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Old 06-02-2009, 07:07 PM #1
MPS_Dan
Midwest Paintball Series
 
Join Date: Dec 2008
Location: Kansas
2009 MPS Event #3 - July 18/19 - Graffiti Paintball in Belle Plaine, KS





2009 Midwest Paintball Series Event #3




When:

Saturday July 18th, 2009 = 3Man Level 3 & 3Man Level 4
Sunday July 19th, 2009 = 5Man Level 2 & 5Man Level 1




Where:

Field Name: Graffiti Paintball
Field Location: Belle Plaine, Kansas
Field’s Website: www.graffitiks.com
Field’s Location: 1127 North Seneca Rd | Belle Plaine, KS 67013 | (316) 640-5161 or (316) 524-0764
Field’s Insurance Waiver: Will be posted soon




Questions:

Contact Email: midwestpaintballseries@cox.net
Series Website: www.midwestpaintballseries.com
Official Event Discussion Thread: http://www.pbnation.com/showthread.php?t=3115590
Official List of Teams Playing: http://www.paintball-players.org/cgi...ID=70&EID=1142
Twitter Updates of the event: Follow the MPS at http://twitter.com/midwestpbseries




Format:

Level 1 (L1): 5Man Open Class
Level 2 (L2): 5Man Novice/Amateur
Level 3 (L3): 3Man Rookie
Level 4 (L4): 3Man Beginner
(See Player Classifications Below)




Player Classifications:

Player Definitions
Returning Player = Any player who has played 3 events or more in any past MPS Seasons
New Player = Any player who has played in 2 events or less in any past MPS Seasons

Returning Player Classifications – Bumping Up
Any player who placed first in two or more L2 events in any past MPS Seasons must bump up to L1
Any player who placed first in two or more L3 events in any past MPS Seasons must bump up to L2
Any player who placed first in a single L4 event in any past MPS Seasons must bump up to L3

Returning Player Classifications – Bumping Down
L1 players interested in bumping down to L2 must be approved by the Event Promoter
Any player who played in three or more L2 events in any past MPS Seasons and didn’t place in the top six can bump down to L3
Any player who played in three or more L3 events in any past MPS Seasons and didn’t place in the top six can bump down to L4

New Player Classification - Level 1
(Intended for players with an UNLIMITED amount of tourney experience):
Open To Anyone
Ramping Allowed
ROF = 11 BPS

New Player Classification - Level 2
(Intended for players with A LOT of tourney experience):
One L1 Player allowed per L2 Roster
All other players = No D2 experience (or higher) in the PSP/NPPL
Ramping Allowed
ROF = 11 BPS

New Player Classification - Level 3
(Intended for players with SOME tourney experience):
No experience in the PSP/NPPL
Ramping NOT Allowed
ROF = 11 BPS

New Player Classification - Level 4
(Intended for players with LITTLE OR NO tourney experience):
No experience in the PSP/NPPL
Player can NOT have placed first in any local tournament
Either Marker or Hopper can have a battery, but not both
Ramping NOT Allowed
ROF = 11 BPS




Entry:

Entry Per Team:
Level 1 = $350 Per Team if paid by July 11th ($400 Per Team if paid between July 12th thru July 15th)
Level 2 = $300 Per Team if paid by July 11th ($350 Per Team if paid between July 12th thru July 15th)
Level 3 = $210 Per Team if paid by July 11th ($240 Per Team if paid between July 12th thru July 15th)
Level 4 = $180 Per Team if paid by July 11th ($210 Per Team if paid between July 12th thru July 15th)




Paint:

Paint Costs:
$60 Per Case / $65 Per Case
(All paint price points are not guaranteed at each event
and is based on availability from the manufacturer)


Paint Rules:
Event paint is defined as paint that is purchased from the Field the weekend of the tournament
Teams playing both days can use paint that was purchased on Saturday for their games on Sunday
Teams selling/buying paint from another team and not the field will be permanently banned from the MPS




Prizes:

Prizes are based off number of paid teams assumed below
Prizes will be modified accordingly if event receives less than assumed paid teams below
Prizes will be modified accordingly if not available from suppliers when time to order

L1 Cancelled

L2
- (5) Invert Minis AND (5) Empire EXT Gear Bags AND (5) Empire Prophecy Loaders
- (5) PE 70/4500 Ultra’s w/ Reactor II AND (3) Empire EXT Gear Bags
- (5) Empire Prophecy Loaders
- (5) PE 68/4500 Basics
- (5) Empire Event Thermal Goggles
- (5) Empire Pro Harness 5+4

