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Old 11-20-2009, 08:19 PM #253
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Looks like .50 cal is DOA heh
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Old 11-28-2009, 12:16 PM #254
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Originally Posted by BigEvil-AO View Post
The problem is that shooting 50 cal will NOT be all that much cheaper than using 68. This is where airsoft has a huge advantage over paintball.
Fact is probably it will be more expensive to shoot 50 cal than 68 cal. Reason for this is as the paint is smaller, you can put more in the hopper and the pods and it means you will most likely shoot more on each game, plus, considering the paint is less accurate and bounces more at same distance and travells slower on distance than normal paintballs, you probably have to fire at least 50% more paintballs to get someone out. So given the paint costs maybe 10% less but you shoot 50%+ more, the total cost for an average player will be higer with 50Cal.
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Old 11-29-2009, 09:53 AM #255
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in order to weight out the paintballs, somebody must have a decent set of scales:wink: :wink:
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Old 12-02-2009, 04:47 PM #256
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we are making the shell thinner doubling the weight of the paint to something impossible and shooting it harder, and being more effiecent, and more accurate while making it smaller and less expensive 0.o for some reason this sounds like bs to me even though i plan on a new marker next season and i wouldnt care about a new hopper ect (was gunna buy a new hopper anyway prophecy ftw) my only gear related concern is there probably wont be a conversion kit for my timmy or mag that ive kept so long because i built them both from scratch. but aside from that. i already thought about .50 call before i came back on the nation and read the hype ect ect i was just told by someone that there gunna make .50 cal. right away red flags went up. just logically thinking from your expieriences as a player if you even play the sport, kids on here seem to be more of collectors theese days then anything else, how well does a paintball fly? like absolute crap some days amasing some days horribly. most of us eventually adjust to the fact that a paintball has a certain tragectory caused by gravity and the forces of air in a vortex of nothingness (lets call it on a perfect day) oks soooo one of the biggest and most unpredictable broblems in paintball is...... weather :o (we can all gasp now and make over dramatic oh no faces) even if we could make the shells thinner (scary thaught since chopping is already a problem on almost any gun with shells as they are) and the fill double the density (arguements already show this is highly unlikely) and that we could fix the velocity problems to have the same performance ect ect in that vortex of perfect dayness WTF are you gunna do when the temperature dropps or goes up or it rains or there is even the tiniest bit of wind????? its already hard enough to play with all the weather changes. it doesnt matter what you do with a paintball really i dont care i shoot whatever is there or anything i can get my hands on if you play with your stuff long enough its hould only take you a few shots before your brain dials in and compensates for the different types of paint you shoot from day to day. what you cant ever compinsate for is the wether and without ever touching one of theese .50 cal paintballs i can garentee that oh **** you say in your head every time it rains or the wind picks up is going to get alot louder. anyone can say what they like about my post with all the bs randomness in it but my point remains the most biggest and most uncontrollable problem we have while playing is just going to get worse with the .50 cal paint
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Old 12-13-2009, 05:42 PM #257
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Why did your 50 cal have so much less mass than the 68 cal? seems like you didn't get a good fill in your 50 cal paint...i would think they need more in there for performance.
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Old 12-13-2009, 05:46 PM #258
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just doing simple math it should be about 73.53% the weight of the normal 68 cal paintball which would be 2.21 grams or in terms of your measurements twice as much as the mass. I think it's definitely important to show the correct weight to get the proper momentum equation.
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Old 12-13-2009, 07:38 PM #259
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Originally Posted by anjordan77 View Post
just doing simple math it should be about 73.53% the weight of the normal 68 cal paintball which would be 2.21 grams or in terms of your measurements twice as much as the mass. I think it's definitely important to show the correct weight to get the proper momentum equation.
nope, that's 2D math. since paint is 3D then .50 should only weigh about 40% as much as .68 with the same fill formula.
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Old 12-13-2009, 08:09 PM #260
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so a .34 cal would weigh what then?
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Old 12-13-2009, 10:02 PM #261
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how come? you got some .34 paint laying around?

volume of a sphere is 4/3 * (pie) * r^3

it's good to learn math - give it a shot. oh, and pie = 3.14

.68 = .165 in^3
.50 = .065 in^3
.34 = .021 in^3
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Old 12-14-2009, 12:41 AM #262
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Quote:
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how come? you got some .34 paint laying around?
Might be a typo for .43 (double check your posts kids!).

