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#1
Old 10-09-2009, 03:47 PM
moparr moparr is offline
 
 
Join Date: Oct 2007
FORT KNOX (NW Indiana) Nov. 7 "Spaceballs" BIG game

Fort Knox Paintball
7485 N US HWY 35, Winamac, IN
46996 (1 1/2 hour SE of Chicago)

http://www.fortknoxpaintball.com/
Phone: 574-946-4988
Email: fortknoxusa@yahoo.com

BYOP BYOP BYOP BYOP BYOP BYOP BYOP


Visit www.fortknoxpaintball.com for Pre-Registration info





Spaceballs Big Game Rules

Sides:

Side A(green): Good Guys led by Lone Starr & Friends
Side B(red): Bad Guys led by Lord Dark Helmet & Spaceballs

Lone Starr commander of the Good Guys will be none other than Tyler “Tyroniius” Simpson of Scenario Paintball Team Brutal Anguish.

Lord Dark Helmet commander of the Bad Guys will be none other than Bigdog of Scenario Paintball Team Akicita.

Both commanders are very respectable and stand up ballers on and off the field. Both of these gentlemen have many scenario games under their belts and definately will bring a great command staff to both sides. Ty is looking to keep his undefeated record at commanding games at Fort Knox, while Bigdog is looking to ruin his plans and send the good guys packing!

Insertions:

Will occur every 15 minutes with a two minute window. When you are eliminated return to your insertion point and see if the window is open. If it is you may reinsert directly into the game. If not you will need to wait patiently outside of the netting for the insertion window to open. Windows will open on the hour, fifteen after, 30 after, and quarter till, with two minutes of time to get onto the field until the insertion window is closed. Fort Knox provides atomic clocks at each insertion window. These clocks are synced via satellites and are the exact time for the game. You may want to consider purchasing an atomic watch it will help you greatly in our games.

Failure to follow proper insertion points and times will result in a points penalty per offending player.

Side A(green good guys) Will insert via the back pavillion.
Side B(red bad guys) Will insert via the insertion point on area 51

Insertion points will be switched at the half way point in the game.

You may exit the field through any designated exit location on the field, but remember if you exit the field for any reason, you may not re-enter where you exit, you MUST return to your insertion point and wait for the window to open.

Arm band tape is optional and will be distributed as you chrono in. Upon registration day of game Fort Knox staff will provide all players with color coded wristbands that denote what color side they are on. Beyond that it is up to commanders as to their team wearing or not wearing arm band tape.
It is a good idea to ask anyone you may encounter without arm band tape what side they are on. It is perfectly legal for a player to lie about his sides association. A good rule to follow is, when it doubt shoot first, ask questions later.

Laws Rockets:
Law rockets may be used at this event. ALL persons wanting to use Law rockets must contact event producer prior to event date for further instructions. All Law rockets will function at no greater than 230 FPS. Law rockets will be limited to the amount of Law Rocket supplies your commander has. You may not use or shoot a Law Rocket to blow up a structure without a supplies card. Law Rockets will only be used to blow up structures at this game. No you can not blow up a insertion point to keep the enemy from inserting.

Medics:
Medics are available for this game. In order to be a medic you must be taped with a white arm band tape and carry a medic supply card. Head shots are instant kills and are not able to be saved by medics. The proper way to call for a medic is; once you are hit conceal yourself and yell for a medic, yelling “out” or “hit” will automatically terminate your medic call and you must leave the field. Once you call for a medic they are given only a minimal about of time to reach you or you are dead and must leave the field. Once a medic reaches a player he asks for their player card number, writes it on their card and wipes the hit off of the player, if you are hit in a “questionable” spot please do your medic a much needed favor and either just call hit and leave the field or wipe the hit once the medic completes their medic tasks. The hit player is now live. Medics may not heal medics. Hit players yelling for a medic can not move, once you move after being hit you are dead and must return to your insertion point.
**Please keep in mind that calling for a medic may result on you taking fire until you are hit again and which point you must leave the field as a dead player** Medics seen by refs not completing the process of filling out slots as they heal players will forfeit their medic role and supply card to event staff. It is the medics responsibility to secure a writing utensil to use on their supply cards.

Player Cards:
At check in each player will receive a laminated Spaceballz player card along with a zip tie if you need it. This card must be secured to your marker, on a lanyard, or in a easily reachable and secure place on you and must also remain on you the entire game. When you chrono your marker in a ref will punch your card designating that you have properly chrono’d your gun down to 280 fps or under. The next set of punches are “ref punches.” These are for breaking the rules on the field. If you are caught cheating, using offensive language, harassing players, arguing with the refs or doing anything that goes against the field or event rules it is at the refs discretion to give you a ref punch. If you receive a ref punch you will be warned to cool down and fix whatever you may be doing wrong. If after being warned you receive a second ref punch you will be asked to leave the event with no refund. This is a seven hour big game and there is no reason why anyone should receive a ref punch.

There will be a zero tolerance policy in effect for Spaceballz. Be sure to carefully ready the above information before playing in this game.