L3
- (3) Invert Minis AND (3) Empire EXT Gear Bags
- (3) PE 70/4500 Ultra’s w/ Reactor II
- (3) Empire Prophecy Loaders
- (3) Empire Event Thermal Goggles
- (3) Empire Pro Harness 5+4
- (3) Empire Jerseys

L4
- (3) Invert Minis
- (3) Empire Prophecy Loaders
- (3) Empire EXT Gear Bags
- (3) Invert Halo Too
- (3) Empire Jerseys
- (3) Invert Harness 4+3



Start Times (Each Day):

7:00AM = Field Opens
7:30 to 8:30AM = Team Check In
8:30AM = Captains Meeting
9:00AM = Games Begin




Register For This Event:

http://www.paintball-players.org/cgi-bin/signup.cgi




Step By Step Instructions on How To Register:

http://www.pbnation.com/showthread.php?t=3030971






Hotel Information:

North of Field:
Haysville Inn
301 E 71st St S
Haysville, KS 67060
(316) 522-1000
haysville-ks.com‎

Days Inn
4875 S. Laura
Wichita, KS 67216
(316) 524-4400
daysinn.com‎

Holiday Inn Express
4848 S. Laura Street
Wichita, KS 67216
(877) 863-4780
hiexpress.com‎

Comfort Inn
4849 S. Laura
Wichita, KS 67216
(316) 522-1800
comfortinn.com‎

Red Carpet Inn
607 E 47th St S
Wichita, KS
www.kayak.com‎

South of Field:
Oak Tree Inn
1177 E 16th St
Wellington, KS 67152
(620) 326-8191
Travelocity.com/Wellington‎

Steakhouse Motel Inc ‎
1311 E 16th St
Wellington, KS 67152
(620) 326-2266






Series Points:

1st Place team = 7 points
2nd Place team = 6 points
3rd Place team = 5 points
4th Place team = 4 points
5th Place team = 3 points
6th Place team = 2 points
All other teams who didn't place = 1 point
Teams who don't play an event = 0 point
Teams who ref an event = Average of all events played (Restrictions Apply)




Series Points:

If played in 1 event = 0 bonus points
If played in 2 events = 1 bonus point
If played in 3 events = 3 bonus points
If played in 4 events = 5 bonus points
If played in 5 events = 7 bonus points




Sign Up For Free Prizes:

Instructions on how to sign up for free prizes will be given out to those on the MPS Email List




Rules:

- http://www.midwestpaintballseries.com/rules/rules.html

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Last edited by MPS_Dan : 07-15-2009 at 10:46 AM.
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Old 06-02-2009, 07:07 PM #2
MPS_Dan
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reserved for list of teams playing
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Old 06-02-2009, 07:13 PM #3
MPS_Dan
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new rules that will go into effect at event #3....

Quote:
16.03 - If at the end of the game either during live-player check or prior to the flag being pulled or hung, the following will occur if a if a player is found with a hit:

a. For each player found with a obvious hit (anything that can be felt, seen or heard at the refs discretion), that team will receive a -50 point penalty and the opposing team will receive +5 elimination points

b. For each player found with an in-obvious hit (only hits on the back of the pod-pack that a player could not have felt, seen or heard at the refs discretion), that team will receive a -25 point penalty and the opposing team will receive +5 elimination points

c. In addition to “a”, for each player found with an obvious hit, a 1-For-1 penalty will take place which will eliminate the player with the hit plus one other player on the same team. The opposing team will receive an additional +5 elimination points

d. Players found with an in-obvious hit will not receive a 1-4-1 call

e. If after all 1-For-1 penalties are enforced, the team still has live players then that team will still receive the flag hang points (Live player does not physically need to re-hang the flag). Flag pull points will remain with the original team who pulled the flag.

f. If after all 1-For-1 penalties are enforced, the team does not have any live players, then the opposing team will automatically receive the flag pull points and the flag hang points.



16.06 – While in the dead box, the eliminated player must lay their marker on the ground and face away from the game. If this rule is abused a warning will be issued and if abused a second time, a 20 point penalty will be assessed at the discretion of the head ref or ultimate ref.



16.07 – Spectators on the sidelines are to remain quiet once the 5-second count down has begun. If this rule is abused a warning will be issued and if abused a second time, a 20 point penalty will be assessed at the discretion of the head ref or ultimate ref.



