Awhile back I had began the "Play to Win Series", a charity tournament series which began in Connecticut and when I moved to California I had intentions of starting on the series out here. Anyways I had drafted up a format concept for the series, and I was wondering what you guys may think of it. I set some ground rules for the game...first it needed to be appealing to both veteran players, as well as new players. It needed to support a low amount of players on the field. Today it seems there are less and less teams out there. An idea I had was simple...Smaller roster = more teams? perhaps. So I factored that into the equation. Taking from various tournament series formats, and my own personal experience of running games in small fields [I worked as a head ref at a local indoor field for awhile] I came up with this...
3 man pump - 4 per roster (3 players + 1 staff), 10-15 minute game depending on the division, race to 2-4 depending on the division Penalties would have to be something a bit different. 1 for 1s and 2 for 1s, etc.. simply don't really work in 3 man or any team play with less than 5 players for that matter.
Minus 1 point for minor, Minus 2 points for major. Depending on the division..paint caps would be in place. Rental / pump would have a 2000 rounds per team per match cap.
1 man - 3 per roster (2 players + 1 staff), 10-16 minute game depending on the division, top score at the end of regulation wins, again Minus 1 point for minor and Minor 2 points for Major. Unlimited paint.
*note - all games will be played back to back with a 2 minute break between points, waiting 15 minutes between points is silly and screws with the players minds*
Field layout was another factor which I had to consider...It needed to push the players forward and be exciting to watch as well as play. A big problem with 3/4 man games is that the fields are too big, especially for pump play. Playing a 7man field in 3/5 man pump is huge. Not just in length but in width. Anyways...here is a diagram of the layout I came up with. A diamond shaped field eliminates many problems with current game formats. One of which, is using the most amount of the field possible during the course of the game. How many of you actually take the corners in a 3man or 1v1 game? So lets put the corners on the 50. The only potential problem, is people sitting in back center. A solution to this is making a time limit per point, but I'm not entire sure. Being a raceto style game the chances of this are reduced due in part to the lack of points of bodies but the potential is still there.
Anyways I hope you like it...Feedback welcome.