also think a lot of the issues can be solved with very carefully planned field layouts with both players and refs in mind.