Handheld chrono’s will be used on the field to spot check players as they are in the game. It will be a good idea to check your marker frequently when inserting to ensure you are shooting at the correct velocity rates.

SEMI AUTO FIRING MODE ONLY RT’s LEGAL

Missions:
At various times in the game your commander will have missions handed to him. Completing these tasks is very important to your sides success in the game. Listen to your commander and do whatever it takes to complete the missions he is given. While on a mission make sure to grab a ref. He follow you as you complete or scratch missions and radio into the game producer when a mission is complete.

Props:
There will be several props that you will score points off of at every hour into the game. Props may not be taken off the galaxy for any reason and must be held in your prop box located near your insertion point in order for you to score points on them. If you are hit with a prop in your hand you must drop the prop. Props can not leave the field for any reason or you will lose possession of the prop and it will be cycled back into the game at a neutral point on the field of play.

Roleplaying
Each side will have special characters that may need to do various tasks for points through out the game. If you want to be more involved in the game let your commander know you are interested in this.

Players are encouraged to dress up in costume for this event. You are also encouraged to role play during the event based off of the movie. Refs will have tokens that they will hand out to players who are role playing it up, this may and can include acting out parts of the movie, doing something hilarious, or just getting into the story line. WATCH THE MOVIE IF YOU NEED IDEAS. Hand these tokens to your commander, they will turn them in at the end of each game half and will add to your sides point total.

Beam Me Up Snotty’s
Each commander will be supplied with a predetermined amount of undetectable warps. Be careful as per the movie, the time warp does have some flaws, luck may come into play. One warp card per player being warped must be used. To use signal a ref over who will contact event producer. Once present the warp process will begin immediately and players will be warped to a pre determined area immediately.

Spacecraft Traveler’s
Each commander has a spacecraft at their disposal.
Mega Maid as been rigged, hardly runs, but it eventually gets the job done.
The Winnebago hasn’t seen action since Spaceballsz 1(nearly a year ago), so expect limited use as well.
Fortunately however these means of travel can carry up to 10 space travelers anywhere on the galaxy their commander may wish for them to go.

Schwartz Power
Point & kill players with your Schwartz
Schwartz lazer required. Limited to amount on usage card

Flag Stations:
There are six flag stations located through out the galaxy. Each flag station is scored every 30 minutes. To score points on the flag station simply push the pvc pipe to display the color of your side to gain points on each flag station. Flag stations that are not completely pushed to one side will be deemed neutral and no points will occur. Each flag station is worth 25 points. If all flag stations are controlled by one side double points for each flag station will occur.

Flag station locations will be told the day of the event.

Galaxy Over Runs:
In the event that a side is completely pushed off of the galaxy and can not gain entrance back onto the galaxy, event staff reserve the right to push opposing players back to allow players back onto the galaxy of play or allow spacecraft drops at the refs discretion at any location within the galaxy.
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#2
Old 10-19-2009, 08:13 PM
payroll's Avatar
payroll payroll is offline
Reaper
 
Join Date: Aug 2004
Location: Indiana
payroll is playing at Living Legends III
With the last big game reaching 220+ I have no doubt that it is possible for the Spaceballs 2 event to set a new record for FK! I extent this invitation out to everyone who has attended our events down at FK in the past and for those who haven't quite made it out yet.

I guarantee for the $25 with all day air and bring your own paint at the same price that you will not be dissapointed at the bang for your buck you will get.

FK has just added another compressor with several tanks to cascade from to ensure you get quality and full fills all day long. Plus another 45k self fill station!

Here is a short list of some teams that have already commited to coming:
Team Akicita
NWI
The Punishment (All Pump Team)
Brutal Anguish
Team WOW
Mutiny (Pro Team)

This event has the potential to be huge. Lets all come together for one last outting before the end of the season. Quality experienced teams on both sides to ensure a fair and very competitive game!

Post up if your coming!
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#3
Old 10-20-2009, 10:06 AM
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BigPoppaSmurf BigPoppaSmurf is offline
Old but not dead
 
Join Date: Feb 2009
Location: Portage, Mi
Payroll.....we will be rolling down to this game as well....bringing close to the full squad with us.....

If you have never played Knox and live within 3 hours(we're coming from Michigan) it is well worth the drive

We have made Knox a must visit for the past 4 years.....

Great set up, clean fields, great staff.....and refs that are fair, and know the game....Plus this is a Payroll production....sure fix for the itchy trigger finger

Can't wait....
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"Fortune favors the Bold"
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#4
Old 10-20-2009, 10:12 AM
RBCrazyD RBCrazyD is offline
 
 
Join Date: May 2008
"Keep firing a$$holes!"

