Originally Posted by 495demonic
a bouncy trigger isnt ramp or even close so comparing those doesn't really make sense. and im saying xball games go fast..
Read closely and you will see I'm not comparing them. I'm stating that, in many instances, ramp is used as a way to simply block out rule violations in regards to firing mode. People will set up bouncy guns and use "cheater modes" etc. They check at chrono on way in, but we all know you can get around that. By simply allowing ramp and setting a BPS cap, you can use a PACT timer at will to ensure a gun is within regulations. Ramp =/= bouncing. Ramp is used to eliminate bouncing as an advantage.
XBall games tend to be fast because there are a series of points. That encourages aggression because if you push to hard and make a mistake, you didn't lose the entire game, just a single point. I don't know another league besides NCPA Class AA that plays 5man with ramp (just my own ignorance most likely), so I will revert back to my experience there.... We went to ramp this past September (start of college season) for both the Class A (XBall) and Class AA (5man). The 5man division saw little change in overall play with ramp. The games were a little faster because at first NCPA tried to follow PSP with the 10.5 ramp which is a little slow by most accounts but since adjusting along with PSP back up to 12.5, the games are played in virtually the same fashion as when it was semi.