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Old 04-18-2014, 09:24 AM #1
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Breakout Simulator Program

Hi Everyone,

Is there a program out there that simulates breakout strategies? Something that allows you to:
1) select or create the current field layout
2) Set breakout locations for 3-7 players (+player speed)
3) Set a direction/rof for each player if they are laning off break (+chrono speed)
4) Be able to play a full simulation (see if your fastest player can make it so Snake corner if they lane it off break... ect)
5) Eliminations on players that run through an opposing stream

If there is something out there please point me in the right direction. If not I may start working on a simple program that does this; as I think it would be a great tool for every team playing a new layout.

If it doesn't exist any suggestions or additional features you would like to see would be appreciated.
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Old 04-18-2014, 09:44 AM #2
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No idea, but that sounds like an amazing program. Create it
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Old 04-18-2014, 10:12 AM #3
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It's a cool idea but there's nothing like it out there. Part of the reason you don't see it in use is that there are too many user/field specific metrics needed to present an accurate simulation.

Some of the things you'd need to program it correctly:
- Laning proficiency per player
- Sprint speed in full gear (also per player)
- Run and gun speed in full gear (also per player)
- Digitized model of layout
- Weather conditions
- Mathematical representation of route running
- Quality of paint
- Consistency & velocity of markers
- Mathematical representation of how shooting back at the laning players affects their accuracy/survivability

A huge database of player-specific statistics and overall game probability would need to be used. Such a database does not exist - even the PBA stats are not thorough enough to build a worthwhile model.
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Old 04-18-2014, 10:35 AM #4
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Hi eforce,

Thank you for your input. I agree creating an accurate model will be very difficult and super complex.

However, creating something simple which assumes 100% accuracy, could be done and still be a useful tool. If for nothing else then to see paint lanes and breakout movements. Hopefully there is something out there already...
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Old 04-18-2014, 11:36 AM #5
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If you want to see the breakout lanes, your best bet is to contact Sup Air and see if you can somehow acquire the software they use to generate layout previews. On a much simpler and more practical approach, do what many field owners have done in the past and use the Greg Hastings video games to mock up layouts and walk the field.

In terms of breakout success, you know you're statistically inclined to get more kills with more guns up off the break and more likely to lose more bodies by sending runners wide. You know your fast guys will probably make it and your slow guys may struggle. With experience you should be able to "simulate" most of this in your head as soon as you see the layout.
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Old 04-18-2014, 08:09 PM #6
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Love the idea of a simulator but cost alone would be extremely high.. better off just going out each Sunday to a local field and running break out drills.
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Old 04-18-2014, 10:54 PM #7
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If anybody wanted to make this, it would probably only cost a few hundred dollars and a few months of lightweight development. The Unity program has all sorts of code packets for sale and free that could be implemented in something like this. You have no idea how many people code physics engines and post them for all.
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Old 04-20-2014, 05:44 AM #8
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Man eforce is a negative nelly! These programs always have to start somewhere and it's the ability to analyze such data that then promotes capturing more statistics to feed and improve the model. The NFL uses something like this to help simulate play packages and that's competing against how the opposition may read and react. How can you model that? Well over time stats have built probability models.

I haven't heard of such a program but I'd love to see one. I think it would be cool to be able to load in breakout plays and if nothing more use it as a teaching tool to know positions and strategies. Scouting the other team in prior matches and loading their repeat routes into the model and being able to better understand lanes and timings to throw those lanes would be awesome!
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Old 04-21-2014, 11:12 AM #9
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Quote:
Originally Posted by joncarlos5 View Post
Hi Everyone,

Is there a program out there that simulates breakout strategies? Something that allows you to:
1) select or create the current field layout
2) Set breakout locations for 3-7 players (+player speed)
3) Set a direction/rof for each player if they are laning off break (+chrono speed)
4) Be able to play a full simulation (see if your fastest player can make it so Snake corner if they lane it off break... ect)
5) Eliminations on players that run through an opposing stream

If there is something out there please point me in the right direction. If not I may start working on a simple program that does this; as I think it would be a great tool for every team playing a new layout.

If it doesn't exist any suggestions or additional features you would like to see would be appreciated.
lol. Simple answer: No.
Long answer: No.
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Old 04-21-2014, 11:13 AM #10
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Quote:
Originally Posted by eforce View Post
If you want to see the breakout lanes, your best bet is to contact Sup Air and see if you can somehow acquire the software they use to generate layout previews. On a much simpler and more practical approach, do what many field owners have done in the past and use the Greg Hastings video games to mock up layouts and walk the field.

In terms of breakout success, you know you're statistically inclined to get more kills with more guns up off the break and more likely to lose more bodies by sending runners wide. You know your fast guys will probably make it and your slow guys may struggle. With experience you should be able to "simulate" most of this in your head as soon as you see the layout.
Warpig had a pretty dope 3d layout walker for a while. I dunno where that went. :/

You can also get the measurements from SupAir and cut the bunkers out of wood to make the layout 3d at home. Just keep the set and rebuild the layout as it changes.
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Old 04-21-2014, 11:16 AM #11
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Just grab your team and do breakout drills. I don't think I would trust a simulator even if it was accurate.
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Old 04-21-2014, 11:17 AM #12
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Quote:
Originally Posted by simple_condolences View Post
Warpig had a pretty dope 3d layout walker for a while. I dunno where that went. :/

You can also get the measurements from SupAir and cut the bunkers out of wood to make the layout 3d at home. Just keep the set and rebuild the layout as it changes.
You can also just use a modeling program to design a three dimensional course
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Old 04-21-2014, 11:24 AM #13
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Got some great feedback, and some not so great. Nevertheless, I will work on something simple. Will most likely be very basic but I think it will be a nice tool to have
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Old 04-21-2014, 11:38 AM #14
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You can also just use a modeling program to design a three dimensional course
Of course. I just don't have a modelling program and wood is cheap and you only have to make it once.
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Old 04-21-2014, 11:40 AM #15
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Quote:
Originally Posted by joncarlos5 View Post
Got some great feedback, and some not so great. Nevertheless, I will work on something simple. Will most likely be very basic but I think it will be a nice tool to have
I think you could probably negate the field layout as a whole. Maybe look at which lanes are strongest and assign them a static number with the higher number being a stronger lane and then number the lanes a,b,c,d,... from snake corner to dorito corner. But using the actual field layout would cause issues.

This would also be best as a simple text output. Much more complicated than that and you're putting more time/effort into the GUI than the actual logic of the program.
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Old 05-14-2014, 11:53 PM #16
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I use a program from google. If you go to google drive u can create a google drawing, copy and paste the layout url in an image box. Then I use colored arrows (players bump) and dots (lanes). I designate a players color from gun/mask color.

This helps us by allowing us to make plans and throw out whatever doesn't work. I also put each players secondary bumps and a drawing with everybody's zones. This way everybody understands what to do and what each other are doing so if somebody goes down we know how to react
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Old 05-15-2014, 07:30 AM #17
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Not a program, but this is simply using MS Paint. It gives a good idea of lanes that are available, so you can go to practice and test the theory. The straight line feature can show lanes and possible shot angles from any bunker. Plus its printable to show the team breakout plans that can be practices and tested before an Event.
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Old 05-25-2014, 03:40 PM #18
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Maybe I will make one.
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