30.05 – If any team receives penalty points during their head to head match either in prelims or finals, then the tie breaker will be awarded to the team who did not receive penalty points regardless of the outcome of points for that head to head game.
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Last edited by MPS_Dan : 06-05-2009 at 10:33 AM.
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Old 06-02-2009, 07:16 PM #4
MPS_Dan
Midwest Paintball Series
 
Join Date: Dec 2008
Location: Kansas
Free prizes for this event will be shared to those who follow the MPS on TWITTER. so if you don't have a twitter account, get one and follow the MPS at www.twitter.com/midwestpbseries

Dan
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Old 06-03-2009, 11:39 AM #5
Underachievers-buck
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going to be a good event
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Old 06-04-2009, 11:09 AM #6
explicit1
 
 
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So, 1 for 1's are going to be pulled on in-obvious hits now?
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Old 06-04-2009, 02:27 PM #7
MPS_Dan
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If found at the end of the game…. Yes. The concept is, had the player been pulled with the hit (obvious or inobvious), then it could have had an opposite outcome of the game.
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Old 06-04-2009, 03:16 PM #8
Tim@Kick'n
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Yeah but inobvious hits don't deserve 1 for 1s. If at the end of the game someone is hit in the pack and it wasn't found by a refs durring the game, I couldn't justify giving the player a 1for1. It's like giving a penalty for bad reffing.
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Old 06-04-2009, 03:53 PM #9
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Quote:
Originally Posted by Tim@Kick'n View Post
Yeah but inobvious hits don't deserve 1 for 1s. If at the end of the game someone is hit in the pack and it wasn't found by a refs durring the game, I couldn't justify giving the player a 1for1. It's like giving a penalty for bad reffing.
yeah i agree
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Old 06-04-2009, 03:55 PM #10
Buckfrenzy
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me too
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Old 06-04-2009, 03:58 PM #11
MPS_Dan
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I understand your guy’s point… what I’m trying to avoid is arguments at the end of a game as to what is obvious or in-obvious. If enough people agree with in-obvious not applying to this 1-4-1 rule, then I may change it (may being the key word). I want to get Tim’s take on it though… and a few others before I change it. If it did change…. Really the only in-obvious hit that would be excluded of the 1-4-1 would be a hit in the pack that a person could absolutely not see or feel and call for a paint check.
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Old 06-04-2009, 04:00 PM #12
MPS_Dan
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I think everyone is going to agree… until they lose a game with a player found with an in-obvious hit then the world comes to an end, the reffs suck, the mps sucks, and they are never playing in the mps again and then they come on here and e-bash…. Did I get it right?? (Just a little afternoon humor).
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Old 06-04-2009, 04:22 PM #13
MPS_Dan
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Quote:
Originally Posted by MPS_Dan View Post
I think everyone is going to agree until they lose a game with a player found with an in-obvious hit then the world comes to an end, the reffs suck, the mps sucks, and they are never playing in the mps again and then they come on here and e-bash. Did I get it right?? (Just a little afternoon humor).

I guess nobody liked my joke....
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Old 06-04-2009, 06:30 PM #14
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I get it. I lol'd.
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Old 06-04-2009, 07:21 PM #15
paintballskaguy
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so you get a 1for1 and a 25 point penalty for an in obvious hit?
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Old 06-04-2009, 08:38 PM #16
Nepo
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Yes, but the rule change only applies at the end of a game after all opposing players are eliminated OR when all of the supposed "live" players are being checked by the refs.

If the game is still being played you'll still just face a possible 1-4-1 NOT the points penalty.

edit: and it's 50 points for an OBVIOUS hit and 25 points for an IN-OBVIOUS hit.
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Last edited by Nepo : 06-04-2009 at 08:39 PM. Reason: more info added
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Old 06-04-2009, 09:16 PM #17
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ouch.
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Old 06-04-2009, 09:17 PM #18
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so what if your team mate checks you and you call your self out before a flag hang then what
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Old 06-04-2009, 09:29 PM #19
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My vote would be for no 1-4-1's on inobvious pack hit's or inobvious hits that you call for a paint check and the reff still doesn't see it. I know the chances of the reff missing something like that should be slim to none, but it could happen and if it did you'd really hear someone "screaming" about it after getting a 1-4-1.
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Old 06-04-2009, 10:42 PM #20
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Quote:
Originally Posted by pump_player23 View Post
so what if your team mate checks you and you call your self out before a flag hang then what
that's the smart thing to do if you have time. we did that last year but the ref told us don't worry about it because there weren't penalty's for dirty hangs.
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Old 06-04-2009, 11:17 PM #21
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Quote:
Originally Posted by explicit1 View Post
My vote would be for no 1-4-1's on inobvious pack hit's or inobvious hits that you call for a paint check and the reff still doesn't see it. I know the chances of the reff missing something like that should be slim to none, but it could happen and if it did you'd really hear someone "screaming" about it after getting a 1-4-1.
I totally agree, 1-4-1s shouldnt be called on inobvious hits
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