Lord Helmet
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#5
Old 10-21-2009, 08:12 PM
paintballer1452 paintballer1452 is offline
Achilles Sons-snakeplayer
 
Join Date: Apr 2006
Location: Rensselaer, Indiana
do you have to be on a scenario team to play or can you show up individually and be assigned to one of the two sides?
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#6
Old 10-21-2009, 08:31 PM
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BigPoppaSmurf BigPoppaSmurf is offline
Old but not dead
 
Join Date: Feb 2009
Location: Portage, Mi
show up and play....Watch Spaceballs .....then decide....and play with Good is Dumb side or with Darth Helmet and the Spaceballs......either way, its gonna be a blast!!!!
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"Fortune favors the Bold"
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#7
Old 10-23-2009, 04:42 PM
moparr moparr is offline
 
 
Join Date: Oct 2007
You for sure don't have to be on a team to play. Big Games are fun for all ages and skill levels. Most of the people that play are actually kids that just show up with there buddies. Teams mostly like to show leadership on whichever side they are on.
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#8
Old 10-23-2009, 11:23 PM
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zealotllb zealotllb is offline
 
 
Join Date: Mar 2008
well see?
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#9
Old 10-24-2009, 08:59 AM
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Desperado_Ghost Desperado_Ghost is offline
BBW Girls FTW!
 
Join Date: Aug 2009
Location: Indiana
I am wanting to head up there, but it all depends if I can get some people to go with me.
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1980 Honda CB400T - BMW E24 M6

-=Indiana Scenario Player=-

I am looking to start a Scenario Paintball Team called KAOS. Those who would like more info and live in IN or one of the surrounding States, please PM me!
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#10
Old 10-26-2009, 01:01 PM
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pjmcbride pjmcbride is offline
NWI Paintballers
 
Join Date: Apr 2008
Location: Northwest Indiana
NWI will be there...but switching it up this time and playing on the green side.
We want to make sure Ty (green commander) continues his undefeated record.

Last game of the year guys! Let's get everyone out there
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#11
Old 11-02-2009, 11:41 AM
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pjmcbride pjmcbride is offline
NWI Paintballers
 
Join Date: Apr 2008
Location: Northwest Indiana
Less than a week away
who else is coming out for this???
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#12
Old 11-04-2009, 12:56 PM
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RIPPER708 RIPPER708 is offline
 
Annual Supporting Member  
Join Date: Feb 2009
Location: Chicagoland
RIPPER708 is playing at Living Legends III
Looks like a few Lapu2 will be at this event.
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FOR SALE CPX (JOLIET, IL) OPEN GAME PASSES (VALUE $33/ENTRY+RENTAL) $10.00 EACH

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Proud supporter of the Badlandz, CPX and Warped Sportz (Schererville, IN).
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#13
Old 11-04-2009, 01:09 PM
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pjmcbride pjmcbride is offline
NWI Paintballers
 
Join Date: Apr 2008
Location: Northwest Indiana
the weather is looking pretty nice for Saturday
60 and sunny
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#14
Old 11-06-2009, 05:51 PM
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mongoman mongoman is offline
 
 
Join Date: Jul 2007
Location: kalamazoo, mi
game on
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#15
Old 11-08-2009, 03:32 PM
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payroll payroll is offline
Reaper
 
Join Date: Aug 2004
Location: Indiana
payroll is playing at Living Legends III
Thank you to all the players who came out to the game. Some doubted that having two events with in less than a month of each other to be a bad idea. With both events having a player turn out of over 200 I guess we can safely say that the doubters were wrong.

Thank you to all the players and teams who really stepped it up and brought one hell of a game. This was the first time in FK big games that each side had hot insertions at the same time, im not quite sure how that happened, but it did manage to happen twice.

As always Fort Knox will continue to grow and bring bigger and better games to you the player in the future. Next season look for several two day events and several new experienced teams coming from multiple states.

Thank you for another great season and for making Fort Knox one of the top fields in the midwest!

Mike "Payroll" S.
Scenario/Big Game Promoter
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#16
Old 11-09-2009, 12:33 PM
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RIPPER708 RIPPER708 is offline
 
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Join Date: Feb 2009
Location: Chicagoland
RIPPER708 is playing at Living Legends III
Great game, good job Fort Knox and the weather was perfect. Thanks for the MVT.
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FOR SALE CPX (JOLIET, IL) OPEN GAME PASSES (VALUE $33/ENTRY+RENTAL) $10.00 EACH

Lapu-Lapu Brigade
http://www.lapulapubrigadepaintball.com
Proud supporter of the Badlandz, CPX and Warped Sportz (Schererville, IN).
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#17
Old 11-10-2009, 07:53 PM
nexusdsm nexusdsm is offline
 
 
Join Date: Aug 2009
2 bad its so far away..
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#18
Old 11-18-2009, 04:39 PM
Redire7007 Redire7007 is offline
 
 
Join Date: Jun 2009
Location: Chesterton, IN
I wish I had been able to make it!
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#19
Old 11-18-2009, 11:46 PM
Azndude51 Azndude51 is offline
 
 
Join Date: Nov 2009
Quote:
Originally Posted by Redire7007 View Post
I wish I had been able to make it!
I'm sorry to say that you missed out on a awesome game. However, it was my first big game so I don't have anything to compare it to.
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