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Old 02-08-2009, 10:49 AM #1
Uno Kronqvist
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Thumbs up Prophecy Reball Anti-jam mod V2.0!

Hi All!

As some of you know I had some real Issues with reballs and I did some mods to make it work better.
Seen here:
http://www.pbnation.com/showthread.php?t=2972554

It worked fine but was complicated and ugly.

The Problem:
Reballs pinched



The fix:
Sand/grind of the fingers from the Extension




Assemble and you something like this:



All i can say is WOW!!!! This works so incredibly well!!
Ive played two weekends with it now and no jams! I feeds fast and trublefree.

Ive also made a simpler version of the "no clutch" mod.
This is an OPTIONAL mod.
The engine stalls out before the clutch slips if you got plenty of magnets.
But this mod is for your rip drive to work "if" you get hard jams.
I really dont need this anymore when i dont have any more problems with jams.
But some of you guys might want it anyway.

Drill:



Make sure it the hole lines up with a empty magnet hole:



Put a small screw and nut in the new hole and assemble:



And you get this:



All I can say is that this is by far the best hopper for reballs.. (this mod included)
Trust me, Ive tried out plenty of others:



Good luck guys!
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Old 02-08-2009, 12:45 PM #2
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Hopefully you won't have to send it in for another problem or they wont touch it...
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Old 02-08-2009, 12:56 PM #3
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hmm, I see halos, torques, velocity and reloaders but no pinokio... hmm. lol
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Old 02-08-2009, 03:58 PM #4
Uno Kronqvist
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Quote:
Originally Posted by A.Tech View Post
hmm, I see halos, torques, velocity and reloaders but no pinokio... hmm. lol
Torques??
Pulse maybe

Pinokios are to ugly =)
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Old 02-09-2009, 11:36 AM #5
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Quote:
Originally Posted by etipp98 View Post
Hopefully you won't have to send it in for another problem or they wont touch it...
I'll look after him. Always fun to see how people mess with their stuff.
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Old 02-09-2009, 11:52 AM #6
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with stock parts I get zero jams with reballs. I tried this mod last week and got 4 jams in the first loader-full. not sure why it works for you, but it didn't work for me.
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Old 02-09-2009, 01:36 PM #7
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Quote:
Originally Posted by Uno Kronqvist View Post
Torques??
Pulse maybe

Pinokios are to ugly =)
oh my b. lol
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Old 02-10-2009, 10:24 AM #8
Uno Kronqvist
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Quote:
Originally Posted by HarryTBags View Post
with stock parts I get zero jams with reballs. I tried this mod last week and got 4 jams in the first loader-full. not sure why it works for you, but it didn't work for me.
Thats really wierd. I had major problems with stock extension. It jamed on me all the time.
I'm not beeing rude or anything, just telling as it has been for me.
I'm just glad it works perfect fo me now.

I did some calculations on how many reballs Ive shot with this mod.
Last two practices we been playing X-ball race to 3 points.
3-5 matches times 3points (at least) = 12 points x2 practices = 24 rounds.
Average 2 pods per round= 48 pods times 140 reballs = 6720 balls.. and thats lowballing the figures.

How many jams..? Zero. zit. nada. none.
I've slammed down really hard a couple of times and flipped the switch off. Thinking that it jammed on me, but realized that it was turned off..

(As a side note, I havent had to change batteries yet..)


Quote:
Originally Posted by Simon View Post
I'll look after him. Always fun to see how people mess with their stuff.
Thanks man =) But hopefully I wont need to send it in to you guys!

But what I would like to see is a closed raceway/feedneck so that dust and particles dont get in there so mutch.

laters!
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Old 02-10-2009, 11:16 AM #9
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Quote:
Originally Posted by Uno Kronqvist View Post
Thats really wierd. I had major problems with stock extension. It jamed on me all the time.
I'm not beeing rude or anything, just telling as it has been for me.
I'm just glad it works perfect fo me now.
that's definitely cool. I just hope everybody doesn't run out and mod theirs if it isn't a problem for them.


Quote:
Originally Posted by Uno Kronqvist View Post
(As a side note, I havent had to change batteries yet..)
glad to hear this. I know it is one of the great points of the Prophecy that people haven't exactly brought out to the forefront yet.
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Old 02-10-2009, 02:15 PM #10
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if you didnt have any problems before why would you mod it....

maybe you could of left the fins alone if you filed a ramp on the anti jam. idk just a thought when I was looking at the pic of the jam that you were getting
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Old 02-10-2009, 02:34 PM #11
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Pretty sure this problem is already fixed with the second batch of prophecy's, but glad you got it working =)
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Old 02-10-2009, 02:42 PM #12
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Originally Posted by NeCanes View Post
if you didnt have any problems before why would you mod it....
if you are asking me, it's because I have access to a spare so I wanted to see if it worked as good for me as it did for the OP. it didn't, so I'm not out anything.
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Old 02-10-2009, 06:21 PM #13
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wow what a great idea man thanks!!!
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Old 03-03-2009, 01:13 PM #14
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Does it affect something when using this mod with paintballs ?
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Old 03-20-2009, 08:25 AM #15
Uno Kronqvist
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Quote:
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Does it affect something when using this mod with paintballs ?
I havent shot a single paintball with it yet =)
Its still winter here in Sweden.

But as long as you dont do the "no clutch" mod you should be fine.
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Old 03-20-2009, 02:12 PM #16
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Quote:
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How many jams..? Zero. zit. nada. none.
zit? haha I think you mean zilch my peer. I just thought that was funny.
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Old 03-22-2009, 08:37 PM #17
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damn how do u find these things out lol....
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Old 03-30-2009, 03:01 AM #18
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zit? haha I think you mean zilch my peer. I just thought that was funny.
he could have easily meant zip as well
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Old 03-30-2009, 10:02 PM #19
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when doing these mods, you guys must have plenty of money risking screwing up your hoppers lol. if i had problems i would just send it in to empire. but you must be smart because it worked for you
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Old 04-08-2009, 02:18 PM #20
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For anyone who has sanded the fins off the magnet carrier : have you noticed any real speed decrease in feeding reballs or paintballs ? I was wondering how this mod affects feedrates.
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Old 04-09-2009, 02:57 PM #21
Uno Kronqvist
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For anyone who has sanded the fins off the magnet carrier : have you noticed any real speed decrease in feeding reballs or paintballs ? I was wondering how this mod affects feedrates.
I cant tell, I've only used it at 12 or 10 Bps...

But I dont belive it will afftect feed rates mutch. It will probably only result in some more popcorning with the last balls in the hopper..
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