.43 = 0.042 in^3
.40 (blowgun paint size) = .033 in^3
6mm (airsoft paintball) = .007 in^3
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Old 12-14-2009, 08:42 PM #263
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no thanks i love my 68
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Old 12-14-2009, 09:21 PM #264
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beautiful your rite evereyone who says no to .50 cal say yes
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Old 12-15-2009, 10:51 AM #265
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Posted this in another thread, but putting it here as it is charting:

Instead of buying NEW gear, if you want to have similar results to .50 caliber with a .68 caliber ball: I.E., have it hit with less force and not scare off the kiddies an even better method is dropping the FPS on the .68 for indoor play. No new gear, no added expenses.

at 225 FPS, a 68 caliber ball has very similar ballistics as a 1.25 gram .50 caliber ball traveling at 300 FPS. They go the same distance, they will break at the same distance (roughly 90 feet if you don't lob them), and they have a similar energy impact (FPE).

Link to data:
http://www.mcarterbrown.com/50ballistics/newfpe.htm

Charts:
(Distance Traveled)


(FPS over Distance)


(FPE - Energy over Distance)



So why change out all our gear, all our hoppers, everything, when we can just use our existing guns and gear to achieve a similar result.

AND an extra bonus will be the balls are moving slower and will not scare off the new players. To make a .50 caliber perform similar, we would have to increase the velocity, thereby having a faster traveling ball, more safety issues (PSP already needs new netting for the .50 cal ball, nevermind at higher velocities), and you'll be scaring off the kids for sure shooting that fast.

That answer seems a no-brainer to me. Drop the velocity of the .68 to 225 for new rental players, and achieve the same result as what .50 caliber is promising us.
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Old 12-15-2009, 10:59 AM #266
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Quote:
Originally Posted by painthappy View Post
Posted this in another thread, but putting it here as it is charting:

Instead of buying NEW gear, if you want to have similar results to .50 caliber with a .68 caliber ball: I.E., have it hit with less force and not scare off the kiddies an even better method is dropping the FPS on the .68 for indoor play. No new gear, no added expenses.

at 225 FPS, a 68 caliber ball has very similar ballistics as a 1.25 gram .50 caliber ball traveling at 300 FPS. They go the same distance, they will break at the same distance (roughly 90 feet if you don't lob them), and they have a similar energy impact (FPE).

My concern there would be the pain. I remember playing at an indoor field with a 250 fps limit and I got more welts from the same general proximity because there was a significant increase in welts/pain. The field later increased the limit to 275, and the same paint with the same players and the new limit resulted in less welts/bounces/pain.
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Old 12-15-2009, 11:09 AM #267
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You're experience, is how .50 caliber works. It bounces a lot. That's just the problem you get with lower FPE. You can talk up the lower FPE all you want, but with lower FPE comes breaking problems.

We used high end (ultra evil) paint, and did not have bounce issues. But that can be expensive. We use low end, we will have more bounce issues.... But the same holds true for the .50

Bounces do hurt. I would rather not ever play at that low velocity, but it was done to just prove a point. Why buy new gear when we can accomplish the same result with what we already own.
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Old 12-17-2009, 10:04 PM #268
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A very fine report and I applaud you sir.
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Old 12-17-2009, 10:19 PM #269
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meh... .50 =

plain and simple...
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Old 12-24-2009, 11:41 AM #270
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Just wanna say, if your playing xball, you wont be shooting more than 75 feet, other than off the break.
and if your run out of ammo, coco puffs are a good subsitute
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Old 12-24-2009, 12:39 PM #271
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Not many people loving the 50.cal idea then?
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Old 01-01-2010, 03:56 PM #272
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I don't need to carry more paintballs, I don't shoot a constant stream at 20+ BPS - and I don't want to play on a smaller field, I don't really care how "accurate" the "new" .50 cal appears at 20 or 30 feet in a booth somewhere.
I've used .43, and the .55 were tried in WA a couple of years ago (they were crud) - how could anyone think that a substantially smaller paintball could perform in the realm of .68 ?
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Old 01-01-2010, 08:42 PM #273
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Lets just develop 1.0 cal balls!!
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